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BarnesBL0278

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Everything posted by BarnesBL0278

  1. As a reenactor who deals with black powder quite a bit, I can tell you that smoke only lingers on a windless day when humidity is high. It also tends to be thicker in the morning. On the open sea, with nothing to block the wind and a strong, steady wind like we have currently, smoke would dissipate quickly. As well, it's actually almost too thick on the occasions when you get stuck in it. 10 to 60 cannon aren't going to make a solid smoke screen.
  2. Oh, I'm sure the officers and crew on board a naval ship would just jump at the opportunity to commit mass suicide. I've read of several incidents where the order was given to set powder trains and go out in a blaze of glory, but they usually occurred while the captain was dying and his orders for some reason or another were never carried out.
  3. I'd place it on the quarterdeck, aft of the helm, maybe slightly to one side to allow for a clearer view. I like the idea of a first person camera, though. I wish they had various first person positions such as in the foretop, on the forecastle, the fantail, the waists at the beam, and on the quarterdeck.
  4. Captains don't take the wheel. Quartermaster and helmsman do that. A captain typically stands on the quarterdeck.
  5. I think limiting certain ships would be good, especially ships that are particularly unique, such as the Constitution, Victory, Santisima, Essex, Reno, Surprise etc. Things that are examples of generic vessels, such as the Trincomalee, Mercury, Cerberus, rated vessels, etc could be available to all. It'd certainly add flavor to the nations. More importantly it would make the game more exciting and add replay value.
  6. You're on crack. The pirates manage to bring 30-40 per PB. They fill the battle and manage 5-15 on screening duty. They also manage to do this for multiple ports at one time.Lying to prove your point, no matter how passionately you believe it, doesn’t help your cause.
  7. Did you go US cheatos? If so, I hope we see you there! VCO and CMC are both US pvp1 now, and we could sure use the help!
  8. Kids these days, with their roundabout ways of hurting each other's feelings. In my day when you insulted someone you just shot them in the face.
  9. Replace random fire with full broadside. Same purpose.
  10. Don't pass me off as a content whore. I've been playing this game since you paid on paypal and waited until friday, so I think I've proven my commitment. This is Naval Action, not SOL Battle Royale. Even outside of port battles, the SOL creep is very clear, so open world utility is limited in the future for unrated ships. As for grinding, we had the advantage of PVPING on roughly equal footing. New players will not have that. And for the record, did you even read my post like 4 posts back? I never said not to use SOLs. Quite the contrary. I don't want a BR limit or some arbitrary mechanic that nullifies a player's work. Go read my proposal before you fucking insult me again. I think you'd actually rather like it. As for what I sail, I sail a Connie, and I literally will not get into an SOL unless I have to for some reason. A lot of my friends prefer rated vessels, but I'm content with a frigate. It's why I bought the game. Hell, if I can get my hands on an essex, I'll sail that too. Problem is, most people will not sail anything less than their biggest ship, which actually limits them and will cause player retention issues. But go, read my post before you respond again. I'd kill to hear input on the idea.
  11. Because it essentially makes them the only ship to sail. That means to keep people interested the devs will have to keep coming out with bigger and bigger ships. It doesn't get any bigger than the Santi, though, so that's a problem. It also makes it very difficult for people who aren't yet rear admirals to develop a love for PVP, since they can't hope to be competitive in a ship less than a vic.
  12. He means when you die you don't lose anything. The opposite of EVE, for example, where if you get podded you can conceivably lose even your learned skills and you most certainly lose everything on you.
  13. I suppose it could go the route of most MMOs and he could bore his cellmates to death with tales of Chinese gold farmers.
  14. I can picture that conversation in prison. "So what are you in for?" "I killed a man." "Oh yeah, what for?" "He stabbed my level 10 necro fairy and stole my magical purple sword. I tried to reroll pally and channel the divine wrath, but the underhanded bastard countered with his magic missile. I knew then I couldn't let him keep up such atrocity, so to save the golden land of the fairy princess from the ravages of the orcs, I did the only thing I could. I tracked him down and beat him to death with a tire iron. You understand, right?" "Yeah..."
  15. This will be third time I've posted this somewhere, but I have an actual suggestion to help fix the slow creep towards all 1st rate battles. I really hope to get some response to this, as it is most definitely an issue. I genuinely love this game, and see it as a unique and very different type of game than anything else out there. This game has great potential for some very exciting fights. But let's be real, here. In game, people like winning. MMO players (who will flock to this game) view everything as a tier progression. Bigger is better, always, and not using your maximum possible ship is just flat silly. That's natural, and the only way to counter it is to provide risks. Currently, devs and even players have stated that the economy can solve the Santi creep, but this is untrue. Over time, people will gather resources as surely as they gather rank. This means that they will have those ships, and they will have them in numbers. Even now on PVP1, the pirates are running 6 or 7 1st rates to every single port battle. This number will only increase. I can say for a fact that many people that I have talked to have determined that they are going to grind out the resources necessary for 1st rates, as 3rd rates are at such a disadvantage against a massive 1st rate fleet that we can't compete. I have a solution. It is very simple, it is very easy, and it is very straightforward. Institute a reputation system where reputation is gained solely through PVP fights. This system will utilize these reputation points to be cashed in for orders. You may only have one set of orders for each rate at any time, and these orders act as a module (like officers or upgrades) that can be placed on any ship of a specific rate. For example, 3rd rate orders will be placeable on 3rds and Bellonas, 2nd on Pavels, 1st on Vics or Santis. These orders are lost when a ship is permanently sunk, just like other modules. When they are lost, you must grind reputation again to purchase them. Orders would be required for a ship to leave port, making some ports extremely valuable if they house multiple rated vessels, since only one could be moved per player. This has several advantages. First is that people who powergrind PVE ships would not be gaining orders. This would encourage PVP. Second, people who do well in PVP would be given command of rated ships, just like in real life. Third, ships would be far more valuable at rates that require orders. This would limit rated vessels to important fights or special occasions OR if a player has a surplus of PVP experience and is good enough to stockpile reputation points, whenever they damn well felt like it since they could replace the orders instantly. Additionally, unlike other solutions, this solution would make ALL players grind reputation from the beginning, meaning those that had already stockpiled multitudes of ships wouldn't be able to steamroll those that hadn't before the solution was put into place. Large clans would still have an advantage, because ganking could produce large amounts of reputation, and there would be ships waiting for captains. This advantage, however, would be dependent upon that clan's willingness to actually PVP. For those that don't PVP as often, such as traders and crafters, there's not too great a downside, as the sudden and massive reduction in rated vessels sailing around makes their frigates and connies far more viable. 3rd rates could be relatively easy to get orders for, but it would still limit the capped 3rd rate zerg rush that seems to be so popular. Likewise, teleporting to any old outpost for rapid defense would be limited to frigates unless a nation was very wise in its placement of rated ships (1 per rate per player, right?) which would then make intelligence and recon far more important. I believe this will help in all parts of the game, not just port battles or general OW, but in both. I believe that it will add yet another layer of complexity and richness to this beautiful game, and will help limit end-game burnout by keeping rated ships "special," even for the most veteran of players. Instead of a player playing hard for a few weeks and having as many top line ships as he wants, he now has to think strategically when he pulls that ship from port. That might sound like an annoyance, but it will make it very unique and frightening when he DOES pull that ship out. Players will always be able to get that feeling of being the biggest fish in the pond, no matter how long the game lasts, because players will be stingy with their rated ships, just like the real navies were. Anyway, I welcome input. Agree or disagree, I really do want to hear people's thoughts on this as I feel that SOL creep is a major problem for the future of this game.
  16. Yeah, I might be uptight, but I think most people would agree that having fun playing a game and outright insulting people are two very different things. My point stands.
  17. Honestly, this thread shouldn't really be here. I may think Vicious is crass but I can't support a thread insulting an individual regardless of the reasons. What precedent does that set, and what does it say to players about the people on the server?
  18. Knock. This. The. Fuck. Off. I move a moderator close this thread, please, as it has become nothing but a flame war.
  19. Professionalism, gentlemen. That's the real yardstick by which you're measured. Not by who brought the biggest ship. Now let's all be a little more professional. Clan leaders and officers should be especially aware of this, as leadership has far less to do with your proficiency than it does with your exemplification of leadership traits and principles. Shit talking and general buffoonery are the opposite of this. To this end, I strongly suggest that A) anyone whose leadership engages in such activity should seriously reconsider their allegiance, and anyone who holds a leadership position doing these things study the 14 leadership traits and 11 leadership principles. Failure to do that may result in your subordinates realizing that your inability to remain calm in the forums and let your actions do the talking speaks volumes of your fitness to command. More importantly, they may just realize that anyone who is so concerned with their reputation on the internet as to get involved in lengthy disputes and brag about every success is most likely there not to provide sound leadership and a good game experience, but to build their self image.
  20. In regards to the ships of the line, I think the game mechanic to change would be to make then prohibitively expensive. It's also conceivable that the could introduce renown, or some similar system, that requires a player to fight and deal a certain amount of damage (equal to his ship?) in PVP while fighting equal or greater BR. This would motivate players to seek battle when outclassed. These renown points could be cashed in for orders, which would authorize a rated ship. So you could own the ship, but you can't sail it without orders. Orders could be a mod slot as well. You lose a santi, you lose the orders. You lose a 3rd rate 3 times, you lose your orders. Go pvp for more. This would make people: 1. Keep the 3rd rate+ at home until needed. 2. PVP more when outclassed. 3. Sail Trincs more. Given the prolific nature of the frigate IRL, this would add a certain level of realism that is lacking. The Connie of course would reign supreme, but that's better than gobs of 3rd rates sailing around like it's Trafalgar every day. Problem solved. Nobody would risk a Victory or Santi if they'd have to grind renown to get a new set of orders. This would also play to RvR, as well as the historical grognards this game originally marketed to. It'd also cut back SOME of the ganking, and at least reward the ganked. Edit: We could also reward renown for both the capture and defense of player traders. This would be historically equivalent to the primary mission of navies, as well as adding more game play elements like convoys and convoy defense.
  21. I certainly wish you the best of luck! I admire your spirit, and were I not so very attached to my American cause, I might even switch over. Regardless, good luck and God speed.
  22. Guess my CMC post got buried under all the recent replies. Continental Marine Corps, CMC, 23.
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