Jump to content
Game-Labs Forum

Kejsaren

Members2
  • Posts

    801
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Kejsaren

  1. Probably a bug, doubt they would make such patch without informing, patch notes are there for a reason.:)
  2. The thing about limited repairs that I find interesting is the strategic aspect that it brings. Right now, using repairs wisely is already important, using right repair at the right time can determine the outcome of the battle. With limited repairs it's taking it to another level. However, on a negative point it might make the gap between new players and experienced ones even wider, the more complex the more difficult to compete with the "vets", and I would be cautious not to make that "gap" too wide. A new player is already completely and utterly defenseless against a veteran no matter how hard he will try to win a fight he will not. Becoming "competitive" against other players takes long time of training. It's not like CoD where a new player can get lucky with his shots and kill a very skilled opponent. Luck only comes into account when players are about the same skill level, if I meet an inexperienced player I can make 10 mistakes and still I won't loose. If i meet a veteran i probably can't afford making a single one.
  3. I'm all for it, you have good ideas there. Just highlighting another issue that will arise if implementing what you suggested. But, just another problem to solve. I like the ideas, thumbs up.
  4. Well since 90% of the times I hit someone in reinforcement zone more enemies show up, then it would make almost impossible to hunt there and we might aswell just make those zones pvp free instead. But if make them pvp free zones then we kill off 90% of the open sea pvp activity in the game, and be left with either port battles or patrol zones.
  5. Yes, jumping to a port to buy 20 oak logs might not be worth it. Young captain should do something else.:), like sink a trader o so and get dubloons.
  6. Not bad idea but.. would make battles in reinforcement zones even more punishing for the attacker. If that is what we want then fine. Let's say I attack an enemy in his reinforcement zone, an even battle and after long fight I am finally about to win, but we all used up our repairs. Now suddenly 5 more enemy players enter... My enemy is sinking but sails are down to 50%, hull damaged... low on crew... I'm done, the moment they enter the battle it's over.
  7. Not need, want. It is not only about the "zerg". It is about making the seas more active, not less. People already sit in ports jumping left and right doing their thing without having to actually journey the seas. We have enough tools to avoid long distance sailing, don't overdo it. That is not true, as you can get alot more dubloons from pve then from pvp. I sink an enemy player sometimes I get betwen 10-50 or so depending on ship. I can sink a traders brig and get 500, then you can jump back and forth 50 times, so no, that is not an issue really. No comment.
  8. Such a nice ship, hardly usable because of the limit of 3 knowledge slots. I would suggest increase to five, i know being able to dock at any port is a huge advantage but you could contain that advantage somewhat, like this: Attack on nation (player or npc) will make ports of that nation unaccessable for a period of time.
  9. No. That would hurt gameplay in so many ways. Just think about it. Most of the time teleport is used to check stuff, what's in this warehouse, what's in this shop. Visit admirality etc etc, it would be doable but some things would need to change for it not to become too tedious.
  10. Yes i agree, accuracy should decrease greatly over distance. Crew fully fix in open water is unrealistic i agree, but.. too much realism and game wouldn't be playable.
  11. Also not possible, imagine sailing half the caribbean, spend hours finding an opponent. Maybe have a good battle and after that you need to sail all the way back to repair?. Ideas are not bad, just difficult to work with the current game mechanics.
  12. As long as you can "snipe" mast it's not possible. Battles would be all about who shoots down opponent mast first.
  13. Yeah,.. sad to see this turning into a naval action legend + empty ocean.:P. People won't waste time there anymore, they will log on and if want to fight will use duel room. And I think it will be bad. Maybe the final nail to the coffin in regards to hunting. RvR and duels for pvp.
  14. Duel Rooms good and bad. Good for action,.. but will also be less action in the open sea.
  15. Take a break, come back in a year and see if you find the game more to your liking then.
  16. Nope, but better keep things as they are punish the ones caught rather then a bad "solution".
  17. It wouldn't work even if ships were actually worth taken, or cargo for that matter. Take dutch for example, no free ports nearby. Takes me a good while to get there, after i defeat a player there I can expect several dutch ships waiting. Not a good time seize cargo or ship. Even if no enemies around after the 1st "kill", i have to return a friendly port with the captured ship/cargo?. Meaning sailing time - find enemy - defeat enemy - take ship/cargo - return home.
  18. That's a silly solution. Remove reward for kills in pvp because people cheat?.
  19. Not talking about AI controlled indiaman. But yes they should also be armed. I just attacked a Bellona with 2 indiaman. I went for bellona and one of the indiaman messed up my broadside pretty bad during the short time I raked the bellona. I had to turn to indiaman and board it. So Bellona got away. Now if indiamans would have been unarmed that Bellona could be in trouble. But by all means, go unarmed just makes life easier for those who hunt them.
  20. A duth indiaman demasted my requin twice before i even get closed enough to do effect stern shots. He did it with his aft guns. An indiaman pretty fast unloaded i had to exit battle re-tag. Like i said in the long run it will be difficult, but if yer close to forts or can expect reinforcement then they may safe your ship no matter what Otto says.
  21. I do not agree, an armed in indiaman who carries repairs can be trouble (at least for me), maybe not if you are in a frigate but anything less you need to careful. So, keeping it armed at least give you some fighting chance against smaller ships, even Requins. If you are fighting far from land or reinforcement then probably any small ship will be able to take you, just takes some time. But carrying guns and repairs gives you a fighting chance, possibility to maybe get to a fort if there any nearby, or at least to keep afloat until reinforcement.
  22. For crafting ships i know that capturable ports have higher chance of ship being crafted with bonus. (At least that would I been told by people who have crafted many ships). But I don't know how much higher that chance is.
×
×
  • Create New...