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Everything posted by BPHick

  1. BPHick

    Stop using mm/dd/yyyy

    The moon absolutely has a day-night cycle. it is tidally locked to the Earth, not to the Sun.
  2. BPHick

    server reset times

    Sever time (and port timers) are UTC (EDT+4, EST+5). AFAIK you cannot set them during the reset time (if you look at the regular PB timer, you'll notice only allows PB's from 1 hour after reset until 2 hours before reset, the buyable timers are chunks within this larger time span).
  3. Crafting isn't hard, it's tedious. And that is why it needs change/simplified/cleaned up.
  4. BPHick

    Now that chain is limited

    Now that chain is limited (yay!), time to limit sail repairs.
  5. BPHick

    Now that chain is limited

    The problem with unlimited chain was this: Enemy's ability to damage sails would always exceed your ability to repair them. The problem with unlimited repairs (I mean, what is it really speed-wise to carry a battle's worth of sail repairs): Enemy's ability to repair sails will always exceed your ability to damage them. There is a balance to be struck here that isn't "timer" related (as we've already seen with the increased rum timer, perks can still negate it), and that is to limit both the ability to do damage (limited chain, yay!) AND the ability to fix that damage (I am in favor of a 3-repair limit to simulate main suit of sails, backup suit of sails, and the ability to repair either while the other is rigged; OR the current mechanic with only the 1st repair being able to return sails to 100%, i.e. 2nd is 93%, 3rd 85%, etc...). Oh, and a demisted ship should not be able to get a brand-new mast in battle, only a jury-rig.
  6. BPHick

    Now that chain is limited

    at many old chaining ranges (like edge of the 750m control circle), chain is far less effective than it used to be. It is only OP close in, and at that point if you are shooting hulls you are a sitting duck.
  7. @admin Now that I have a computer that can actually run the game, I am noticing the stuttering issue I had before is not better/no worse. i have experienced a similar issue in other Unity games and it has been caused by the garbage collector in Mono being set to run once it reaches a certain size and i was wondering if that was the case here, too? Or is the GC set to run during loading screens only and I need to look elsewhere?
  8. Too bad there is only 1 like button!
  9. BPHick

    Wrecked Fleet Treasure - Total Fail

    I personally find it ridiculous that the contents of chests and wrecks can be so much greater than the capacity (or weight) of the chest or wreck they are found in. My favorite so far was sailing out to a cutter wreck (bottle) with an LGV (No problem here, right?) only to find it had 3500 weight of materials in it........
  10. chat would be eerily quiet....
  11. BPHick

    Little things you'd like to see

    Or, you know, hire one of the number of trader players in the game that actually provide this service already.
  12. BPHick

    Alts in enemy nation

    The only problem I have with alts is this: Alt comes into nation chat and convinces a group of unsuspecting players to go on "patrol" or even do a patrol mission for PvP experience/marks whatever. Alt then makes sure other enemy players are there to sink the first group. It's griefing, should be against ToS, but is nearly impossible to prove at a sufficient level to lead to disciplinary actions. I have seen it a few times now and all I can do it call it on nation chat with the hope that the alt's reputation gets damaged enough that people stop joining. Any other use of alts (spying, trading, crafting, change of scenery w/o having to change nations, etc) I consider legitimate in an OW sandbox war game (although it would be nice to have some way to deal with spies in-game if they are caught), even if some cause a bit of a headache.
  13. BPHick

    bottles from global

    I am starting to think, (after looking at the loot tables and fishing for 2 weeks straight), that the bottle drop rate has a factor which is hidden. The loot tables give it 0.013 chance (so each cycle of catching something, you have 0.013/whatever the total chance values are for the bottle to be selected on the RNG dice roll). But, some people seem far "luckier" than others in their dice rolling, independent of the "fisher" perk (I have one clan mate who gets 2 bottles for every 1 I catch, fishing in the same location, at the same time). We had thought there was some "resetting" factor when you went in and out of port, but then further testing showed this not to be the case. I do think, based on the loot tables, that certain regions have a better chance in giving bottles (due to fewer fish types or lower totals), but other than that I am still trying to figure out if there is any way to increase your chances consistently. Oh, and confirm your response to Trino, every fishing loot table contains sealed bottle at 0.013 chance.
  14. Carros in game require approximately 1/2 the crew to man as an equally sized medium cannon. Plus you get the weight savings from using them. Just like irl, carronades aren't double-shoteed or over charged, as they could explode due to the lighter construction. Also, just like irl, they are only effective at short ranges (having 1/3 to 1/2 the range of a long gun), and because of the short muzzle they require a higher trajectory (more arc) and was noticeable at relatively close ranges (a few hundred yards). All in all, given how realistic the gunnery is in game, I would say carronades are suitable modelled.
  15. You must be right about that, because I see "pure trade" as the whole point. It is the base that everything else in the game naturally build upon (even if the devs haven't gotten around to admitting that yet).
  16. Because it requires at least 10 people, and you can't often get that.
  17. BPHick

    Cannon Crafting Bonuses

    I would just be happy to get crafting XP for crafting cannons.....
  18. BPHick

    Improve RvR

    Well, now that it costs $20 to do that, I think it would be less of an issue
  19. BPHick

    Improve RvR

    Lots of words, little substance. Making ports have meaning beyond own a port, get a 1st rate, means changing the trading and economic systems in a fundamental way, which would require complex, but not complicated, changes. Just because you don't like/agree with the goal, doesn't mean it isn't predefined or even well understood. I'm not sure what the devs have learned at this point, since they seem to be rehashing mechanics and ideas that have already been tested and removed from the game.
  20. I don't participate in the PvP missions (as a Trader and a Prince & Frigate captain) for 2 reasons: 1) no escape. Sometimes, the only viable defense is to escape and attempt to find a more favorable situation. This is especially true for traders than find themselves in a battle inadvertently or where your battle is essentially over (1 or 2 heavily damaged ships remain) and suddenly 5 new enemies of a much higher strength appear right before the circle starts to shrink. 2) In a light ship or fast frigate, distance can and often is a integral part of your defensive strategy. The circle of death limits the effectiveness of that tactic, discourages such ships in the battles. 3) I don't use 1st or 2nd rates because I cannot afford to replace them.
  21. BPHick

    Lobby / Queueing System

    I don't think it will directly drag players away from OW necessarily (although there is some risk of that as players that are currently sailing to high-PvP areas of the map will might be reduced if they are in favor of the instant-action game), I think splitting the game resources will result in more failing to deliver on expectations of either group thus reducing the number of active players in both groups. Meaningful PvP is PvP that contributes to the RvR and economy/trade mechanics without any additional effort on the part of the involved players.
  22. BPHick

    Improve RvR

    explain please. Thx.
  23. BPHick

    Improve RvR

    Pretty much sums it up....
  24. BPHick

    Lobby / Queueing System

    because it will remove people from OW, which will cause OW to suffer, and the fact that the arena game has to still support an OW sandbox means that there will be mechanics in place to do just that, which will negatively impact the arena-style instant action. i.e., both games will suffer due to the necessary compromises required to support such disparate systems, and people will get frustrated and leave.