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Found 5 results

  1. While I understand you have the game set up in a way that allows me to be the Ultimate General, where I just give orders and the units do all the formations themselves. I still feel as if I have very little control over the battlefield. This is due to the fact that formations are very difficult to create on the battlefield without maneuvering each regiment on their own into the formation you want. Keeping them in that formation is a nightmare!! I would like to see options for brigade formations implanted. It would be helpful to be able to set up formations within the "camp" menu so we can click on that option while on the battlefield and all the regiments form up into the brigade formation. The way this could be done in game for a more realistic feel is to have the options in the commanding general menu for the brigade. Maybe I want the brigade to form into one big line so I can attack with my line being as wide as possible. Maybe I want three regiments up front and two in reserve in the back. Depending on how big the brigade is, the formations would be carried out. Maybe I have a brigade that has only two regiments, so the best option is almost always a full line for attack. A brigade with three regiments could form up with two regiments in the front and one of them in the middle rear as reserves. An option to set all my units in column formation while marching on the road would give my marching units a speed bonus while in column formation and on the road. The general would be out in front and when they get closer to the battlefield, I would be able to click on the general and click on a formation option to set up an attack formation I want. It would be fun for us in the camp menu to make our own formations that can be implemented on the battlefield. As far as individual regiment formations, I should be able to click on one regiment and have basic options. Such as wheel right or left so I can face them easily to a flanking enemy without having to maneuver my mouse all over the place. I can set open formation so they spread out a little, but still maintain their ranks. This way it would give them a speed bonus while maneuvering though wooded area's, but their concentrated firepower would be effected. A skirmish formation would be nice as well, to allow me to spread out the line as far it it would go for less contradicted firepower but a more maneuverable unit. It is basically the men are spread out in a row of two at least 10 paces apart, the front group fires and the back group moves forward to become the front group and fires. A leap frog type of maneuvering. A lot of times a brigade formation would throw out a company or two of skirmishers in front of the main advancing line in order to draw the fire away from the main line. That could be a way to set up a brigade formation as well. I hope you can implement more options for troop deployments, the game is fun but maneuvering individual regiments all the time gets tedious. Options within each generals menu to form up a brigade fast would be very helpful. Also just as a quick afterthought. Have an option to attach a regiment to a brigade. Say a regiment from another brigade is on their own due to the brigade being wiped out, it's still combat effective and can just quickly be attached to another brigade for the rest of the battle. One last thing. I have not played the campaign a lot so I really don't know if you modeled different uniforms. A lot of Civil War units had different uniforms, it would be cool to see that implemented into the game. What would be REALLY cool is if you guys could have a uniform editor within the camp menu. This way I could edit uniforms for a regiment that I really like and I could always see them on the battlefield. Being that the campaign is my campaign and not necessarily historically accurate, I think that would be very cool. In preset historical battles make the uniforms accurate. In short, give me more formation options that were historically accurate or allow me to build formations within the camp menu. Give me more historically accurate uniforms in preset historical battles and let me edit uniforms when I play a none historical campaign. Thank you guys for all the hard work you are putting into this game. I was really itching for a good Civil War game and this game really scratches that itch! ;-p
  2. I REALLY, REALLY want to like this game, I really do. I have some 50+ hours on UGG and I have to say I definitely enjoyed my time with it. However, I DO have a major issue with unit formations in the game that I was hoping would be fixed by one of the patches (and it wasn't). It seems that literally all formations become MASSIVE blobs of men and they advance like a mob. The AI absolutely refuses to hold ranks and I have to say it ruins the experience for me. They worked day in, day out, on drill, at ALL levels to maintain unit formations and discipline. That's not to say that in the din of battle there wasn't confusion, but advancing and formations were absolutely second nature to the men. I don't mind the men retreating in mobs/blobs as a panicked mob of men would do exactly that. Another frustration is a total lack of formations itself. There are no options to go from say column by division into battle line formation, marching column, wheeling...etc. Formations are used for different things and again having one formation of a blob of soldiers is disappointing. Like I said, I really, really want to like this game and am hoping that this gets fixed in this coming game. Cheers,
  3. When playing this great game, one of the space of improvement I have experienced is the terrain. Currently, I recognised only one effect terrain has - the amount of "cover" (defense bonus) and I find little annoying is, that the roughness of terrain has no impact on formation. It does not matter if it is clear, woods or town, the lines or columns are still the same, moving in the same speed, retaining the same cohesion and combat effect. So, the suggestion: rough terrain would change the formation of the unit to "disrupted" immediately after entering it (it will look like a unit after melee in current game). Effects of disruption: - moving slower - lower firepower - unit cannot charge If the unit remain stationary, it recovers its formation (even in the rough terrain, but it takes more time). Skirmishers are not affected by this "rule". If only part of the unit enters rough terrain, only part of the unit is disrupted, but it slows down the whole unit. Also, it would be nice to have special "formation" for occupying built-up areas (even recognisable by ingame graphics - like soldiers in buildings). But I can imagine, that this would be very hard to implement.
  4. Greetings! Don't be insulted by my next statement, it is actually a compliment of sorts. I am assuming that Sid Meier's Gettysburg! is an inspiration for your current game because of the obvious similarity in subject but also the many similarities in gameplay. This is a worthy inspiration because SM's G-burg is one of my all time favorite games. When I was shown the preview for your game I immediately bought it and am eager to participate in its development. All that being said, in SM's G-burg, you could order brigades to move from point a to b using one of five different formations as the end goal. For example, your troops may start out in a road column and you may order them to move to another location, across rough terrain perhaps, in a manuever column. Once there, you may have them form into a battle line, a double line, or a skirmish line. I sense that the units in the game are designed to automatically make those transitions but it is difficult to visualize how your units will knit together to form a cohesive front when the units are just told to go places. The ability to order them to move in a wrap around fashion with the curving arrow is a great improvement, but I still can't tell whether they are really doing what I want them to do. Being able to place them in a double line to allow for reserves or a battle line to fully commit each regiment is a key stragtegic consideration that is lacking at present. I notice individual regimental control is not an option and I can understand why that decision may have been made for simplicity's sake, but it does limit. Really, my biggest issue is not being able to tell my troops precisely where I want them to be using a formation tool. I should also mention that when you order a SM's G-burg brigade to move to a new place and form a battle line, that the pattern of where the battle line will be and what it will look like shows up in the desired location, thus enabling one to plan how the front will form up. I understand that this is not SM's G-burg and I am not asking for you to sacrifice your own creative bent on it; the controls I have mentioned, however, make game play more controlable and ultimately enjoyable for the user. Thank you kindly! Beginning of this video illustrates briefly what I am speaking of: This video is better for watching brigade movement in the way I am speaking of:
  5. Apologies! I posted this under the wrong game at first... Greetings! Don't be insulted by my next statement, it is actually a compliment of sorts. I am assuming that Sid Meier's Gettysburg! is an inspiration for your current game because of the obvious similarity in subject but also the many similarities in gameplay. This is a worthy inspiration because SM's G-burg is one of my all time favorite games. When I was shown the preview for your game I immediately bought it and am eager to participate in its development. All that being said, in SM's G-burg, you could order brigades to move from point a to b using one of five different formations as the end goal. For example, your troops may start out in a road column and you may order them to move to another location, across rough terrain perhaps, in a manuever column. Once there, you may have them form into a battle line, a double line, or a skirmish line. I sense that the units in the game are designed to automatically make those transitions but it is difficult to visualize how your units will knit together to form a cohesive front when the units are just told to go places. The ability to order them to move in a wrap around fashion with the curving arrow is a great improvement, but I still can't tell whether they are really doing what I want them to do. Being able to place them in a double line to allow for reserves or a battle line to fully commit each regiment is a key stragtegic consideration that is lacking at present. I notice individual regimental control is not an option and I can understand why that decision may have been made for simplicity's sake, but it does limit. Really, my biggest issue is not being able to tell my troops precisely where I want them to be using a formation tool. I should also mention that when you order a SM's G-burg brigade to move to a new place and form a battle line, that the pattern of where the battle line will be and what it will look like shows up in the desired location, thus enabling one to plan how the front will form up. I understand that this is not SM's G-burg and I am not asking for you to sacrifice your own creative bent on it; the controls I have mentioned, however, make game play more controlable and ultimately enjoyable for the user. Thank you kindly! Beginning of this video illustrates briefly what I am speaking of: This video is better for watching brigade movement in the way I am speaking of:
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