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About znôrt

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  1. my 5c: trading takes quite a few hours of gameplay to make enough to buy a decent ship that you can loose in minutes (as it should be, we don't want people be paranoid about loosing their precious ship, right?), and instead of buying some of the more affordable random crappy ships you are far better off simply capturing it. i've no idea where the problem is but that aspect of the game is just not working atm. if traders do it for fun then i guess money shouldn't be a problem either, but the prices of ships and upgrades are really nuts. my impression is that there is a huge divide between those few veterans that know the ins and outs perfectly well and are able to exploit it and set the stakes for a vast majority that is completely oblivious to most of the content. for me trading as it is is just something to be ignored. however, i do have the admirality connection and a couple dlc ships, so i can sustain my gameplay just fine just by playing how i like (in battle or looking for battle!), but i wonder how any new player will do without that, unless they're spoonfed and cared for by some clan.
  2. yes, a mission could be the explanation. didn't think of that, thanks. in that case he didn't come out of port since he couldn't have entered combat so quickly.
  3. i've seen this pretty often but today i had a very blatant case. i patrolled down to la navasse, approached the port, inspected the area, and parked on the back side of the island. a few seconds later i saw a brit trader (player fleet) sailing north east. i'm not sure if he had just exited the port or came from west, but i promptly followed suit. about 20 seconds later (i guess when he saw my sails) he just vanished in front of me. there is absolutely no way he had waited out the 120s timer, and it wasn't a distance issue since i was almost upon him. now, i must assume this was just him pressing alt-f4, right? i'm not interested at all in reporting, just to confirm that this a thing and is a known issue? i had always assumed that in this case AI would take the ship over, but now i realize that probably only works if already in battle. am i right?
  4. even more reason not to stop it? maybe eventually people will figure out how asinine that gameplay actually is? 😂
  5. i get the whole carro thing, and i even find it cool, but this should be top priority. this isn't ea anymore, if longs are ineffective you should consider this a game breaking bug.
  6. @admin, it's been a while you wrote a post making so much sense. glad to have you back. take my money!
  7. again ... 😴 it is different because what you call wind just isn't, it is actually just a speed multiplier obtained by collecting a pickup you placed on the map. you could as well call it turbo charged ships in the age of sail and it would make the same sense, it has nothing to do with sailing in the wind no matter how many yachting classes you took. 🤪
  8. yes, dlc are a huge help, and i guess that's exactly the reason why ships can be grinded to op levels and these are scarce, so you can pay for a shortcut at least until mid-game. personally i'm quite sick of this tendency in games in general but i've become quite adept at playing around this. that said, i'll check in more crafting ports more often, just in case ... 🤞
  9. from the perspective of a solo player, fwiw: (hey, i'm still a full 1/500 of the playerbase!) i used to craft my own ships, 1s rates and all, but since port bonuses and wood lock-out that obviously went out of the window. the ship market i see like always: loads of crappy ships for relatively cheap, and very few fine ones with impossible prices. as has been for years, really, the market has never been a reliable source of ships. i only do pve and pvp combat and with the rate reals come in there is no way i'm going to spend 2m on a ship which i will probably sink before a week passes. so the only use i have for ship market is to occasionally buy a trader or some cheap version of a ship i like just to get knowledge up with it. i also suspect (warning, speculation ahead) that since crafting is now a clan thing, ships are provided to clan members completely bypassing the market, which just makes economic sense. so you guys might be terrified by inflation but from my perspective it doesn't matter, the ship market is as useless as it has always been. now without crafting i just stick to dlc ships and what i can cap. the good side of crap/repeatable ships is that you don't worry about loosing them. if you ask me, ships are still far too valuable. fear of loss is still a barrier for happy pvping. funny how devs keep tweaking the map and roe to foster more pvp and messing around with numbers to try to revive a non-existent economy while completely missing the point. i still enjoy the game, though. my 0.00000002 doblones.
  10. what i don't get is what all this has to do with placing speed booster pickups on the sea. is this a placeholder mechanic? if you want to implement realistic wind then that's damn good news, go for it, but why waste time on this? other than prompting players to not sail in straight lines (?) what does it contribute to the goal? note i'm just talking about realism. if you want speed boosters in the game for gameplay sake then by all means do it, it can even be fun, but the whole talk about realistic wind in connection to this is just bizarre.
  11. well, beginners will miss the joke but after a few fights it should be fairly easy to tell an npc apart from a player (if he isn't faking, that is). otoh this makes exploiting the dumb ai against unrealistic odds more risky, because it just takes one of these drones to get creative on you to mess everything up. i understand this is controversial, specially with such huge pve grind being enforced, but i can't say i dislike it either. troll mechanic but still fun. 🤣
  12. there's a subtle difference: the gush propels you in the direction of the stream. it doesn't give you 85% more wind in every direction. that's a completely different thing so, no, reality doesn't work like that at all. 🤔 this is just a 'booster spawn' and can give a pursuer a huge advantage. hunting and ganking will tend to happen around boost spawns, and camping is to be somewhat expected, right? well, not saying it can't be a lot of fun but it definitely is not a good sailing representation, in my humblest opinion.
  13. sad news. that's a goodbye.
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