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Prince of Wales

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Everything posted by Prince of Wales

  1. There are PvE'rs in all nations willing to do them 😁, and besides are you happy with the current map, do you think it really allows for fluid RvR play? There is pretty much a single alliance chain that owns all the ports that border freetowns and the alliances in game are VERY static
  2. If the wipes were at regular planned points then people would be rushing to lose their nice ships they have been saving for an occassion that never came, as there has been before every reset every takes all their best shit and tries to lose it, people stop grinding but if there is a clear defined reset period then everyone is well aware of it and I think players would be more inclined to play and use up all their resources before not playing until after reset, i think there would be an inactive time maybe a week before the reset when people have used all the stuff they wanted to lose but post reset gives people a chance to return to the game and try it again while being on a level playing field, and it would give a chance for clans to shake up the diplomacy. either 6 months or a year would be ideal time, most likely 6 months as it means people wouldnt lose "too much grind" compared to annual resets.
  3. sure you can have all the best stuff but it is ultimately pointless when it is clear to see a nation has already won and there is no foreseeable feasible way to actually hurt that nation considering their allies and their position on the map pertaining to opposing nations crafting ports
  4. Keeping money and ships would defeat the point of the reset's advantages, books however is debateable(I don't feel strongly either way since at some point the majority of RvR players have all of them anyway, it just means that those who swap nation without DLC will have to race to regrind them), the point is to allow big clans to move nations to help rebalance the game without needing every member to buy the DLC
  5. After seeing the recent lack of action on the PvP server, I think the best way to refresh the game would be a similar way of Rust's method of frequent levelling of the playing field. I would suggest a near full wipe, people lose, Books (I don't feel too strongly on this point either way), Ships, Ports, Resources, Money. But keep their Ship xp and their Rank. Having periodic resets would allow: Clans to change nation without needing DLC, lets be real a clan can not at the moment leave a nation without giving up huge stockpiles of resources, ships and ports As a sub point to this we have heard some clans wish to leave a certain zerg nation but feel too compelled to stay due to the amount of lost resources and players if there were to be a move. having these resets means that people can delete and remake a character on a reset without the same loss Would allow new clans a chance to compete with the "old guard" who have managed at this current state to gather unimaginable levels of wealth and resources Would help to cause more RvR as people will repeatedly struggle each reset for significant ports like cartagena, san juan, nassu which right now are, in RvR terms, stale parts of the map and with the exception of SJ have been for a very long time. Would allow the game to more flexibly make big changes to the game since each reset could be considered a "season", similar to other games the devs could use these season changes to roll out big changes without people getting as annoyed, for example: I believe this patch would also make alt's in other nations from their mains less prevalent(At least in the early stages of each reset) due to people wanting to purely focus their efforts into growing their nations economy and the fact that strategic resources would also be up for grabs Admin's new RARE woods would actually be SUPER rare like he wants them to be due to it being a late game thing for people to achieve. It would give those who ragequit the game a good chance to come back and try it again after a reset or those who played in a nation that gets effectively killed have a good chance to come back and give it another try "port point investments being a big new feature for the next season of naval action" or even being able to add port bonus's Having seasons would help admin justifiably make big changes to a fully released game, we already see a system like this work in MOBA's I don't see why this couldn't work for us. First counter point I imagine, You are circumventing the forger DLC: There will still be clans and players who change nations to either follow the current zerg or to leave drama Second counter point, People will just stay with same zerg nations: Then the situation would be no better than we have now but at least their huge stockpiles of resources would be wiped giving a counter alliance a chance to form Third counter point, But muh super grinders will still get things first: Deservedly so in my opinion, but anyway these grinders will always be in the game and there is not much you can do to balance them, they put in the time they deserve the reward, it would be similar to the point above, sure they will still have the best stuff but at least at some point they will lose it and start from the same point as everyone else and there will be more time that you will be effectively viable against them As an addition to this I personally believe part of the stagnation of RvR is also related to the Port Bonus investments as it makes ANY war incredibly risky as if you lose you could lose your crafting port which is essentially game over for that nation unless you have alts to craft from within another nation but this is another point irrelevant to this suggestion. I think these two idea's have to go hand in hand to work, since the grind to upgrade ports is the largest in the game, I think to have resets work Port Bonus's would have to go, the other investments are fine and can be achieved by pretty much any nation in a reasonable time frame. An alternative to still have port bonus's in the game and make more ports interesting to take is to have port bonus's spawn naturally in a port, for example Santo Domingo could be G1 | M2 | S3 | C1. and those bonus's can't be invested in and other ports could have a variety of builds making some ports more interesting to take without people risking losing a huge grind every time they want a little bit of RvR content A way to reward a "winning nation" is to give them access to some cosmetic item, such as a gold flag(with their nations normal flag in top right) or something of that theme, eg "Winner of season 2020" on some kind of background(Or some fancy special 1 time flags that that account can keep), not sure how you would stop people swapping last minute to get these flags would work though so perhaps this idea could be worked on more thoroughly by creating requirements of RvR participation to be eligible for it
  6. VANGD in France is always looking for active players, we have also had a recent influx of players to our clan in game so there are people to level up with. We are also part of a larger gaming community that hosts servers and sessions on multiple games. Feel free to dm me on the forums or add me on discord for a much quicker response: Stalin#3122 and our forums are optional but can be found here: https://www.varangian-gaming.com
  7. To my knowledge wooden chests reset after maintenance? We got some people we did privateer fleets with last night who are in work today and therefore couldn't come back on to try and make it back to port
  8. What happens to wooden chests that people had to log off with last night due to server issues are are in work/otherwise obligated and can not log in before maintenance this morning?
  9. I think the most simple mechanic that can be added for well intentioned clans is a button for the creator of the clan to hand over ports to other clans in the nation, similar to how the drop port button, access function is now in game.
  10. As de facto leader of prussia for a large amount of the time sweden was making gains(until cid came along, ty for that... 😝), i am speaking of my first hand experience with NATO
  11. That is a HUGE cop out and is competely missing what i said/meant to convey, NATO had a real good chance to go against russia and vassels but anyone who stayed neutral constantly got threatened by NATO forcing them more into russia’s sphere. With hindsight applied perhaps some sort of cohesive policy of trying to befriend neutrals would have been better for you guys in the long run, just my 2 cents
  12. I wonder why prussia hit back at GB when they finally had numbers 🤔 wasnt like GB threatened to wipe them off map every other week... most of what happened with the failure of NATO and GB was self inflicted but no one likes to actually be critical of themselves 🙃. Most nations would have been ok joining NATO if there was an actual guarantee of the protection of the ports through good size screening fleets actually showing up, and if the nations in NATO didnt try to bully those who werent.
  13. Dont worry i know georg wants prussia to be only for germans 😜
  14. Funny how in this "Review" of my leadership of TO, it seems that September 2019 - February 2020 era is completely glossed over and forgotten, which was when TO was showing up with a significant portion of the RvR fleet and there was no Cid or Black Sails (Was inactive at the time). Almost as if this is pure propaganda due to your personal resentment of me 🤔
  15. Admin changes his reason for adding these nations? In the past you have said you added russia, prussia and poland to attract players from those countries irl(obviously prussian being ppl from germany)
  16. yeah my bad, misread original post
  17. just because a war is fought asymmetrically doesn't make it invalid, wars of attrition and exhaustion work too, look to IRL examples such as afghanistan, vietnam etc
  18. not much to report if a PB doesnt happen
  19. I mean im 90% sure the majority, if not all, port owners are their main clan and as such have no interest in jeopardising their nation as it stands, if they decide to hand it off to some no name clan then that is on them and keeping it within the nation should stop the obvious ways it could be abused
  20. After seeing what happened with the dutch and domingo and the fiasco prussia had a while back with santa fe(clan which owned it dropped it and moved nation) and siguanea(dead clan owned the port, unable to set timer) please allow port owners to transfer ownership of their ports to other clans within the nation, maybe have the receiving clan accept the request before port ownership is transferred which could be refreshed on maintenance
  21. people have these things called, families and generally over the festive season these people like to see their families instead of playing naval action, maybe? just a long shot though
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