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1MajorKoenig

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Everything posted by 1MajorKoenig

  1. Howdy! I played around a bit for the first time after the patch and I have to say it was pretty fun! - I like the new crew mechanics! - the Italian BB hulls look pretty good! - designing all your ships is great! - it feels more like a trade off now as I could not simply max out all attributes, was there some rebalancing weights? Either way it is good that the design is a trade off between the desired attributes and not all at once! I think what we still definitely need are: - early German Dreadnought modules such as the Kaiser or Konig Br
  2. Good thing is: I am generally in the right mood to play the game again. So I will definitely check out patch 0.5 when it lands
  3. I think the designer is indeed the biggest issues with the most work needed still. Campaign is important to create a setting to use these ships but being able to construct them properly is the main selling point for me. I wrote up a summary of what I would like to see a while ago but I am not sure if the devs agree with me on this (although length to beam ratio was announced a while ago - haven’t seen any word on it yet though)
  4. Will come for the Christmas Campaign as interim reward as far as I heard
  5. Fair enough. I still like it for the theme it has and play it. Not as much as in the past though. However with German BCs on the horizon this may change once more
  6. I am happy to save some of my usual random battle designs to start with Crew is also excellent - curious what it is Now I mostly need a Derfflinger and some Kaiser/König Style Assets so I can go to work 🙂
  7. @Cptbarney Hey Barney, just watched a vid by Stealth about a new Indy game which allows to model your own ships and take them into Arcade battle somewhat like in Warsheeps. Called Naval Art - the main thing that makes me curious is that you can use 3d blocks to model the ship rather than just chose a fixed building block - will definitely check it out
  8. I was also sad to see no changes to the Designer. That thing is still nowhere close to baseline version
  9. Thanks for pinging Captain! Great news - I am especially curious to get a first look to the campaign !
  10. There was a man from Peru - and because he had nothing to do - he counted his hair - and found he had seventy-two
  11. Peegee brings the Iron Dog - enuff to give it another go
  12. Howdy Folks - anyone knows when the next train arrives here? Haven’t heard a whole lot here recently? Any Chance for a brief update? Cheers
  13. Good to see that you keep expanding this key feature. Out of curiosity: you mentioned beam/drought configurability - is that still on the plans?
  14. Nice! Most definitely looking forward to try this out
  15. A fish a day keeps the doctor away
  16. This sounds actually good. I hope to see some player control over we’re your ships are deployed and therefore pulled into battles. Much rather than having a random pool puling in ships for battles randomly. Because actually most of the times you want your ships to be deployed according to their purpose
  17. Ok Dudes. I for one appreciate a patch “in between”. An I hope there will be more “in between” patches while we crawl forward. Just as an example... maybe one containing parts to build Derfflingers, Mackensens and Ersatz Yorckies... 😇
  18. I Second this! On the criticism/frustration here: I guess everyone was expecting a quicker progress. Although I for one am not angry or anything. I can’t say I play much as there is simply not much to be played at this stage but I am not frustrated about the pace. I think the game still needs a lot of work and I would love to get to know about what is being done at the moment. Also I appreciate the new hulls and improvements. I still think the limitations around the ship designer are a pretty important backlog item - along with the campaign of course as that piece is the second hal
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