Jump to content
Game-Labs Forum

Razee

Members2
  • Posts

    74
  • Joined

  • Last visited

Everything posted by Razee

  1. Big difference is that now it is quite costly to change nations, and upgrade your shipyards and buildings and stuff again..alot of people cannot be bothered to do that and just stay..
  2. Seems that atleast REDS and BF didnt wamt to steamroll the entire server, and had the intrest of the game at hearth, the other russian clans not so much it seems..(many of them defaulters from other nations) Seems They are just gonna conquer without regard for shipbuilding ports/ other players. If shipcrafting ports fall, people will quit simple as that.. Gb lost many 1th rates now and can only muster AI 1th rates atm..so easy picking for pb ships.. But hey well see, playing with 200 again is fun too right?
  3. Yeah port bonus system sucks, but well see, russia can attack truxillo now, if they take it, well surely see alot of people leaving the game
  4. Yeah now we will have gank squad with 1th rates outside kpr, as is already being proven..1th rate has been around kpr for days ganking newbs now. Also well have people scared of losing stuff entering pb with crap ships faking and saying " no its my fully upgraded pb wo/wo one" whilst being in an oak/fir grey one
  5. Ah yes so annoying..also when a ship is my main,please let me be able to tow it..instead of right click-fleet-right click docks--"are you hurrrdurrrr sure you waant it to sent to hurdurrrr docks YES OFCOURSE IM SURE- click ok- right click tow-click ok...
  6. Yes but if you want to.make a profit on a ship it should be high , caus the dubloon cost of an aggy is already 500k reals...(2500 dubloons x 200 reals is above 500k reals) so anyone selling an aggy below 500k is already loosing money..
  7. Also for a good stern rake set gun mode to "parrallel" every shot will hit then at the right speed
  8. o7, could you be so kind as to post another nation player % chart? Im quite curious to see the % this long after release..see the number of defectors ^^ 

    Fair winds,

  9. Why not keep it way simpler? @admin Spy mission Same as passenger mission but you have to do this with a warship, deliver a spy to enemy coast or port. Just have a small countdown 10secs or so to deliver in front of port or area in ow..means more warships sailing everywhere..instead of empty tbrigs as is now Trade fleet Few indiamans with small escort sail an announced route once a day or twice a day, people can just get a small group together sail there fight them and others that come to take the fleet. Small pvp raids. Have a random port raid you can pick up, sail to that port attack the mission destroy a few harboured (sails down ships near the harbour) take chests from them..defending nation can jump in and fight you getting pvp and some rewards. Small pve raids. Have a group of ai 5th (or different rates) attack players near a port, not by a port battle but just by sailing there and attacking any players near that port..they can carry rare upgrades or rare guns as rewards for players sinking them. Tadaa Easy to make content that doesnt affect players that much when they fail aka upgraded port gets taken,makes people quit the game as its gonna be now. Anyway nice to see you communicating and implemting new stuff
  10. God the way back from a big enemy port is gonna be such a gankfest.. Youll never be able to get that chest back in a slow indiaman.. With TP ing to ports and stuff, the attacking group will never make it back unless they come with 50line ships.. Once again its large group content in a low player number game
  11. 1mil dubs put in, and you can pick wich friendly clan the AI will raid, might help against internal struggles clan vs clan
  12. Maybe the 1th time a raid happen people will be curious and defend, after that they wont and will be annoyed by it happening agaim, after a while there will be only a few defenders and the port will get taken, then everyone will say f#ck this and leave the game..it will be fun once, but after that it will be annoying, people wont be bothered to defend and when the port get taken it will lead to people leaving the game.. Why so drastic again? Why not start with 10 5th rates attacking everything near te port? Let them carry good rewards for example. Why 20 buffed lineships?..why a huge chance at the port being taken by AI..people want content, not a crafting port taken by AI and loosing everything,people will quit because of this.. Just make fun raids from small ships to larger squadrons attacking random ports, make it defendable for smaller player numbers..now we just have a portbattle against cheating AI... With a sad try of a convoy in there with the indiamans thrown in.. Just have the indiaman fleet with escort pop up some times in OW routes, and sqUadrons of different rates ship attacking ships round a port, boom, 2 simple methods of content without huge influx of people.leaving the game when a crafting port gets capped
  13. And i thought raids would be that a group of players got some random raid assigned to attack/raid a port without capturing it..i guess i was wrong.. This is not a raid, this is cheating AI capping ports aka a pve portbattle.. @admin what will happen with te pb when a port gets capped? Will they be back if we take it back? I swear if my crafting port gets taken by cheating AI, im not gonna retake and rebuild it im just gonna quit the game. As will a lot of players, takes ages to fully up crafting ports, if people lose it most wont wanna invest all that time and effort again, they will just quit, and so will i
  14. Great job, keep it going, GB need more folks like you!
  15. Could you do a graph of population % per nation again? See if its roughly the same as at release, or if we have many folks who went to the easy side
  16. This! Game is a job and a boring one with sometimes a fun fight, how can the devs not unserstand watching that something is wrong if players are looking netflix or playing other games whilst playing naval action.
  17. Also better explanation/tutorials.. Trading is nowhere explainend everyday i read in chat " why cant i deliver passengers?" Beacuse You need a trade ship Port bonusses/crafting/wood typed is nowhere explained. Port battles/hostility/frontline nowhere explained. And many other things are not explained at all.
  18. Yeah something should be done, i couldnt make it last time in the pvp zone at tumbado either, set sail and got tagged by 4 russians before u could enter the zone..i was like wtf..why not wait till im the zone soo everyone could get some rewards..i was clearly heading there..roe is the same now anyway no use in tagging folks outside.. Asked in chat multiple times, no response..
  19. Welcome, glad youre having fun, feel free to post the up and downs, as most here are veterans with many alts, and they tend to forget how NA life is for new players.
  20. This thread starts making less and less sense, it also is a tiny bit pathetic.. Even the title..a blood eagle? Geez how old are you guys
  21. Great stuff, and now we have al those modern day tools, navigation, safety precautions etc, i can only imagine how life must have been on a frigate 200 years ago..damn hard life for sure.
  22. An with attitudes like this, the war server will be pretty peacefull soon aswell, population numbers are already dropping again. Almost all MMO's have no-pvp area's, there are alot of players who lile to do a bit of everything, just like me.. Sometimes i like to pvp, sometimes i like to fight AI to get away from the gank squads, sometimes i like to craft and trade.. A nice middleground with a safe no pvp area must be possible and it will do only good for the game, and raise player numbers. I cannont understand why you sealclubbers are so incredible stubborn, the only reason the previous safe-zones didnt work was because it was some lame - half hearted attempt. The sealclubber way doesnt work for sure either, and will surely get this game killed.
  23. Exactly this! Also more variety on the ship market, instead of "i only want 55point port ships, ill just make a russian alt to have acces to those ships" And an even ground for solo players instead of now " youre not on our clan friendlists so gl with your non port bonus ships no-one wants.. Also more cooperation between in-clan crafters and specific roles of crafters instead of everyone can craft anything. And more rvr because not to much happens when a big port gets captured where as now players will quit if their fully upgraded port gets capped, and countries refuse to do rvr because they dont want players to leave and refuse to rvr @admin
  24. To be fair, upgrades and stuff also gives incentive to play and gather and craft stuff, also a bit of diversity, otherwise the game would get very stale and boring, there is already not much to do in this game
  25. Suggestion: Remove port bonusses and let people pick a direction(perks/port bonusses) when they lvl up crafting, making crafters choose a specific few bonusses they can pick, you wanna specialise in gunnery and sail fine pick those perks and level them. But you cannot have them all. This will give solo players a chance at the market aswell, and alot of crafters can make ships the way they want them instead of hoping that a clan will add you to friends and upgrade the port the way you like..and eleminating other nations who dont have a 55point port. Clans will have to get specialised crafters, some craft pb ships(tanky and gunnery) while others can craft the hunting ships (sailing etc) This will remove the silly port bonusses and level the playing field a bit imo.. Thoughts? @admin
×
×
  • Create New...