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Candle_86

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Everything posted by Candle_86

  1. Yea I agree, it was broke early in 1.05 when we didnt get any encounters, but now I'm getting so many I've had all my ships in repair at the same time at this point, and some really stupid AI, like Germany used 6 torpedo boats to do a port strike where I had 4BB's, 9CA, 11 CL, and 4TB
  2. yea 12's are weird because historically 15's and 16's where the most accurate.
  3. FYI posted in discord, thought you should know unless this patch fixed it, if you hit reverse engines you come to a complete stop, like if your ship just hit a brick wall, and as soon as you unreverse engines your ship resumes moving forward at the speed it previously was, really convient to doge torpedos but not overly accurate
  4. Destroyers should be gun armed, so Destroyers came about to take on enemy torpedo boats, and they are a more table gun platform and faster than torpedo boats, i can usualyl get my destroyers at 32-33Knots vs 29-30 for TB's. The goal of your destoryers should be to hunt enemy torpedo boats as their primary objective, and secondary to make torpedo runs on enemy ships, but in the era both existed this was the battle doctrine.
  5. well it does mean even a 2in round can overpen and not explode inside the ship, would likley not be terrible at point blank range as long as you can avoid plunging fire
  6. Blue Ridge Class Command Ships, and Wasp Class, now they both use Geared Steam Turbines like the Iowa, 600PSI boilers though with automatic features that could be retrofitted onto the Iowa's and was looked at doing at the time, so yes it can be done, so boiler techs are good, as for gunner's mates, they didn't really have anyone in the 80's either that where qualified on 16in guns, the last all big gun ship in the Navy prior to the 1980's inactivation was the USS Newport News with 8in Auto Loading guns, the last time anyone was rated on the 16in guns was in Vietnam in the 67 deployment. They'd have to learn to shoot them again yes, but they did it in the 80's they can do it again, same goes for the 5/38, no one is rated for it anymore, but you can relearn the guns, the manuals exist to do it. Honestly do I think the Navy would bring an Iowa back? No not really, do I think if Congress order them to reacquire them under the terms of the sale agreement and order them to get them back into the fleet and operational that they could? Yes I do, and do I think they'd be a liability, no not if used for shore bombardment. The truth is the world is getting angry again, and right now we don't have the ability to shore bombard, something like Normandy would be way worse today because we have no way to offer fire support outside of the 5in guns on destroyers, which don't have the ability to destroy fortifications, and unlike in the 1940's, AA has gotten way better, meaning bombers and fighter bombers would be decimated by good SAM coverage, so would missiles, because they can also be intercepted, on the other hand a 2ton shell isn't going to really care if you hit it with a CWIS like 30mm gun like the Russians use, it will just smile back.
  7. They can't get Aegis they looked at that in the 80's, the over pressure from the guns was to much, same reason she didn't get other systems, some of it was to fragile, but that's why she had escorts to begin with. USS Iowa (BB-61) and Battle Group in formation, 1987. Ships left to right: USS Dewey (DDG-45); USS Ticonderoga (CG-47); USS Iowa (BB-61) and USS Deyo (DD-989), and USS Paul (FF-1080) 330-CFD-DN-ST-88-00265: USS Iowa (BB-61) and Battle Group in formation, 1987. (navy.mil) Thats the Battle group for USS Iowa in 1987, similar in type and amount in the 80's for a carrier battlegroup. In a 2020's refit we could except at least one Ticonderoga Crusier, 2-4 Destroyers, and likely 1-2 Submarines to be part of the Surface Battlegroup for an Iowa, and yes it can shoot down alot of stuff, including fighter bombers that carry bunker busters. File:Battle Group Alpha (Midway, Iowa) underway, 1987.jpg - Wikimedia Commons Here is Iowa operating with Midway.
  8. For a bomber to get near it would mean all sorts of things have gone wrong, because a BB would never travel on its own, during their 80's commission they had escorts to engage air targets ect, a bunker buster would also sink a carrier and that's why the big ships have escorts. Congress still want the Navy to get shore bombardment figured out the Zumwalt was supposed to fill this role but the Navy in typical Navy Fashion had to design a ship way over budget with experimental tech and create a non functional weapons system that is the biggest waste of money ever seen in the US Navy. There is a reason the BB's are discussed being brought back, because we need the shore bombardment duties they provide, a Shell can't be intercepted, they are cheap, and you can carry alot more. 5in guns on modern navy ships however are all but useless for shore bombardment, if I had a reinforced bunker on the shore I'd laugh at the modern 5in 62, because it could never hope to do damage.
  9. It managed to run away, but I do enjoy how they look after every 4in gun makes a moon shot, they managed to still outrun my 21knot dreadnought and escape to fight another day, i guess thats an expensive repair
  10. I Dunno modern anti-ship missiles couldn't cause any serious structural damage outside of a nuke, no one intends to need to penetrate 14in Armor belts anymore, they'd be great for shore bombardment duties and cheaper than missiles, a 16in shell costs $2000, vs a Missile at a Million a pop
  11. Battleship NJ Recalled for Service! - YouTube
  12. I wish every tower was available for Dreadnaughts at least, because lets be honest we have the hulls but we can't build the right ship because the right secondary tower is only available for Dreadnought IV but i need it on II.
  13. Well with the latest update 12 patch I've noticed torpedo boats are being sniped by secondaries pretty effectively
  14. I do have to say letting AI ships join me in battle is just annoying, the ships arn't even comparable to what I build, either slower, under armored or under gunned, and the only smart thing to do wtih the AI's ships is to kick them out of my formation and order them to retreat, can we just get an option to prevent the AI from joining our fleets, they are more a hinderance than a help, and if not can we at least keep them in their own divisions, have my 33kn Torpedo boats grouped with Frances 28kn boats that felt need 3 4in guns and 6 3in guns and a single torpedo with no reloads means i have to dismiss it then have my torpedo boats regroup right into a line before i can make an attack run for instance.
  15. there is an offical discord?
  16. Yes they still are, but I'm not sure there is anyway to add a flee mechanic to the game unless they implement morale to the fights similar to Total War, now given that Nick worked on modifiying the AI for total war maybe its possible, but without something like that I don't see the captians being to scared to go in.
  17. Honestly I wouldn't see them adding the 3rd riech's flag to the game, that always causes issues trying to sell a game in Germany
  18. Startup for me is about 4 minutes Ryzen 5 3600X 32GB DDR4 3600 2TB Western Digital Black NVME SSD RTX 3060 Ti Windows 11 Pro it loads the same speed as my work computer Xeon X5660 24GB DDR3 1066 ECC 512GB Samsung 850 Evo RX 560 Windows 10 Pro So I'm not sure what the issue is
  19. Seems realistic, thats why Battleships had 2-4 Big guns on them but a bunch of secondaries, matter of fact 2-4in secondaries where for torpedo boats and larger for capital ships, they didn't expect to hit the torpedo boat accuratly they inteded to use quick firing guns to lay down a wall of metal and hope they hit it, also a Battleship never operated without a crusier escrot in the real world and the crusiers would screen the BB's
  20. Well for American Hulls when done, we could get buy with one Deleware/Utah type hull because Dreadnaught 1 doesn't work for it, and we need 1 New York/standard type, 1 Tennesse/Colorado type, and we really need the early like Main/Virgina/Kearsarge/Conneticut class hulls, because i want to be able to stick a dual 8in turrent ontop of my 13 and 12in American Mk1 Turrets
  21. Tennessee and Colorado classes use almost identical plans, the only big change was 8x16 vs 12x14, other than that consider them clones
  22. yea just really suprised, they didnt add alot of armor, or alot of speed
  23. 1 6in gun, Austia, this CL I'm not sure is an actual threat to anything
  24. This is why I'd like to see Armored cruiser separated from Heavy/Light, because an Armored did have 10in guns, but heavies didn't. I'd break it down as Protected Crusier, Armored Cruiser, Light Cruiser, Heavy Crusier. the Leniage is Armored becomes Battlecrusier, while protected gives rise to Heavy/Light with the diffrence only happening in the London Naval Treaty, prior it was just a ship with 8in guns under 10,000 Tons. Honestly it only exists because of the treaty system, because what happened when it broke, everyone planned large crusiers with 11 or 12in guns or bigger
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