benabbib Posted August 16, 2017 Share Posted August 16, 2017 Hi there, you changed the BR Difference to attack other ships. Like i know it was 1:3 before. What is the factor now? BenAbbib 2 Link to comment Share on other sites More sharing options...
0 Allons! Posted August 16, 2017 Share Posted August 16, 2017 Yo & some short information about those changes helps a lot for players. Even more if given before server maintenance. Thx in advance, Allons! Link to comment Share on other sites More sharing options...
0 admin Posted August 16, 2017 Share Posted August 16, 2017 2 hours ago, benabbib said: Hi there, you changed the BR Difference to attack other ships. Like i know it was 1:3 before. What is the factor now? BenAbbib its no longer fixed. it is dynamic depending on the amount of ships in the pull range or in the battle group and the size of the group. for example to attack a group of 25 ships you might need 20-25 ships. But to attack a solo victory only 1-2 light frigates are needed. Link to comment Share on other sites More sharing options...
0 Guest Posted August 16, 2017 Share Posted August 16, 2017 15 minutes ago, admin said: its no longer fixed. it is dynamic depending on the amount of ships in the pull range or in the battle group and the size of the group. for example to attack a group of 25 ships you might need 20-25 ships. But to attack a solo victory only 1-2 light frigates are needed. Would it be possible to give us the formula used to calculate whether the difference is too high or not? Link to comment Share on other sites More sharing options...
0 Ink Posted August 16, 2017 Share Posted August 16, 2017 Examples: To attack 1 Victory -> 5 cutters / 2 cerberuses 1 frigate -> 2 cutters 1 cerberus -> 1 cutter 25 first rates -> 20 first rates Link to comment Share on other sites More sharing options...
0 Vizzini Posted August 16, 2017 Share Posted August 16, 2017 3 hours ago, benabbib said: Hi there, you changed the BR Difference to attack other ships. Like i know it was 1:3 before. What is the factor now? BenAbbib If you find a link to the change in the patch notes , let me know please, the last I heard was the formula you mentioned as a player ( pirate ) had asked and been told 1-3 or 1-4 , can't find the thread Link to comment Share on other sites More sharing options...
0 Guest Posted August 16, 2017 Share Posted August 16, 2017 19 minutes ago, Ink said: Examples: To attack 1 Victory -> 5 cutters / 2 cerberuses 1 frigate -> 2 cutters 1 cerberus -> 1 cutter 25 first rates -> 20 first rates Is there a mathematical formula being used? I think many of us would find it very useful to have something exact to work with. Link to comment Share on other sites More sharing options...
0 Allons! Posted August 18, 2017 Share Posted August 18, 2017 So the usual fuzzy logic multiplied by Schrodingers cat. Link to comment Share on other sites More sharing options...
0 benabbib Posted August 19, 2017 Author Share Posted August 19, 2017 The basic idea was: how to prevent an attack of a single Renomee or Surprise on OW while i am on my way with full loaded slow indiamans with 2 others in fleet. After implementation of cargo weight has impact of slowing down the traders on OW the risk of beeing ganked on OW has rised extremly. With a fixed factor it was possible to prevent those attacks. In Combination with the 3 minutes battle join timer it is almost impossible for a well working "coastguard" to help their mate traders to survive the battle and not loosing their ships to a boarding equipped single surprise enemy with less BR difference than 1:3,7. I think it´s not well balanced whenever a fleet mission with double BR is a serious challenge. i Would suugest to think about it again to may be change something to destress our traders and motivate them to keep going their gameplay.- At the moment it´s too easy to gank traders. Just look at the combat news and you will see what i mean. Kind Regards BenAbbib Link to comment Share on other sites More sharing options...
0 Allons! Posted August 20, 2017 Share Posted August 20, 2017 (edited) On 18.8.2017 at 10:27 PM, DeRuyter said: Better to have some fog of war than people calculating on a spreadsheet how many cutters they need to tag a 4th rate, etc. a rather clumsy definition of security by obscurity Edited August 20, 2017 by Allons! Link to comment Share on other sites More sharing options...
0 DeRuyter Posted August 20, 2017 Share Posted August 20, 2017 6 hours ago, Allons! said: a rather clumsy definition of security by obscurity I beg to differ. Fog of war is a common principle in military science and used in many wargames whether you are playing against the CPU or PVP. Link to comment Share on other sites More sharing options...
0 Allons! Posted August 23, 2017 Share Posted August 23, 2017 On 20.8.2017 at 5:24 PM, DeRuyter said: I beg to differ. Fog of war is a common principle in military science and used in many wargames whether you are playing against the CPU or PVP. As a formal tester u have better insights. As far as i understand you, we players are at war with the devs? Just to be sure on this side.. Link to comment Share on other sites More sharing options...
0 Skully Posted August 23, 2017 Share Posted August 23, 2017 I hate shields and love risk, but that doesn't answer the question. Link to comment Share on other sites More sharing options...
0 Barbancourt Posted August 23, 2017 Share Posted August 23, 2017 I'd quite like to know what to expect. One of the worst aspects of this game is lack of clear documentation of even simple things like this. One day my Lynx can't get pulled by a single Endymion, and the next day it can be pulled by a pair of Surprises. Makes no sense. 1 Link to comment Share on other sites More sharing options...
0 DeRuyter Posted August 23, 2017 Share Posted August 23, 2017 10 hours ago, Allons! said: As a formal tester u have better insights. As far as i understand you, we players are at war with the devs? Just to be sure on this side.. No I meant single player game (Einzelspieler Kreigspiel) ie; "Ultimate General Civil War". You need xp in reconnaissance to gain knowledge of the enemy's strength. In NA some suggestion has been to give only some information when you click on a ship in the distance, same thing. Link to comment Share on other sites More sharing options...
-1 DeRuyter Posted August 16, 2017 Share Posted August 16, 2017 The easiest way is just to tag the ship you want to attack, then you'll know if you have enough BR. Link to comment Share on other sites More sharing options...
-1 DeRuyter Posted August 18, 2017 Share Posted August 18, 2017 On 8/16/2017 at 5:24 PM, Peter Goldman said: It's better to know in advance then work in darkness. Better to have some fog of war than people calculating on a spreadsheet how many cutters they need to tag a 4th rate, etc. 1 Link to comment Share on other sites More sharing options...
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benabbib
Hi there,
you changed the BR Difference to attack other ships. Like i know it was 1:3 before. What is the factor now?
BenAbbib
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