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Stealth17

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Stealth17 last won the day on November 21 2021

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  1. I have a very frustrating issue with the game. I've built a ship that's very heavy on torpedo launchers. 25x 24-inch torps per side. Year: 1950. In combat my ship was 1.5 km away from the target. Target was selected. All launchers ready, not destroyed, loaded and pointed at the enemy. Torpedoes set to aggressive launch. The ship just refused to launch whatsoever. In this battle I had 7 of these ships. Most of them flatout refused to launch. And before you mention it: yes, there were friendly ships in the way at times, but that never stopped the AI from launching anyway. Extremely frustrating, especially since this was for a competitive video.
  2. Is there an ETA/planning for the release of the patch? Would greatly help with planning my content on the game.
  3. Hey guys, Do you think it's possible to make a fog of war mod? Right know you as a player have perfect information on enemy ships. From fuel to crew complement down to the exact number of shells. It makes the game too easy, at least for me. Would it be possible to create a mod that removes this information for the player? This could make the game more challenging. Not a modder myself so no idea if this is possible. Cheers, Stealth
  4. The Shared Design feature doesn't seem to work. What I'm doing: create a shared design. Go to custom battles. Select the shared design as my own ship. Click battle. The game designs a random ship anyways. I was really hopeful about this feature as I'd like to do subscriber tournaments. Can you please look into this problem?
  5. I am very sad it has come to this. I've been a big advocate of Dreadnoughts. I've hopefully shown how good the game can be and how far it still has to go. When a lot of game breaking bugs are resolved (I always write bug reports) I might return to the game. Therein lies the caveat: throughout the two years that I've covered and followed the game I've seen a lot of "we've fixed X bug" in patch notes and more times than I'd like the bugs simply weren't resolved. Victory points being misattributed, ships fleeting battles, the formation system: I've seen they were fixed or improved a lot of times only to be disappointed. I hope the devs will surprise me with a complete turnaround of the game and its bugs.
  6. I feel this is a bug that's been reported time and time again: When my ships enter a battle in a damaged state, the AI always get victory points, as if they damaged them. Even when you win the battle and don't take much/any damage, the AI still gets the points. Please, fix this, as it's just plain unfair to the players. Thanks - Stealth
  7. Apologies for the massive ping. Would it be ok with you guys if I use your screenshot in a video, showcasing all the crazy ships the AI has built over the years?
  8. I've been doing testing with high explosive and I've been finding it too effective. In my opinion it deserves a nerf. HE is always more effective: it does more damage than AP. Sometimes I get pens and flooding with HE whereas AP just bounces off, even when I'm running the highest end AP type on massive guns. Even a destroyer can kill a battleship with HE, so long as you give it all the bonuses to HE fire chance, or even just enough time to kill the BB's crew. This is making the game a set-and-forget game for me: I can tell my destroyer to just stay with the enemy and HE spam it. If I use a destroyer that's small and fast I can just go AFK and I know I will win. It requires 0 skill or strategy. Please, nerf HE. Make AP more important. Make angling and positioning mean something. If I wanted braindead HE spam I'd play World of Warships. - Stealth
  9. Hey guys, In all the campaigns I've completed I've sunk dozens and dozens of convoys. It's like the AI just doesn't care. It certainly doesn't seem to criple their economy. The destroyed merchant ships don't even show up in the end result screen. Bugged or feature?
  10. Ran out the clock on a campaign battle. Battle didn't end?
  11. Issue with turrets clipping through the barbette: Aside from that, they also fire through the ship:
  12. I think the campaign endscreen can be further improved I was in an alliance with the British and the Italians. Why do I get an outcome score vs my allies?
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