i reckon i'm a bit of a weirdo and play a bit (just a bit!) on the 'noble savage' trope. first of all my goal is to play the game, not necessarily win it. will see how that goes!
so bows and arrows it is for me. guns are anyways too noisy. also whiskey, and in general almost anything from the white man is a no-go. notable exceptions may be my spyglass and the occasional canteen or such if in a plight, or using their own gunpowder against them (which is usually available on location). good part is that i always travel light, never have to worry about weight. and don't have to bother with crafting (sheesh! i really have come to hate crafting in games).
buckbrush tea is my usual lifesaver, which is ubiquitous. if not, my tribesmen produce it in quantities. favorite bread&butter skills are 'throw stone', 'spyglass' and 'detect enemies'. and of course bow accuracy, and decent level of health and stamina. tactics are stealth, and hit and run when it gets hairy, and most of all i use the environment to my advantage: grass, shadows, rocks, buildings and my favorite: mountains. if you are followed it is usually possible to mislead them, make a detour and engage again from a different side. being surrounded is indeed nasty so i always avoid that at all costs. i never save (rest), if i die i die, but it doesn't happen often (anymore). if it happens it's no drama: i use to have an ancestor's bow ready at a camp (yes, a bit of a cheat), then it's just getting a horse, stocking on arrows and tea and i'm up again. if enemies get tougher then all the better, makes it more interesting.
tribesmen ... it's a mixed bag atm. i don't really use them too much for now, but plan to. first thing in any camp is ensure they have hunter bows and arrows enough at the very least. lots of arrows! some of them make buckbrush tea for me to borrow when in need (some biomes don't have any). i do upgrade a couple of them, but they gather the stuff themselves. i have lost a few camps, but most are safe for now. yes, i always liberate my brothers, that's a priority. i have surplus population in about half my camps, dunno if that is working as intended. i was a bit paranoid about that at first, moving them around etc, but it really sustains itself. i don't give them much attention for now. some leave, now and then, but it's mostly stable, i guess they gather enough meat while going after pelts, sinew and such.
in general i would like them to be more active, but for now they just gather and sit around, while i do all the resistance. i do want to send them to attack, more sooner than later, but want to assemble a big party first. will see how this goes, probably very bad! alas, that would be actually historical. if they get slaughtered too much with bows and arrows i might consider collecting guns for them but ... that collection process is really tedious gameplay i would like to avoid.
oh, about karma, there's that skill to clean it, but you can use it only a few times. tribes use to join me anyway unless i'm full bad karma, although i haven't looked at that in detail, and i'm not sure if karma 'cools down' by itself. as you can see, i don't worry about it at all. maybe it's only relevant at start? i did start this resistance doing more intimidations while trying to figure stuff out. now i just ignore it. i guess when in need and skills are used up, i always build up good karma with some 'grind'. really stupid mechanic if you ask me, but ... other than that, i'm having a real blast. this game is awesome.