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Found 9 results

  1. Hi smoll forumites! I have created this thread for the sole purpose for allowing peeps to showcase any designs for ships NOT related to UA:D directly (so as in no ships made in UA:D) but ship designs that you may have created from various eras (for example from 1650-2020). These can be in the form of 3d models, line drawings, shipbucket style ships, hand drawings etc. They don't have to be real designs, but based off various warships that did and didn't exist or never made it (yes you can use wows and warthunder as points of reference if you want to). Also this thread doubles as
  2. Hi there, I'm here to talk about submarines. I know that the submarines will not be player controlled from earlier statements from the developers in the campaign, and I'm not here to argue against that, I think its a good way to keep the focus on surface guns fleets. However I do have a few questions regarding the topic, as submarnes are a massive part of naval warfare from WW1 onwards. 1) Will we be able to design the submarines ourselves in the shipbuilder? I know theres not really much one can add to a submarine externally as most of it is hull, but things like torpedo tubes, sai
  3. So i read a bit about they way that your ship classes work and what are they composed of. I have question however. Will there be any possibility of designing or playing with predesigned auxiliary vessels like minelayers and support cruisers? Also will we be able to give roles of those vessels to our ships. For example could i create destroyer-cargo transport hybrid (like destroyer usage during WW2 Pacific by Japan) or give cruiser/destroyer ability to put minefield (something like what orp Gryf was) I assume that tender ships both as a repair ship and as a suppo
  4. Placement: Nodes v Centerline. I've found that the use of nodes to dictate where certain parts of the ship's structure should attach to the ship (superstructure, funnels, barbettes etc) is one of the most restrictive systems when it comes to giving a player the freedom to design their ship. Even now with the addition of Nelson-like points for the normal Yamato hull I find it hard to squeeze in a few turrets. The use of a centerline snapping point with some restriction on the ends will give the player more options when it comes to barbette and superstructure placement allowing f
  5. So we all want custom hulls eventually. I think that's a given. But id like to be able to personally set the inch or millimeter to a certain type as opposed to all the common types. This isnt too big a deal on the large main guns on battleships, but is more noticeable on smaller ships. For example German cruisers preferred 150mm guns, while Russians preferred 130mm. We have 152 and 127 mm currently but there is a difference especially if you're trying to make replicas. While on the subject of guns, I do want to see little things like AA or machine guns added. Even if no aircraft are added, th
  6. One of the things I'd love to see (especially on pre-Dreadnought era ships) would be bow ornaments. Let me say that I fully understand and appreciate if this will be a low priority, as it would have negligible impact on profile or any combat stats. If its free, then its just cool and aesthetic, or if it were to have a small cost, maybe it'd have some nifty (minor) bonus to fleet prestige in campaign, ala Great White Fleet. USS Connecticut USS Olympia SMS Kaiser Friedrich III ... and I ran out of space. I think bow ornaments would add a bit of national flavor
  7. Already talked about in Discord, but this will be more permanent. The developers are doing a stellar job and I don't mean any disrespect, but the current technology system is pretty much the worst possible system that could have happened. Why has the dev team abandoned the tried-and-true technology tree and instead tried to reinvent the wheel (and made it square)? I suppose the RNG system was envisioned to add replayability, but it only adds frustration right now as you're given tech you don't want or can't equip anyways. Currently, mostall players go by without ever seeing most tech
  8. So I haven't seen a popular thread about this so I wanted to make a statement for it. It think variety of looks and the ability to change how certain things look should be considered. Examples of what I mean, the 12 inch gun turret and 15 inch gun turret look very different from each other. But what if you like the way the 15 inch turret looks? Or how its armor facings are? Or cant afford to weight of the 15 inch battery? They should allow us to change and select the different looking things and whatnot for things like turret housings, torpedoe tubes and launchers, turrets, casemates, and even
  9. I'm a 20-year-old who has been fascinated with maritime history for over a decade. I love this game! Nevertheless, here are some suggestions to make the game more realistic. Suggestions for Endymion: Redesign her rigging and sails: Lead the tack of the innermost jib(Foretopmast staysail) to the Bowsprit cap (not to where the spritsail yard is). Lead the tack of the middle jib(jib) to the end of the jibboom( not to the cap of the bowsprit), and the head of the sail to the foretopmast crosstrees (not the topgallant) and make this the largest of the jibs. Add flying-j
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