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Candle_86

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Everything posted by Candle_86

  1. depends, coal helps with floatability and armor, and works like it did for protected cruisers, i usually build mine with just .1 or .2 splinter protection for early light cruisers (Protected Cruisers)
  2. So 6 main battery turrents should be the max period, the reason being historical fact, it was difficult to place even 6 main battery turrents as you had to now store shells and powder next to steam lines ect, and it also limited the power plant of a ship. I like that you've given us the option to go ham, but I think anything over 4 should decrease range or accuracy because your powder is now stored in an enviroment much warmer than ideal, and over 6 should just be a no, that includes wing turrets, just say no to more than 6. I'd say 4 is max without penality, this is why the American's when they did the standard classes settled on 4, because the New York class and all precedding classes with 5/6 turrents had issues with powder degrading quicker thanks to storage conditions. Just a thought
  3. Yea, can't wait till we get US ships, because at least they built cage masts for them, just need USA in campaign
  4. So something I'd like to see done is where HE shells explose on impact with the water, this did happen in war alot, water at the speeds of a round was like hitting bedrock, but right now if you get a gear miss there is no blast damage done, honestly a 12in HE near missing a TB should be dangerous for that TB or Light cruiser, heck even battleships could take damage from near misses. Also maybe one day down the road implement the W23 Nuclear Shell for Battleship guns 16in and larger as a late game addition, that if used in combat has a massive say -10-20 relations with all nations unless that nation is allied in a war agasint the person you used it on.
  5. Just had a really weird Ambush spawn, I mean I won but really weird, I had 11 Destroyers spawn, 1 of them actually collided and got a point blank shot from the battlecruiser's guns and sunk, and 2 other destroyers where around 600-700M range, i mean I won simply because I had fired torpedos from point blank, but that spawning seems odd.
  6. I'd say strongly to allow Battleship 3 to be build during the same period you can build dreadnaught 1, historically sevral nations laid down PreDreadnaughts after starting their first dreadnaught. The USA layed down one more connecticut class ship after they started work on South Carolina. Also can you move Battleship 3 to Hull Strength 4 instead of 3, I hardly see a reason to build Battleship 2, when 3 is more capable for both Germany and Brittian. I think a simple move when the hull becomes possible would make it more gradual. Also you already did the work for Monitor class ships, they where very much a part of the navy's of the world in 1890-1910, so down the road could you introduce them as a class, they mainly served as guard ships or shore bombardment so maybe limit them to port strike or port defense missions.
  7. So you can tweak them yourself Via the Save 01 file located in C:\Users\*userid*\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts You need Notepad++ and then look for the Key values, just hit search with your cursor at the start and type Key case specific, and you can ajust the speed yourself.
  8. One Thing I've noticed is my crew pool no longer increase, putting ships into mothballs if i commision more than 2-3 at a time, but if i manually set the crew i can, and it doesn't change my crew pool total under finance
  9. everything for me is normal again, only Brittan and Germany again but it's working
  10. I am also, for instance we know that The German Pre Dreadnaughts where refitted and given upgraded 12in rifles, but the turrets look the same, The US also replaced the 12 and 14in guns in their dreadnaughts with upgraded marks and improved elevation but leaving the turret looking the same.
  11. So I tried out the beta 1.03, and every campaign now hangs on starting, not sure why but thought I would mention it so you where aware. for instance Brittian 1890 hangs at septemember 1885 loading, ive uninstalled and reinstalled, and this only occurs with Beta 1.03
  12. I would also add when you see enemy smoke is spotted on the horizon it would be nice to see it, even faintly to get a better idea of location, I've lost count how many battles ended in a draw simply because I couldn't find them and they just kept running away. I'd imagine in real naval warfare based on what's been written you could visably see the smoke from a BB could be seen 5-10 miles away, I'd say on a clear day make the smoke visable, but hard to see from 15-20KM for a BB, or say 10-15 for an LC or CA, maybe make it 7-10 for a TB, but allowing us to spot the smoke would make things easier to engage.
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