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Sapphire

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Sapphire last won the day on September 29 2022

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  1. Not that I know of. However, you could make one modding UAD is quite simple..... First download https://github.com/SeriousCache/UABE Next extract it and open it File ——> open Find your resource.asset file in your UAD data folder open it In UABE look for text asset files and click on them Export ——> raw (If my memory serves correctly it'll be import raw gotta click on the file before you import it) (If you want to remove torps remove them from technologies and components, Might break the game but worth a shot) (PS. it's been like 6 months since I last modded UAD so it's better to test it out yourself)
  2. Adding new hulls is practically impossible, you can't add new assets to a .asset file. I've managed to export models and edit them the issue is importing the models adding scripts etc. One way would be to just extract everything and create a whole new asset file (btw tried that we don't know the method the devs used) another option would be to use Melon loader. More or less it's going to stay impossible unless the devs add an official method or the modding community grows enough that we get an experienced modder with unity and melon loader (UAD's community is extremely small so it's quite unlikely)
  3. The version this mod supports is listed as 1.8 only. Even if the download link worked it would completely break the game to the point where you couldn't even load in. Also, I already posted that all old versions are outdated hence me removing the DL links. Legit 1 post up
  4. Actual....... modding support There's too much to actually suggest.... AI barely counters player designs Even when the AI somehow gets ahead in tech the player will beat them even on the hardest difficulty. If I'm going through the hardest difficulty I expect it to be so difficult I want to keep my ships alive. But the last time I did a campaign, I couldn't even care less if I lost a few BBs. Don't even get me started on how subs and mines are implemented (I could go on a rant about this one.... Just no it's terrible, I will continue to mod them the hell out of the game if I ever start playing again) Base flaw chance is 60% according to the prams file. (Now I haven't played for months but this seems a little bit high) Base torpedo dud chance is way way too high (Base 55%) and they more than often go off course than not (in 1945 this should not happen) Extreme lack of communication with the community on the official UAD server. (Bleh bleh blech company policy this and that, there is 0 actual moderation. #support has an insane cooldown and the only dev that sometimes shows up is Ink but that was over a month ago.) Lack of manual steering of ships (We aren't the captain but come on focus on what makes the game fun.) (Caused bugs IK but if you are gonna drop support for this game eventually add it back at least) MK5 guns should be able to be used in custom battles for all guns. (last time I checked some didn't have mk5 guns) 1950 should not be a hard end date. It should be a default option that you can change by going to options. I haven't played for months since well.. the fact every damm time I create a mod ya'll release an update that breaks my mod and then I need to go and fix what you changed (Looks at mine and subs). Quite frankly unless some drastic steps are done with UAD I don't think I'll ever be coming back. I coughed up over $100 on war thunder just a month ago because I'd rather suffer in that game over UAD and the constant bugs, crashes, and features so badly implemented I would rather live without those features. In the takes me to update my mod daily, check for bugs I caused and then have someone play-test it.... I managed to go from 2.0 to 12.0 in war thunder, quite sad and disappointed in what UAD has become over the past year.
  5. The version this mod supports is listed as 1.8 only. Even if the download link worked it would completely break the game to the point where you couldn't even load in. Also, I already posted that all old versions are outdated hence me removing the DL links.
  6. I added AltDentifer due to a user on the Offical UAD server threatening to raid the server. If you rejoin and DM me I can bypass verification for you.
  7. That's because all old versions are outdated hence me removing the DL links. There is no mod update. I moved on from modding UAD. Mainly due to how the shareholders and the devs are doing things. The code is: dcemaaBJeu You can also find modding help and a short guide there on how to mod UAD
  8. Tech Loky doesn't offer UAD mods, believe you got the wrong game. No, I won't be making UAD into an APK that'd require me to recreate the game, and then I'd get DCMA'd by game labs.
  9. No and No, the game has a hard cap of tonnage at 1 million and starts to act up at 500,000 tons. Gun size can't be changed either and I'm not going through the effort of redoing the accuracy file. Giving 1.10 was just released no there isn't an update. In addition, any mod update will be on my discord server so I can collect feedback and bug reports much easier.
  10. The issue with modding Il2ccp is the fact you can't just rebuild you'd need to use melon loader to create a C# mod for it.
  11. Mod has been partially updated to 1.9 You can find it in my discord server: dcemaaBJeu
  12. After some time, I decided to create the alpha mod for 1.9. Heavily a WIP but "should" work You can find it on my discord server Code: dcemaaBJeu
  13. Best to stick with save file editing tbh, this method of modding causes a lotof if issues with 1.9.
  14. I know how to model, the issue is the fact you can't import models into UAD. I've tried and it just doesn't work. In order to add more barrels you'd need access to the assembly files which we don't have access to.
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