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CmdrMctoast

Ultimate General Focus Tester
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Everything posted by CmdrMctoast

  1. I think there needs to be a Cause and affect Implemented, If a player uses his forces in an Unhistoric manner wich is what is happening then that should trigger unhistoric events like the early arrival of Confederate cavelry, Multiplayer games will always show exploitable weeknesses and with such there should be triggers to counter those moves to make the game far more enjoyable for both sides.
  2. I'm leaning towards the old Civil war Generals 2 gamestyle for unit upgrades and such with a real time startegy type battle engine that they have here, no need for economy management for a nation but strictly a wargame with some sort of management system for 2 warring armies.
  3. Found a great link to the civil war. Great videos Maps and loadouts in here. watch the animated maps. http://www.civilwar.org/battlefields/gettysburg.html
  4. I also agree not to make it like a Total war sceries and im sure the developers would not have the rights to that anyway.
  5. I like it all, lets not forget one of the main assets in the War was the capture and release of slaves as they were deemed contraband of a Warring countries war machine. Major ethical and political win here for Mr Lincoln in declaring the south a warring country and the slaves there major asset. ( Hard ethical subject to add to a game so rewarding of this in game may be appropriate ) The north would free slaves sending them north where the south would capture free Men and send them south to slavery. Also I would love to see an experience / tehcnology point % gain or loss depending on units outcome in battle ( replenishement of troops and material, weapons capture, amount of battles seen, training time in bootcamps etc..) maybe have experience point gains and monetary point gains to be spent souly on upgrading a percentage of the units load out of weopons and manpower. A lot of what I have read also is of how Militia and Companies from different parts of New England would show up in say Boston then have to do a force march all the way down to Rode island or New jersey to be shipped to New york it took days for this sometimes in order to fill out a hodge podge brigade that would then train together or in the earlier part of the war rushed into battle. This is all representative of the civil war and should be a major part of a completel Civil War campaign game. I also think that a major part of a full blown war campaign would be the addition of the Army Corp of Engineers, to build up breastworks, bridges, railroad tressles and such and set areas of strength and try to foce battles there.
  6. I also like the idea as an option if possible, im all for adding another play style to the game.
  7. CmdrMctoast

    Ungroup

    Pick a different unit then pick group highlight the group in the group menu, then ungroup button and it will ungroup.
  8. Alot of us do this but in multiplayer that will probably not be an option. Id like to see a series of way points that can have functions in them, move to point "A" rotate to a firing position, fire, fallback to "b" adjust position, option to fire or standard function buttons or fallback to "c" hold position etc...
  9. I really dont like voting for least favorite as I feel they all surve a good purpose and allow all levels of gamers to play. with that said determined is just plain fun to play, all out slugfest. Cautous is easiest and is bottom pick for me. I do play random most of the time and do like Blunts Idea, as that would make it more realistic as to "you never know who is sitting over that ridge to counter your attack".
  10. Spot on with the comments but I adjust my play style to always try different things from game to game and battle to battle with the intent to not repeat my outcomes, be redundant or utilize exploits. I will as time goes by try to expose exploits and point them out to have them ironed out of the game but im having way to much fun right now.
  11. Would love an option to have a full scale PC map with the entire 3 days of battle and the 4th day an option for battle continuence or retreat. doesnt seam to far fetched for an option setting on the PC'S.
  12. I would like to see a dig in or breastworks option with a form of penalty and or bonus, move a unit to the rear command him to dig in for the next battle phase if he stays out of combat and does not move he gets a slightly higher recovery bonus for the next battle phase, if he is attacked before the end of battle he would have a slight defence bonus but be somewhat more fatigued. this was an option in Civil War Generals 2 and I loved the feature. Any thoughts?
  13. I have done this as well early on with as expected mixed results on different settings but have not tried it lately but also love to watch it play out. I also find it useful for a general stability check of the AI. Try all the levels and post some observations as you do and if there are any anomolies you find.
  14. Option for indirect or direct fire at a specific target or location as is in some games but im not sure if this was a viable tactic back then..
  15. Nice post with some interesting topics. I agree that arty at times when at 100% for a period of time bugs me a little bit. I also agree with the line of sight being spot on and also click a target at times to let arty adjust position for attack but have noticed sometimes it will traverse a great distance into trouble if not careful. I like the skirmishers in the game but they may need a bit more tweaking and wouldnt want them removed. Breastworks I would love the option to have at the end of the day before exiting a command to tell a unit to implement this option and have a visible representation of this the next morning and agree with a slight % infraction on the troops. I also wouldnt mind having a unit fallback from battle and start to dig in hoping to accomplish a decent dig in for the next battle sequence.
  16. Game stability first then multiplayer later on, patience is key and all our wishes will come true. Enjoy the ride as the game is in its infancy.
  17. What they said, rinse and repeat, hit at angles but always moniter your troops, when they start to get worn out rotate them in and out if at all possible, fire a volley hit fallback have next one in back advance forward.
  18. so far they have listened to us all, it takes time and incremental moves and sometimes you have to make a move to the other extreme to find the correct balance someplace inbetween, I am not worried at all about the games future as it has one for sure. I am for a speed in between these last two patches.
  19. But that would not help improve the game. I like the whole battle report idea and alot of us have mentioned this as well in testing, but lets get the bugs out first..
  20. i would like to see an option to review the map of the coming battle ( maybe similar to your textbook or similar style ) just not showing the enemy reinforcement entry locations but just the known order of battle locations for troops on the map.
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