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>>> Beta 1.09 Feedback (Released)<<<


Nick Thomadis

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On 10/16/2022 at 2:21 PM, StoneofTriumph said:

Yeah, the thing about flaws in ship design is that they tended to express themselves in the realm of build quality issues, unforseen stability problems, certain parts of the ship having unintended interactions with other parts of the ship, or some systems just not working they way they were intended.

Not from a ship suddenly gaining or losing hundreds or thousands of tons of extra weight in the construction process.

I thought overweight ships were actually a really common problem. Vanguard was overweight by 2,200 tons, so yeah that level of error did occur.

Designers had pretty rudimentary ways of estimating weight, and shipyards were given a lot of leeway in how the details of the design were carried out. But generally it was a problem with an entire class rather than individual ships. 

 

Edited by Sphere
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I think the enemy should pay more for the complete destruction of their fleet, but this is not critical. Meanwhile the US is still doing nothing.

2022-10-26-04-32-07.png

You can also notice the Russian-Japanese war, it's very funny. For the first few months nothing happened, then Russia transferred all fleet to the Black Sea, Japan regularly come to them and loses battles. 

2022-10-26-04-45-23.png

I think it's good that AI can find a way to fight, but I don't understand why a stronger Russian fleet isn't coming to Japan.

Edited by Lima
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Well, I was able to start a war with the US. And experience is frustrating.

First, they keep 90% of their fleet in the doomstack.

Second, they get free +250 victory points every turn without doing anything.

Third, when I manage to sink their ships, I get some crumbs. I mean, I understand that they have more than a hundred ships, but the loss of a battleship is definitely not just 100 points.

I am sure that if I attack their entire fleet and sink dozens of ships, I will also get not very much and their +250 free points will cover it all. But I'll do it anyway. If I don't write anymore, it means that I died in this clusterhello kitty.

2022-10-26-07-10-45.png

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Started a 1930s USA campaign today, encountered this russian BC with VERY large guns, 3 barrels of which are hidden inside the forecastle. This and "main gun caliber casemates" on CAs still happen from time to time with AI designs.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Managed to sink 13 of the ~60 ship doom stack after me, even my slow boat "modernized standards" managed to outrun the fleet or flatten anything that got to close, before i got the option to end mission. But the 2 following ships in my division somehow where running their engines at 110% and getting another 2.5 knots out of them, and then zigzagged like crazy the whole time behind the lead ship, doing the speed limit.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

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7 hours ago, Nick Thomadis said:

We are sorry but Update 8 must delay one day, due to electricity problems in Kiev.

Be safe out there! Ukraine would not give up the battle that easily, not like the last time from 105 years ago which is 1917

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RNG damage after battle. Maybe Poseidon is to blame for this, or Kamchatka...

After the previous battle, a mission appeared in which the enemy, as it were, finishes off my ships. However, the ships were not at all in the same condition in which they finished the previous battle (and it was finished after the expiration of time). 

It is clear that this is the red state of the ships, however, in my previous screenshot there was not a single red CA. Also, none of my ships had engine damage at the end of the battle (three CL received this damage and they are at the bottom).

2022-10-26-09-47-14.png

But what surprises me even more is this enemy BB. You can also look at the previous screenshot, there was not a single red BB. This one is almost sunk. But In the last battle, I took off only about a third of this battleship hp + 1 engine (just look at the screenshot, she is green there).

2022-10-26-09-46-52.png

Edited by Lima
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Me: oh no, VP bug, what should I do, oh no, the enemy is catching up

Wild Kamchatka appears

2022-10-26-10-17-16.png

Although there is still +250 VP bug and most likely I will lose the war. But Kamchatka's help is welcome.

And yes, one more bug - I was finally taken into the blockade. The problem is...Well, you saw what happened to the US Navy, right? It looks like the French are blocking me under the flag of the US. They are allies of the US, but they are not at war with me. There's nothing I can do.

2022-10-26-10-26-26.png

Edited by Lima
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These 2 destroyers, with the best mine sweeping equipment i could mount on them?? took mine damage in the exact center of the Atlantic ocean??????

?imw=5000&imh=5000&ima=fit&impolicy=Lett

I seem to have a fundamental misunderstanding of how mines are supposed to work. Are they always shown on the map or not? Can mine laying subs lay mines anywhere? Can destroyers and light cruisers? How do you tell them to do so when they are idle?

 

What about sweeping, if i assign 6 DDs to escort 2 BBs through a mined area, shouldn't they be able to pass through unharmed, likely reducing the mine field as they pass? If not I'm just going to go back to building just BBs and BCs again because mine sweeping apparently does nothing.

 

Of all the things that happen when 'next turn' gets pressed, its VERY IMPORTANT that the ship travel is calculated BEFORE the laying of mines gets calculated, I've now lost 4 BCs to minefields that where not there when i pressed Next Turn, wile they were traveling. Also when a ship is traveling, their area of influence, should be narrow and microscopic, only when they reach their destination, should their area of influence be large, potentially crossing into enemy minefields. Right now it seems like wile traveling, they can hit every mine in a 1000 mile radius of the ship! I'd love to hear an explanation for the mine damage in the above picture.

*edit

oh WTF

?imw=5000&imh=5000&ima=fit&impolicy=Lett

All these ships were in the Caribbean were there are no minefields or ships that could lay them at all, not even friendly, Spain has yet to be at war with anyone and has not a single mine field! And again all damage to destroyers I only built to lay and counter mines in the first place, being hit by nonexistent mines!

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Edited by Fangoriously
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7 hours ago, Lima said:

I think the enemy should pay more for the complete destruction of their fleet, but this is not critical. Meanwhile the US is still doing nothing.

2022-10-26-04-32-07.png

You can also notice the Russian-Japanese war, it's very funny. For the first few months nothing happened, then Russia transferred all fleet to the Black Sea, Japan regularly come to them and loses battles. 

2022-10-26-04-45-23.png

I think it's good that AI can find a way to fight, but I don't understand why a stronger Russian fleet isn't coming to Japan.

Because the Russians would have to take the Kamchatka, and in this universe they don't make that mistake

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4 hours ago, Fangoriously said:

These 2 destroyers, with the best mine sweeping equipment i could mount on them?? took mine damage in the exact center of the Atlantic ocean??????

?imw=5000&imh=5000&ima=fit&impolicy=Lett

I seem to have a fundamental misunderstanding of how mines are supposed to work. Are they always shown on the map or not? Can mine laying subs lay mines anywhere? Can destroyers and light cruisers? How do you tell them to do so when they are idle?

 

What about sweeping, if i assign 6 DDs to escort 2 BBs through a mined area, shouldn't they be able to pass through unharmed, likely reducing the mine field as they pass? If not I'm just going to go back to building just BBs and BCs again because mine sweeping apparently does nothing.

 

Of all the things that happen when 'next turn' gets pressed, its VERY IMPORTANT that the ship travel is calculated BEFORE the laying of mines gets calculated, I've now lost 4 BCs to minefields that where not there when i pressed Next Turn, wile they were traveling. Also when a ship is traveling, their area of influence, should be narrow and microscopic, only when they reach their destination, should their area of influence be large, potentially crossing into enemy minefields. Right now it seems like wile traveling, they can hit every mine in a 1000 mile radius of the ship! I'd love to hear an explanation for the mine damage in the above picture.

*edit

oh WTF

?imw=5000&imh=5000&ima=fit&impolicy=Lett

All these ships were in the Caribbean were there are no minefields or ships that could lay them at all, not even friendly, Spain has yet to be at war with anyone and has not a single mine field! And again all damage to destroyers I only built to lay and counter mines in the first place, being hit by nonexistent mines!

?imw=5000&imh=5000&ima=fit&impolicy=Lett

The totality of my pacific fleet destroyed by mines that are not there wile crossing the edge of the map back to the base in Alaska, all wile under escort of 6 destroyers. These ships were nowhere near land and at the very edge of the map break, VERY CAREFULLY positioned so that they would not plot some suicide course to skirt japan on a return trip to that Alaska port.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

I've now lost 6 BBs, 6 BC, and 10 DD to mines, 2 BCs were my bad, the rest where 100% bullshit losses from mines in the middle of oceans. Not a single one of my ships has escaped damage from mines while nowhere near an enemy port, under destroyer escort or not. I've managed to start and maintain war with every power but Spain, and I've lost half my fleet for no reason between turns. Ive pulled all my forces back to the mainland and Im still loosing ships to mines that are not there.

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18 minutes ago, Fangoriously said:

The totality of my pacific fleet destroyed by mines that are not there wile crossing the edge of the map back to the base in Alaska, all wile under escort of 6 destroyers. These ships were nowhere near land and at the very edge of the map break, VERY CAREFULLY positioned so that they would not plot some suicide course to skirt japan on a return trip to that Alaska port.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

I've now lost 6 BBs, 6 BC, and 10 DD to mines, 2 BCs were my bad, the rest where 100% bullshit losses from mines in the middle of oceans. Not a single one of my ships has escaped damage from mines while nowhere near an enemy port, under destroyer escort or not. I've managed to start and maintain war with every power but Spain, and I've lost half my fleet for no reason between turns. Ive pulled all my forces back to the mainland and Im still loosing ships to mines that are not there.

I can't speak for myself, since none of my campaigns have lasted enough to see mines in action for one reason or another, but seeing how apparently most of the playerbase finds them an annoyance at best, I think that making them optional once the testing phase ends would be a VERY wise move.

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