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Found 5 results

  1. Has anyone figured out how to mod the stats of components or the bonuses provided by research yet? I've been unable to find any clearly labeled files, and taking a hex editor to the .exe has been similarly unhelpful.
  2. Hello guys, I recently discovered how to mod weapon stats in UGCW in a limited fashion. I’ve been able to change the range, damage, fire rate, and accuracy of weapons. The process is very complex, and I have yet to discover what most of the data means, but here are my tentative instructions. You need a hex editor like HxD. Using HxD, open the resources.assets file in Program Files (x86)\Steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data. (Make a backup of the resources.assets in case you irreversibly damage the original. It’ll save you the time of a reinstall.) It’ll be intimidating gibberish. change the width to 32 for better readability. Scroll about halfway down, control-F, and type in a keyword of the weapon you are looking. i.e. if you want to modify the 6-pounder Wiard gun, you would look for “Wiard” If you are successful, this format will pop up: Range is 7 characters, ROF and damage are 2, and accuracy is usually 10 but may vary. If not (you probably will not be successful in finding the correct format on the first try) scroll up and try again. If still not successful, scroll down. HxD has a wonky Control-F feature with “search direction.” Keep trying different points of the page till you find the correct format. Once you find the format, you can modify the values. I don’t know how to convert the data values in the file into the numerical stats of the games so usually I will just copy other weapon’s desired stats over. i.e. I copied the 7 character value of the CS_Richmond’s range onto the Enfield’s range to make the Enfield’s range 375. You can also try changing the data values manually and hope for a lucky break (like I got with my 872 range scoped Whitworth) but you’re likely to get crazy values like 2534654 in-game when you type random values for the data. Control-S your changes and restart the game. Enjoy! I have also used HxD to modify save files and change unit sizes past their limit - aka 1500 man cavalry brigades and 1000 man skirmisher brigades. I know these instructions are rather difficult to follow so I'll try to make videos explaining all of this when I get a block of free time and a working mic. Good luck modders!
  3. Hey I'm new to this forum and just wanted to know if there's any knees on modding the game? I personally think that since Darth became famous because of his mods fully modding tools should be released at some point, is their any news on this or has anything been said at all?
  4. Hi, are there any plans to allow the game to be moddable, to have user-created mods in steam workshop ? Maybe so as to allow players to modify their ships graphics, world graphics, flags, custom UI, custom maps, custom skins, maybe some scripts for example to enter some harbours...leave it to the community to always have some ideas. Besides today's game, i am also thinking about the game in 20 years time, when user-created mods could help make the game live for several generations, as is the case with some old games that still have a strong following mostly thanks to their mods. Of course the game is open-world and not solo, so unless there are private servers there is a limit on what can be modded. Thanks.
  5. Burke

    Mod support

    Hey, I was just wondering if you guys were planning on leaving tools for modders in your new civil war game. I think the platform would be excellent for a revolutionary or Napoleonic setting, and would love to see a vibrant modding community built around it. Nothing brings longevity and peace of mind about a purchase like the existence of a solid modding community. Cheers, Burke
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