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Cronos988

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Landsmen

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  1. The campaign needs some more effective displays of information. Right now it's very opaque just what your fleets are actually doing. How much will a certain deployment affect transports, what's the chance for missions etc. Its also not clear why the exact courses of enemy ships are displayed on the map, but you can't interact with them or intercept specific fleets (at least it's not clear how to go about this). And the campaign should spell out the victory conditions and the scoring rules. I was very surprised when after 5 months of my first 1890 campaign the game just went "congratulations, you win", and didn't even allow me to keep playing.
  2. The problem is that by the time you hit and kill the TB, it has already closed the range and fired it's torpedoes, at which point killing it does you little good. Sure very occasionally you might hit a TB 2 km out. But this happens so rarely that it's not a reliable defense. Which means I have to fire the big guns anyways. That doesn't match up with my experiences at all. In fact I'm often amazed by how many 12'' shells you can pump into ships before they sink. Even CLs can usually take a couple of hits unless you're lucky. But mainly the issue is that secondaries simply don't hit anything beyond 1km, and below that you're in torpedo range and guns become mostly irrelevant.
  3. Hey everyone, I've done a couple of campaign starts in 1890, and it seems to me that building ships in anything like historical fashion seems to make no sense in the early periods. Now this may simply be a result of the dreadnought design principle being superior, but especially if you start a campaign in 1890, secondary guns are completely useless. There seems to be absolutely no reason whatsoever to add them to a ship except to balance weight. At any range beyond 1km, you want the biggest gun you can get to have even a remote chance of hitting. At any distance under 1km, it's all about the torpedoes anyways. Secondary guns don't defend against torpedo boats because the chance to hit them beyond torpedo range is so atrocious that their fire is simply irrelevant. Yes you might occaisonally sink a single torpedo boat, but you're still generally better off using your big guns against those since they are a huge threat. Perhaps it would be better if torpedoes weren't as OP, but currently it seems to be the best strategy to just slap as many torpedoes on everything as you can and otherwise just add the biggest guns you can.
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