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Stealth17

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Everything posted by Stealth17

  1. Had this happen too. Had nothing but victories, but victory points are attributed to the French, British and Italians. My Naval prestige is down the toilet and unrest is growing rapidly.
  2. Do you have enough crew to man all of them? You can check this in your Finance tab.
  3. I was messing around with a new campaign and decided to combine all my ships into 1 huge fleet. When I tried selecting the fleet I got this screen. I can't scroll and can't tell them to move. I can't leave the window either. Only way to leave is to hit escape and go back to main menu.
  4. I'm joining the "long war, but no battles" crowd. 7 years without a fight now. The Austro-Hungarian navy just refuses to leave port. Same of the Germans, despite having a sizeable fleet. The British also got an unhealthy amount of cash.
  5. Same for me. I have the majority of my fleet in the Adriatic for about 8 years. Not a single Austro-Hungarian ship in sight. They are all holed up in their ports. Tried Sea control, tried Invade, but nothing spawns battles.
  6. Just clicking next turn as nothing was happening. Had a look at the British spending/budget. They're solid.
  7. This patch looks extremely promising! Very excited to play and showcase another set of campaigns with it
  8. Not sure if bug, but I researched 2 new techs (BB3 hull and coincidence rangefinders). Neither are showing up when I'm designing a new ship. Am I just not seeing something?
  9. If this works it's going to make for a hilarious video xD
  10. Sadly not the first time. Again the issue here is communication, in the sense of setting expectations. It seems that it would be safer to tell people "the patch will likely be released by Friday" and then overdeliver and release it early. That creates a positive experience. I understand they're delaying it until they think the got all the bugs to prevent a negative experience while playing, but now the negative experience is the wait.
  11. Glad to see some progress on the campaign. As with all relationships communication was and is key. While some people on here seem to be very excited and others are disappointed it could all have been helped/prevented with better communications. I was discussing with BrotherMunro how the company would benefit so massively from a community manager. Just somebody who updates the community and addresses concerns. Yes, it would be a thankless job at times, to be sure, especially after long periods of going without a patch. Still, it would prevent alienating the community of fans/hardcore followers of this game. The patchlog looks ok in itself, but I've already found myself going "I'll believe it when I see it", especially when it comes to the improved AI behavior. I've seen "Improved AI behavior" in previous patches and was sorely disappointed by the lack of actual progress. This is, again, a lack of communications/failure to deliver. When I'm looking at the immense decline in views on my channel on Dreadnoughts and some comments even calling the project "vaporware" or "abandonware" I feel that the "golden age" for Dreadnoughts might have passed. I'm not so arrogant to say that the amount of views I'm getting are a measure of interest in the game. For all I know it could be Youtube's algorithm. Regardless, people seem to just not care about Dreadnoughts anymore. I hope that the campaign will breathe new life into Dreadnoughts, for the sakes of the developers and us, as a community. I really hope it will also allow for a fresh start, when it comes to communications. But, as before, I'll believe it when I see it.
  12. Amen on the collision behavior! It's so annoying to have formations just go completely awry as they're trying to jocky for positions.
  13. I browse the forums to see if there's a news and the first thread has my name in it. I'm honored :). It's so sad to see how Dreadnoughts just isn't moving at all. Maybe it is, behind the scenes. I've given the devs a lot of benefit of the doubt, but I'm still seeing issues with the game that were there a year or more ago. And like you write: even a line of "we're working on this, next week working on XYZ" would help. Even though I don't play it anymore, Stormworks was really good at this. Back in August I published a video on how I wish they would improve communications. 3 months later and here we are. No news, no info, no communications, nothing. As much as I want to like the game and the potential that it has I'm growing more and more critical. As a content creator you can only cover a game like this so much before it grows stale. I don't want to toot my own horn, but I might have the biggest viewership for Dreadnoughts. Or maybe I should say had, because my audience just doesn't care about the videos I make on Dreadnoughts anymore.
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