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About Dreadpiraterobertzzz

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  1. Maybe I'm in the minority, but I DO hunt enemy traders to slow down the enemy economy. Every trader full of passengers and cargo that I sink is a few hundred grand that the enemy can't spend on fighting ships, and an hour that guy has to waste replacing the lost earnings instead of getting out and ganking our own noobs and traders. If enough people do this, it CAN affect the national power balance. PVE farming in a good spot is WAY more lucrative for CMs and gold chests than chasing enemy tbrigs and tlynxes around the map. I don't even take 6+7th pvp missions, but I sink every trade sh
  2. @InkI'm having the same issue as @AeRoTR . I can get past steam login, select character, and then get stuck at 'loading.' I can also get into the PVE server, but not the PVP, so there is definitely a problem beyond the steam issues this afternoon.
  3. The answer to screening is to use a lobby, I think. Allow enemy ships to enter the port any time after hostilities are completed, and to sit there until PB time, and allow both sides to join from inside port. Either side can still employ a sort of blockade at any time during those 24 hours, but it won't be the disruptive mess that are the 30 seconds before a port battle when an entirely unconnected nation swoops in and changes the balance of power... sometimes as a prearranged assist and sometimes just to troll.
  4. Two simple improvements to fleet mechanics in port. When I assign a ship to fleet... if I have available crew.. . put the crew on the boat. When I try to teleport with a ship in fleet, send the ship to the docks automatically. I promise, none of us think we can catch a flight to Tumbado with a pirate frigate in our check luggage. Just park the boats and teleport us without requiring 30 more seconds of switching to the fleet, sending ships to docks, waiting for the ui to refresh, switching back to outposts and teleporting again. Neither are big deals... but neither should
  5. Oooh! I have an even better idea! If we just unplug the servers... the game can die immediately instead of having to keep brainstorming ways to strangle it slowly!
  6. I think most of us hate dock campers more than dock hoppers. There's no logical justification for what you're suggesting - in any real world setting it would be absurd for an enemy ship to camp inside harbor and not be noticed until after someone had somehow untied from the dock and rendered themselves unable to return to safety. It just doesn't make sense. If ANY change to the tagging near docks mechanic should be made, it's extending something like the capital zone protections to all owned ports - there should be a small area where tagging is impossible and/or battles should r
  7. Instead of forcing it on ports at random, make it a mission that anyone can request! If a clan WANTS to defend their port, an officer can go to the port they want to defend and pull the mission. Put rare materials and mods on the ships and a cash bonus if you win, so there's an incentive to do it... and then anyone from any nation that WANTS to play this part of the game can, and everyone else can safely ignore it.
  8. Okay, this should be an easy one. When you get a new private message, it should play an audio alert. Almost nobody responds to private messages within 15 minutes, because they just go at the far edge of the chat window with no notification and we're already used to ignoring several tabs there that aren't immediately useful. Private messages are often of immediate interest. AOL solved this problem in 1997. We can catch up! There can be a checkbox to disable it in settings if there are people who just can't handle a notification sound being added to the game. It could sound li
  9. I'm having trouble logging in too, and the queue is behaving erratically. My position in queue keeps going up and down... ranging between about 80 and 110... but moving BOTH DIRECTIONS.
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