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Everything posted by George Washington
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Bad reviews due to lack of information.
George Washington replied to George Washington's topic in Tavern
Nice one, at least someone is honest here. @admin take note. -
Why is that? Guy can waste 3 mods and get slightly faster ship, while I can tank and boost reload and penetration and play with him at range with his paper ship. They can grief , but they will never be able to sink you. Also, with all these maneuverability buffs it's great now. I do agree that right now without penalty stacking mods are OP, but it also fun. ex. my Constitution turns like a frigate now with the right mods. I can 3 broadside a ship without a problem to his 1.
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Politics and PBs (Patch 11/12 - "Clan Wars")
George Washington replied to Teutonic's topic in Caribbean News
Might need to start rethinking what ships to take for each wind condition. New changes will impact PBs greatly. Read this: -
Admin mentioned this many times, you can't force players to stay and fight. History proves that Captains who did not want to fight even dumped guns and fresh water to gain speed. Oh wait can we get those in game as well? Also, read what Devs posted in ship re balance. It will get even worse now. Nerfing mods won't help because every ship will have different sail profiles. If he is great upwind and you are not , mod quantity won't help. It sounds like you will need to retire from NA and go play Legends if you want battles.
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Politics and PBs (Patch 11/12 - "Clan Wars")
George Washington replied to Teutonic's topic in Caribbean News
What happened to Brits? Jesus. Way to go Pirates! -
Agamemnon changes
George Washington replied to Milkman van Swallows's topic in Current Feature Improvement Suggestions
OS speeds kill this game. Speeds need to go up especially in close haul and into the wind. -
Politics and PBs (Patch 11/12 - "Clan Wars")
George Washington replied to Teutonic's topic in Caribbean News
No screens from Carta victory? -
We are getting bad reviews due to lack of information about Naval Action Legends and no updates about UI upcoming patch in NA fuel the fire. You should know from the past that if you do not provide updates people get angry and this is that time. People are upset that NA Legends gets the work done , but NA stuck in endless loop of waiting. Note, that some people don't even know what Naval Action Legend is, why is that? Why there is no clear post from Devs that explains what is going on. Dear Devs, I understand you are trying to make 2 games, but make sure you are very clear and provide information during this sensitive time. Reassure your customers you are working on 2 products without any delays. This includes screenshots of new UI to show people that you are working hard on NA. Clearly compare 2 games and explain work in a nice clear post. Provide updated road map. Once again you are ignoring the fact that people already spread the rumor of you abandoning NA and working full time on Legends. This already making your customers angry, so make sure you fix it. The easiest way to fix it is to provide some new updates on NA and prove development of NA is not halted. Fire has been lit, so try to extinguish it or leave it burning and see NA rating sink. There are many negative posts on Reddit that prove it. Thanks.
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Try to disable - Turbo Boost in CPU, Check throttle temps and force stop it with software.
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50 hours in - some intermediate questions?
George Washington replied to TheHaney's question in Feature proposals and Gameplay Help Q&A
This game is not new player friendly and requires all players to go through you tube , forums and guides in order to figure out how everything works. This includes hostility movement, port battle schedules and other events. You even have to convert server time in order to figure out when is port battle might happen. Not a single server , mail or other notification is now present in game. Glad your post might shine some light and change Developer view on how to improve this game and make it more 'Action' like, accessible and new player friendly. -Repairs in-battle vs OW vs port: Since I can't make kits myself (which I'm seriously reconsidering), I rely on drops/purchases. Keeps players from pvp big time. -
Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
I replied to the picture that you posted. Same story with Mortimer.- 125 replies
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
This is how small zones have to be in order to stop overlapping. Might as well get rid of them? Admin said all zones are the same, you are asking to go through every zone and manually adjust them? Well good luck with that.- 125 replies
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
I played for many nations including US and I know what you are trying to do and what impact it will cause. Go hunt other nations or hit distant US ports without overlapping zones. Home waters meant to protect new players. Devs even added 3 more nations for you to enjoy. What I hear is 'Dear US government please take down your towers, so we can gank your traders. Also your ports have awesome protection and you know we hate you, so please get rid of your defense and let us dictate the rules here'. - Pirates- 125 replies
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Unless we can rewrite historical port locations then it could be fixed, other than that you can't make zones too small as there were towers and forts that protected the coast. Let's agree US coast is well protected from pirates go hunt other nations. You are suggesting to remove towers and forts and reduce zones? I see what you are trying to do here. Won't happen. Try to gank near distant US capped ports and not home waters. We should mark this post as #cryformoregank. Even considering your suggestion would drive players away from this game when your gank squads camp populated areas that provide some numbers in NA.- 125 replies
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Add sounds when Entering/Leaving Reinforcement zone. It could be Cheering sound of sailors when you enter Green Zone and 'Beat to Quarters' drum sound when leaving and entering Open sea. This simple warning sounds will let even new player understand that he is leaving the zone and danger awaits ahead. He now must pay attention and be careful. Imagine someone is chasing you and you enter the zone and all your sailors start cheering! Simply amazing feeling. It should be simple to do and it will be very effective. Not only that as we know many people requested visible zones on map, so why no introduce sound warnings instead. It will be much better than zones on map. I hope Developers will consider this.
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
To those who are puzzled how to calculate distance. Sail to Puerto de Nipe, measure distance and compare it to land shape. Edge of the zone will match land shape. Use ruler and calculate radius to port (center) x2 = diameter. Use that data for the rest of ports. Easy.- 125 replies
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
If we do draw them , will you implement them in the game as layers on world map?- 125 replies
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Edge to port (center point) you mean? It's doable then.- 125 replies
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Reinforcement Zones PVP1/2
George Washington replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Can you provide us some rough picture and I will be glad to draw it.- 125 replies