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Global : Are Hostility Missions Broken


Jeheil

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On 9/12/2017 at 8:11 AM, Skully said:

With a limit of 3, the zerg controls the 3 PBs. Without a limit of 3, the zerg rushes forward (until it hits a defensive block).

The first goes against the wishes of admin, namely other players can not participate in PBs.

admin said:

This statement is completely false because any player from any time zone can participate in port battles in their assigned time window (which is large on global and narrow on eu).

So now that we have established that the (time zoned) zerg controls the PB timers.

How does the dev team see other players (from other time zones) doing PBs?

Edited by Skully
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18 minutes ago, rediii said:

Players of HRE1 HRE2 HRE3 would regulary change clans then. (example)

Limiting clans has no effect, then you could also drop limits

Why HRE became so big?  What if you do not need big clan anymore?

We get 10k new players.  Will all that join Sverige just join HRE4, HRE5, HRE6, HRE7, etc. OR will they actually form something new?

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5 minutes ago, rediii said:

Example, clan Y wants to flip 10 ports but only can flip 3.

Well no problem, 2 guys leave the clan and create new "clans". When grinding hostility the guys from Y1 lrave clan and join Y2 to grind hostility and go back after.

If you are worried from that, they could add that after you leave a clan you have to wait 24h before joining another.

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And the Oceanic and Asian TZ players are left in the very same situation we found ourselves stuck with before the devs fixed it.  Except now having our Port battles fire at stupid o'clock for us, we do the mission and it is "LOL, No Port Battle for you, you live in the wrong part of the world!"  This is more broken than it was last Wednesday! @Ink @admin  Can we get some love here?  ARMED is one of the larger clans in Global, time locking us out of capturing any more Neut ports is the result of this.   Surely it was not the intention not the intention?  Please remove this limitation against Neut ports, other nations makes perfect sense, and I appreciate and support that limitation, but having 2/3 of all ports unconquerable by Oceanic players is a real kick in the teeth.

Edited by Atreides
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The limit will always form a hard block. You could also be facing it when surrounded by 1 Nation.

A Clan needs to be able to open at least 1 PB in their timeslot. Having to sail 2 hours to do so, fails the timeslot rule. Being forced to fight allies fails the alliances rule.

 

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20 hours ago, Ink said:

There are more than 3 PB against neutrals for GB Nation already planned

Thanks for the reply @Ink....according to the notes though we shoulnd't have been able to take the missions though...as opposed to being able to take them and then no lovely hostility.

I think the system is goofed...and it should be a limit of 3 against any NATION and NO LIMIT against these neutral gits.

Annnd I thought we could attack our own nation ports too ? Is that not a thing.

Edited by Jeheil
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2 minutes ago, Skully said:

That poked some glaring holes into Nations and their nationality. :lol:

 

Fcuk the National identity rule tbh, bit harsh but stop dabbling with the clan wars lets go balls deep, i prefer the war companies/clan idea,  sure fly the national flag but you are here to support your war company/clan no matter what the perceived enemies flag is 

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