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About fabgov

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  1. The game plays well but I still find that the pace is still too fast compared to what could be realistically possible. Units can wall all over the battle field in minutes, take fire, and then rest for 30 minutes and be back to combat relatively refreshed. I think penalties to moral and preparedness should take longer to recover from. Maybe make it an option at start?
  2. Let me start saying that I love the game. In real life however, orders to the units would not be transmitted instantaneously as now in the game. It'd be great to add a delay for each order to a unit *based on its distance to the nearest leader*. Is that something that is being considered? It would add a layer of realism of the game and it could be an optional rule. An existing game that does that very well is 'Command Operations'.
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