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Found 5 results

  1. Since a couple of days the "1" key apparently does not work anymore in battle. Outside battle mode the "1" key works just fine. Also different keyboards do not fix the issue. This means: I cannot switch load for the "1" broadside. For the rest of the guns I cannot switch back to balls (key "1") once I used other ammunition. In repair mode I cannot use hull repairs (key "1"). Obviously, this creates a massive handicap in battle. Has anybody experienced similar problems?
  2. Seen a few of these posts but thought I might as well have a go The aim of these ideas is to make the pirates a unique 'hardcore' pvp faction with interesting mechanics but also limited economic and military strength compared to the nations. These should also keep a nice balance of power between the industrial and pvp players in the nations. Pirates Economy One economy building per player 25% tax for all trades between pirates and other nations, including player to AI and player to player (bribes, mistrust etc) Production/ships
  3. So, as it's only been briefly mentioned I wanted to bring up the idea of detailed Islands. There has been a lot of discussion about port business, trading and the economy, but I'm looking at this in a much more strategic light. The idea is to make 4 different types of islands, with 4 types of sizes, every one of different shapes & strategic value. Below are the types, the attachment gives a very basic example of the sizes I had in mind, and the names to give them. A grand Island you will notice has an extra small isle attached to it, which can be used by the fleet controlling it.
  4. I've now run into this several times. On iOS, occassionally single-finger inputs will just suddenly stop responding. Two-finger map interactions still function perfectly, but suddenly I won't be able to issue commands, select units, or even tap on buttons (not even Pause, Map, or Menu). This seems to happen only when I've made it about 3/4 of the way through a map. To get things working again, I have to force close the app and restart. iPad 3 on iOS 8.1.3
  5. Let me start saying that I love the game. In real life however, orders to the units would not be transmitted instantaneously as now in the game. It'd be great to add a delay for each order to a unit *based on its distance to the nearest leader*. Is that something that is being considered? It would add a layer of realism of the game and it could be an optional rule. An existing game that does that very well is 'Command Operations'.
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