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1MajorKoenig

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Everything posted by 1MajorKoenig

  1. And it depends on RNG - beat sometimes just with fires but sometimes it doesn’t get far
  2. As mentioned above - armor and AI could use some tweaks but I would not consider them critical. Current limitations on the ship designer are critical though
  3. Hi Antean - found you here 🙂 I think saving designs for customs battles is on the list - certainly a frequently requested feature. I think the two big points this game needs though are the Campaign and a vastly enhanced and more flexible ship designer The game has all the potential !
  4. Ribbons are nice to have at best. We have far bigger fishes to fry!
  5. Well at some point they will need to collect some fresh money to keep the show running. Hope they have enough for now to not be forced to rush it in a half-ready state - with the known + expected consequences on reception. Just in case it becomes an issue at some point it would be great to put up and discuss alternatives rather than pushing things out. If my professional carreer showed one thing than it would be that there are always multiple ways to solve such things - if everyone is creative and wants to pull into the same direction
  6. Do we need that?! Do we want to make it a WOWS thingy with reverse paddling? What’s next - border hugging...? 🧐 Rather than these kind of features I would appreciate a solid and courageous improvement to the ship designer
  7. Firstly - great news! However - Are there new hulls or a more flexible ship designer planned?
  8. Which in turn would mean the devs need to either put in hundreds of modules or we are stuck with creating always the same design. And that would be defeating the purpose somehow
  9. Yes! which one? I mean rather than making these look-alike hulls they should be better improving the configurability of the Ship Designer. Imagine: - set displacement - set length to beam ratio - set flush deck or not - set freeboard - select from a couple of bow and stern forms with individual pros and cons - set speed (and resulting sHP) - set machinery space based on sHP and selected propulsion technology - set funnels based on machinery space - set barbettes freely based on remaining space outside machinery space and not in areas they would not fit (directly on the bow and stern) - you can keep hardpoints in the background for the AI to design ships - place broken down superstructure elements such as decks, bridge, etc. - place mast with range finder as a separate module onto the bridge module and make it dependent on the range finder selected - set directors for any gun type Now this would give a whole lot of freedom - it is a simple write up nothing sophisticated but as an idea where I would like to see the ship designer go. And as the AI design argument was brought up multiple times: yes you can leave the more strict stuff in the background for the AI to design, such as combined modules, hard points and such. Just give players more freedom please
  10. Sounds reasonable It would be interesting though how the team sees the next topics to tackle
  11. Hi Captains, What are we going to see in Alpha 10? a more flexible ship designer (suggestions are on the table)? Campaign? Improved mechanics (armor, shooting, fleet control, etc.)?
  12. I agree that this is a significant issue. A couple of thoughts: 1) hard points - it is a simplistic system to avoid Nonsens designs by AI. BUT: you can leave them in the background and skip the usage of these for players (and replace them with stuff mentioned in 2) and 3) ...) 2) the hulls: currently the system Is far too limiting. I would suggest to add: - length to beam ratio slider - style elements to chose from such as bow and stern form, belt design (eg inclined, tapered, etc) and such to shape a new hull every time you build a ship!!!! Not just two/three hull options we can do right now 😞 - define machinery space to restrict placement of large caliber barbettes and guns and define where funnels can be placed 3) superstructure: I understand the devs can’t put in tons of structures but there is an easy way out: split up the module Into smaller ones. Therefore more combinations are viable. Such as: - bridge - barbettes - mast (!!!) - funnel - more options, the current ones are small and look not convincing. Plus for placement See machinery space in 2) I guess that would be it for a next iteration - what do you think @Nick Thomadis ...? 🙂
  13. But more variety is exactly what I need. I signed into the game once the patch dropped and designed a French Battlecruiser. Launched a couple of salvos and that’s it for my experience with Alpha 9. Afterwards I tried it build be an Incomparable but the UK BC can’t use the big guns apparently. I think some variety would certainly help here - adjust the hull form for example: - length to beam ratio - bow and stern form - representation of engine and boiler rooms Plus: some more granular superstructure options: - separate bridge section - separate mast - more options to place funnels (link to machinery spaces) - etc. etc. etc. ....
  14. Hey Barney - I started skribbling a little on my own. It's probably not particular good but it's pretty fun and I may see where this will take me. Here is a super-dreadnought Hull I started doing:
  15. Hey Barnehey! Nice work dude - is this done in Blender I assume? Looks certainly great, especially the small details on the bridge and stuff! Do you use uploaded images to get the dimensions right or are you modelling completely free-style? What do you use as stating point for the hulls? Simple cube?
  16. Nick was mentioning increased availability of equipment/hulls with the next update. If I got it right he was referring to make the existing equipment available for more occasions/nations? I HOPE we see a “modernized” Dreadnought for the German Kaiser and Torpedoboat hulls past 1908!
  17. Thanks for pinging! Will most definitely sign in again and give these a try!
  18. And don’t forget to apologize 😬 No seriously - I lived in Canada for a couple of years and it is an awesome place and fantastic people there!
  19. And hulls! I don’t like Atlantic Bows and I need a proper cruiser bow like the D-Land
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