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Mouth of Sauron

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Mouth of Sauron last won the day on April 12

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About Mouth of Sauron

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  1. Does that mean US players can do these AI activity tests and pull EU timers during our prime time or is this just more EU player whinging about the 25 or so US tz timers out of 300 ports you can attack on the map? I remember several times prior to the wipe and even shortly after release your clan, primarily EU based, used US timers to avoid fights so EU clans couldn’t take your ports. It would appear that timer abuse is primarily an EU player thing.
  2. Free speech does not apply to privately owned companies and their services FYI. As for toxicity and recent events, I think you know a thing or two about that. I would suggest in the future you worry less about forum accounts and more about defending your nation's convenient UStz timers. Sweden might not have given up if you had. - Ciao babe
  3. As long as the game continues to favor craftable super ships that require heavily invested ports to make.......the game will continue to be zerg vs zerg. Other than credibility and a "challenge" there is little to no reason to be in a smaller struggling nation. With the proposed changes to increase port points (why.....) and the additiona of new woods it would seem that the game is going to double down on the importance of a god like crafting port. Zergs are merely a symptom of a disease and the only way to rectify that situation is to reduce the reliance on super ships and player owned crafting ports. Securing ones ports is the highest priority in the game and people will continue to join larger nations for guaranteed safety.
  4. This is a good idea when you think about it. Upgraded ships have more BR. Captured ships considerably lower. This would encourage screeners to use crafted ships and help correct one of Admin's problems.
  5. @admin how about hostility missions can only be pulled by clans who are on the friends list of that port owner. Should solve a lot of the rogue clan bullcrap.
  6. “And tbh no clan could match us in a fight” Gives up rest of territory without a fight. lol
  7. Amusing, but perhaps in the meme channel.
  8. I'm likely to not get a response, but I'll write up a well meaning post full of concerns. ------ It's a little curious and a bit sad in a way how some folks out there on the forums, including myself, pointed out months ago that capturable first rates that get turned into mini-nukes with sails and DLC lineships will essentially ruin screening and surprise surprise....it did. The fact that free and/or redeemable ships could and were used to disrupt PB fleets still seems like a mindboggling decision to me. Screening is and should remain an important aspect of the game. I don't really agree with the decision to basically turn port battles into lobbies. Wind position, where to join and running the gauntlet while protecting favorable join positions is an important part of strategy that I feel will be removed here....not to mention the National unity aspect of helping and everyone having a bit of skin in the game. For a game that has had duel and tournament rooms removed because they would take away from the OW experience, I feel this is a rather disengeneous reversal of opinions and a large mistake overall for the game. There are ways to solve the screening / griefing problem that could perhaps be an easier alternative to creating a lobby; - specialized battle groups (pb groups) with larger pull circles and require larger percentage of BR to pull - reducing the ability for captured or DLC ships to pull in crafted or PB quality ships. Thus if you want to screen you need crafted ships vs crafted ships. I'm also a bit worried how lobby based PBs will address things like wind position, late joiners and BR mistakes. More times than I can count someone came back late or was just getting home and had to join a PB several minutes late. How does a lobby change this? Sometimes we screw up the BR math and realized we have 1 too many persons and they can leave within those first 10mins and we can madk adjustments. How will a lobby affect these issues? My biggest fear is that lobby based port battles along with these fine woods ver 3.0 will continue to drag NA towards elite clans of talented PVPers who no longer need to rely or play ball with the rank and file plebs in the nation and can essentially hold their nation or others hostage under the guise that only we can win battles. The casual aspect of this game has continually been shrunk to benefit the hardcore groups and I see this as another shift in that direction. No offense to the Ram Dinarks or Redmans of the world who dominate PVP and Logistics respectively, but they do not make up the greater portion of players in Naval Action and I don't see how this patch benefits that larger group. Part of me is like oh great, I can just log in 5mins before a battle in the right port and simply click to join. No muss no fuss. It's appealing. I hate getting screened out. I hate going to screen in a bullshit ship. But is a PB lobby (and more special woods) really beneficial to the overall health of NA? I don't think so. I mean let's look at the past 2 days over at Tuxillo and Morro Chico. There had to be 100+ OW kills between 3-4 nations over the past 48 hours involving hours and hours of battles. And this is one corner of the map. With the proposed changes all of that would never have happened. Is that really ideal for the game? Brits might view it as a sigh of relief.....but I still don't think the changes will end up being a huge hit.
  9. I'd like to see nassau be 6ths and under, Deadmans only 7ths and Aves 5ths. Give people a little variety and the chance to grind slots via PVP without feeling woefully outmatched.
  10. Have you considered making this item costly or limit the amount a nation can use or be used against during certain day/time period? I guess also in that same vein, limit the amount of port battles vs a nation again back to 3. What I’m trying to say is the days of multi flips need to stop regardless of side. Your solution has merit, but I can see a large nation like Russia Zerg it out and gain access into 5 port battles of a smaller nation and essentially cripple it in a matter of hours. Screening by other nations was a counter of sorts to that.
  11. Don't do 6v1s and it might take you a little longer to kill players
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