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Stealth17

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Everything posted by Stealth17

  1. I have a very frustrating issue with the game. I've built a ship that's very heavy on torpedo launchers. 25x 24-inch torps per side. Year: 1950. In combat my ship was 1.5 km away from the target. Target was selected. All launchers ready, not destroyed, loaded and pointed at the enemy. Torpedoes set to aggressive launch. The ship just refused to launch whatsoever. In this battle I had 7 of these ships. Most of them flatout refused to launch. And before you mention it: yes, there were friendly ships in the way at times, but that never stopped the AI from launching anyway. Extremely frustrating, especially since this was for a competitive video.
  2. Is there an ETA/planning for the release of the patch? Would greatly help with planning my content on the game.
  3. Hey guys, Do you think it's possible to make a fog of war mod? Right know you as a player have perfect information on enemy ships. From fuel to crew complement down to the exact number of shells. It makes the game too easy, at least for me. Would it be possible to create a mod that removes this information for the player? This could make the game more challenging. Not a modder myself so no idea if this is possible. Cheers, Stealth
  4. The Shared Design feature doesn't seem to work. What I'm doing: create a shared design. Go to custom battles. Select the shared design as my own ship. Click battle. The game designs a random ship anyways. I was really hopeful about this feature as I'd like to do subscriber tournaments. Can you please look into this problem?
  5. I am very sad it has come to this. I've been a big advocate of Dreadnoughts. I've hopefully shown how good the game can be and how far it still has to go. When a lot of game breaking bugs are resolved (I always write bug reports) I might return to the game. Therein lies the caveat: throughout the two years that I've covered and followed the game I've seen a lot of "we've fixed X bug" in patch notes and more times than I'd like the bugs simply weren't resolved. Victory points being misattributed, ships fleeting battles, the formation system: I've seen they were fixed or improved a lot of times only to be disappointed. I hope the devs will surprise me with a complete turnaround of the game and its bugs.
  6. I feel this is a bug that's been reported time and time again: When my ships enter a battle in a damaged state, the AI always get victory points, as if they damaged them. Even when you win the battle and don't take much/any damage, the AI still gets the points. Please, fix this, as it's just plain unfair to the players. Thanks - Stealth
  7. Apologies for the massive ping. Would it be ok with you guys if I use your screenshot in a video, showcasing all the crazy ships the AI has built over the years?
  8. I've been doing testing with high explosive and I've been finding it too effective. In my opinion it deserves a nerf. HE is always more effective: it does more damage than AP. Sometimes I get pens and flooding with HE whereas AP just bounces off, even when I'm running the highest end AP type on massive guns. Even a destroyer can kill a battleship with HE, so long as you give it all the bonuses to HE fire chance, or even just enough time to kill the BB's crew. This is making the game a set-and-forget game for me: I can tell my destroyer to just stay with the enemy and HE spam it. If I use a destroyer that's small and fast I can just go AFK and I know I will win. It requires 0 skill or strategy. Please, nerf HE. Make AP more important. Make angling and positioning mean something. If I wanted braindead HE spam I'd play World of Warships. - Stealth
  9. Hey guys, In all the campaigns I've completed I've sunk dozens and dozens of convoys. It's like the AI just doesn't care. It certainly doesn't seem to criple their economy. The destroyed merchant ships don't even show up in the end result screen. Bugged or feature?
  10. Ran out the clock on a campaign battle. Battle didn't end?
  11. Issue with turrets clipping through the barbette: Aside from that, they also fire through the ship:
  12. I think the campaign endscreen can be further improved I was in an alliance with the British and the Italians. Why do I get an outcome score vs my allies?
  13. I completed this research. What does x5 Turret accuracy mean? Should I read this as 4% x 5 = 20% accuracy bonus?
  14. Problem in the campaign: playing as France 1930. In 1 year I've had 2 (minor) encounters. The Germans and Austro-Hungarians are holed up in their ports and seem to refuse to leave. Somehow my allies are getting victory points for the cause. Please tell me the "ships don't leave port" bug is back
  15. I never said they're adding carriers, at least not as playable units. I still really hope they won't.
  16. I wasn't serious about submarines being added. I think this person saw my Battleship Submarine video and thought they're adding submarines. What I did was edit a save file and reduce the draught by 90%. Last I know about submarines is that they're going to be a strategic asset on the world map, not a playable unit. That's based on my interview with the devs from way back.
  17. How does unlocking a campaign cause issues like this? Are you saying this issue would not have happened if I had just played 1890/1900/1910/1920/1930 before this? Since there is no continuity between campaigns I don't see how this would change anything.
  18. Another bug: the misattribution of victory points still exists. I was playing as Austria-Hungary and defeated a French fleet. Scored 6090 victory points which were promptly added to the French fleet.
  19. Thanks for the patch @Nick Thomadis. Really appreciate it Afraid I've already spotted the first bug. The Austro-Hungarian fleet in 1940 has 7 battleships, 1 battlecruiser and various cruisers. Their total tonnage says only 25.000 tons though, which allows me to blockade them. Their battleships are 98.000 tons, so not small either. I am also getting warnings for Admiral Dönitz a mere 3 months into the campaign about his excessive naval spending, even though their naval budget is fine.
  20. Fully agree. This needs to get tuned down. I've seen ships "group" shells against a target they had 5-10% accuracy on 700-800m away from the target. That's terrible.
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