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1MajorKoenig

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Everything posted by 1MajorKoenig

  1. Hey all, it’s been a while and I am once again motivated for this game! Is the roadmap thread still around? I would be curious what’s coming next?
  2. Support the idea, especially more flexibility for superstructures. The ships look too similar right now sadly I made the proposal before - I think the best way to achieve it is indeed to break up the superstructure into multiple parts which can be combined to different looks
  3. Yes we certainly need a bit more stuff on the superstructure side of things! Especially these designs from the interwar with the tube masts are not really buildable right now Configurable would be amazing though!! Eg. Select the bridge and mast separately… @Nick Thomadis - maybe…? 🙂
  4. Please make parts for the German Interbellum Tubular Masts! And please we need German Battlecruisers 😉 A large Ersatz Yorck Funnel, these Derfflinger and Mackensen Style bridges, etc
  5. GERMAN BATTLECRUISERS??? Wooohooo!!!! 🥰
  6. Stupid question: when is the current Beta content going to be a „normal“ release? Or is the way to change to BETA now anyway (which wouldn’t be a big deal either) - maybe I just missed the Memo? Thanks! PS: Derfflinger, Mackensen, Ersatz Yorck when…? 🙂
  7. Google is my friend… looks like I never activated a product there but it seems to work and is downloading now Thanks anyway
  8. Ok so obviously I am the only stupid here - what do I do with the key?
  9. Received one - i assume i need to go to steam with it - will try the coming days
  10. I hope further enhancements to the designer are still on the development plan
  11. 4) Refitting of existing ships in the campaign
  12. Essentially mostly something like this here:
  13. 3) placement of machinery spaces in a simplified form
  14. 2) Configurable hull - length-to-beam ratio, bow shape, free board, stern shape
  15. Mostly Ship Designer Changes: 1) Split Bridge from Mast and increase variety in designs (tripods, Pole masts, etc. - each could have spotting and targeting values)
  16. Maybe a stupid question but how are we getting the keys?
  17. Thanks Barney! I for one will play the campaign and hope it offers a reason/story to play the game and all the great designs we come up with. I appreciate the update and I am indeed looking forward to play it. Still need my DERFFLINGER though 💪
  18. .5 or half increments - both fine as long as these are Full steps 😬
  19. What the hell is going on here?! ——— Anyway - I am precisely in the right mood for this game, and I am really looking forward to play the first iteration of the campaign and test it @Nick Thomadis - what is your current view on the campaign work? Not with regard to core patches or whatever, but can you share your view on how things go? I think most of us are interested in testing a campaign version once you have a build that is somewhat working and test-able?
  20. I am not 100% sure but I did read about the development of that game (as it is still one of my absolute favourites) and I was surprised how small the team was
  21. That one was done by two people as far as I know. It had a fantastic campaign. So no - a small team isn’t an issue as long as you stick to simple visuals and models
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