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BPHick

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About BPHick

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    Able seaman
  1. Battles should not close

    The speed in the instance itself is 1x. It would be blind luck to spawn in to the middle of the fighting.
  2. Battles should not close

    What? First, I know OW battles won't work. I am not asking for them. I just prefer them to instanced battles in OW games. Second, where did all this talk of spawning inside land come from? It doesn't even make sense.
  3. Battles should not close

    I watch the danes do it daily outside willemstad. I watch players doing it around aves and la mona and the small islands in the east. You can act incredulous if you wish, but it doesn't mean players don't use these tactics.
  4. Change Dock Limits to be based on BR

    I'm not proposing an unlimited number, just rather a change to how the limit is determined. However, understanding there is a practical limit to what the devs are willing to pay for backend-wise, perhaps a per-ship type limit could also be implemented (like no more than 15 or 20 of a give ship type).
  5. Change the shipbuilding system to include a slot for each upgrade type. I.e. Shipbuilder selects frame and planking wood type, mast type (rig refit module), structural mods (any module that increases HP or crew capacity), and hull treatment (speed/turning mods). One slot for each (maybe 2 for structure) would eliminate stacking, and have thickness solely determined by planking wood choice. If you have an existing ship and want to have the upgrades changed, then a shipyard must be used to "refit" the ship at a cost of gold and/or materials and labor hours. Knowledge books (or officers like in NA:L) should be available to the end user to increase things like ship handling proficiency (yard turning, sail setting speed, rudder half time, gunnery accuracy, reload time, boarding, etc). Also, all upgrades and materials to make ships/upgrades should be craftable/mineable.
  6. Little things you'd like to see

    Here is an idea to change the BR system. Instead of having an arbitrary BR assigned to each ship type, and then derating it solely based on % of max crew, make it dynamic based on a combination of HP, Crew, and broadside weight. Example: (HP(1 side + bow + stern+hull)/100+(Crew+broadside weight)/10 This would make most BR's increase, but would have the number better correlate to the capabilities of a given ship. It kills me to see unarmed ships having BR's of 200 because they are full of crew, and the armed ship of the same type having the same BR. Just breaks some of the immersion in my head. Also it would correlate BR more meaningfully to ship defensive and offensive capability.
  7. Instead of the dock being a set number of spaces, make it a set BR. You can have an unlimited number of ships as long as you stay under the BR cap for your dock level. So using the above formula, for example, a max dock could be limited to 3500 BR under the current system. This would allow 5 1st rates and little else, or 350 trader's lynxs, or a reasonable mix of ships of different classes (including an SoL or 2). Such a limitation would allow players to build out their dock to best fit their play style without restricting any particular ship to them, but still limit the presence of SoLs in the game (which is the apparent goal of the VM for SoL system introduced by the developers). You could even go one step further (an idea stolen from a FB game I used to play) and charge a nominal maintenance fee on each ship (this is to discourage the 350 trader's lynxes arrangement mainly). For reference I did the calc on my 20 ships in dock and I would have about 215 BR free to add more ships.
  8. Battles should not close

    It is a game, after all. Take away the f11 coords dramatically reduces the effectiveness of calling for reinforcements from half a map away.
  9. Battles should not close

    Never said it was an original idea. Most of the objections raised in that thread deal with people TPing in, which I think I've addressed in this one. As for the "we had it before" argument, again I see it stated, but not supported. Also, some of the problems with the short timer and invisible battles are also mentioned there by people against the idea here, which I find interesting.
  10. Battles should not close

    You do know there are games that do this, right? And they have no problem whatsoever? Because some things, like cannon ball trajectories and ship locations can be calculated client-side and then sent to the server for rebroadcast.
  11. Battles should not close

    You fight them in OW! It's not a hard concept.
  12. Battles should not close

    Feel free to post some links. The forum search feature sucks unless you know exactly what combination of words you are looking for. I'm not reading 1000+ pages of search results looking for the 5 threads from the past 2 years of discussions that deal with this topic. This forum is for suggestions, I made one, and have amended it through the course of discussion. If you want to make the argument of "we tried it and it didn't work" then feel free to post links supporting that argument.
  13. Battles should not close

    That is a possible outcome, but is it not better to actually have that not be a forgone conclusion?
  14. Battles should not close

    Honestly, I'd be most happy if instanced battles went away entirely. There is no reason for them in a persistent, open world sandbox.
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