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Use the AI-Portbattles, dont waste em


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What about call the "Raiders" "mercenarys" and implement it as a Mechanic to 

1. Busy your enemy when you need ist

2. Deal with inactive Clans of the own Nation 

3. Deal with Clans that Set night-timers without to habe Players online in this time Windows ...

 

Make it an option available in free citys: pay 100.000 Doubs and AI will Attack the choosen Port after 72 hours ... 

Edited by Earl of Grey
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5 minutes ago, Earl of Grey said:

What about call the "Raiders" "mercenarys" and implement it as a Mechanic to 

1. Busy your enemy when you need ist

2. Deal with inactive Clans of the own Nation 

3. Deal with Clans that Set night-timers without to habe Players online in this time Windows ...

 

Make it an option available in free citys: pay 100.000 Doubs and AI will Attack the choosen Port after 72 hours ... 

they will return 

  • on peace server once there are no npc ports left (will attack random ports as before but a bit less often)
  • on war server some day - but they will only operate on front lines
    • They should help weaker nations 
    • If npc would have taken a rich port from strongest nation weak nation would not be able to take it and hold it anyway. 
    • NPC should attack puny front line forts and move from there. They should also focus on regions closer to weaker nations or freetowns. 

 

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25 minutes ago, admin said:

they will return 

  • on peace server once there are no npc ports left (will attack random ports as before but a bit less often)
  • on war server some day - but they will only operate on front lines
    • They should help weaker nations 
    • If npc would have taken a rich port from strongest nation weak nation would not be able to take it and hold it anyway. 
    • NPC should attack puny front line forts and move from there. They should also focus on regions closer to weaker nations or freetowns. 

 

Dont bring it back.  All guys hate it. Thats boring

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1 hour ago, admin said:

they will return 

  • on peace server once there are no npc ports left (will attack random ports as before but a bit less often)
  • on war server some day - but they will only operate on front lines
    • They should help weaker nations 
    • If npc would have taken a rich port from strongest nation weak nation would not be able to take it and hold it anyway. 
    • NPC should attack puny front line forts and move from there. They should also focus on regions closer to weaker nations or freetowns. 

 

This is not a solution if you really wish to help small nations. 

Only players can help eachother, but they can't right now as there aren't any system which allows international cooperation.

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19 hours ago, admin said:

they will return 

  • on peace server once there are no npc ports left (will attack random ports as before but a bit less often)
  • on war server some day - but they will only operate on front lines
    • They should help weaker nations 
    • If npc would have taken a rich port from strongest nation weak nation would not be able to take it and hold it anyway. 
    • NPC should attack puny front line forts and move from there. They should also focus on regions closer to weaker nations or freetowns. 

 

Not sure how this can work ... 

Why not do both? Imho inactive Clans are a bit a problem If they own ports behind the frontlines ... So why not use AI-PBs as an "Activity-Test" ... If the port owner is still active he has some content and some seasoned Wood delivered meanwhile the customer of the mercenarys has only costs ... but If the portowner is inactive  another more active clan can get the port ...

You can easily tune the use of this instrument by price and maybe cooldown for every port ...

Edited by Earl of Grey
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On 3/2/2020 at 2:07 PM, admin said:

they will return 

  • on peace server once there are no npc ports left (will attack random ports as before but a bit less often)
  • on war server some day - but they will only operate on front lines
    • They should help weaker nations 
    • If npc would have taken a rich port from strongest nation weak nation would not be able to take it and hold it anyway. 
    • NPC should attack puny front line forts and move from there. They should also focus on regions closer to weaker nations or freetowns. 

 

If you would give us reasonable PB times, that would be great. Clans have families, jobs. You know, a real life. We can't fight every day in the middle of the night like we had to do for the past few weeks now. People went early to bed and got up early to fight PB before they went to work. Keep doing this and you will lose more players. And we don't need a mechanic which allows us to set timers - for reals. Let us set the timer once and that's it. Make the game reasonable, fair and balanced. At the moment we can't anymore. People are done. Exhausted. We are forced to fight while you devs are sleeping. And the next day we are forced to sail 3-4 hours to sail our ships back where we need them. And then we have to sail our goods for crafting and earning reals and dubloons which means we are investing 8-12 hours each day just to keep track with all the stuff that is going on.

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just an idea:

 what if the PB are divided into two event? like soccer championship, you have two opportunity to challenge the opposite team.

Something like an  attack phase and a counter attack, so each faction could set up the battle time looking at his time zone, you take the point of every add them to a chart and who has more point win.

And in these days the town become a free port automatically

Edited by Conte D. Catellani
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