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Suggestion 1:  When in fleet, max cargo i can have shouldn't be only free cargo of the main ship but sum of all free cargo for each ship in the fleet.

Suggestion 2:  I miss boarding command for fleet ships.

Suggestion 3:  I miss fleet command for nuking mast by canonballs. If i choose demast they will only use chains shots.

Suggestion 4: Allow to have upgrades and specific cannons on the fleet ships - that will open more options in the combat.

Suggestion 5: Max fleet speed on the map should be equal to the minimal max speed of the ship from entire fleet.

Suggestion 6: Allow to ships in fleet have repairs as we have it on the main ship.

Suggestion 7: Apply some "auto run" feature in case fleet ship receive damage that could sink her.

 

Regarding PvP talks after the fleeting is back. Still ppl intelegince is higher than computer inteligence. In this case fleet ships can be used just an support ships. I don't see a reason why to remove fleeting. All of us have option to be or not to be in fleet. Even single ship can handle enemy fleet. It's not so hard to disable it from fight or even persuade it for run out.

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I have no strong opinion here.  However, one argument FOR would be that they are a good asset for a trader player without a clan membership.  Some would say you should be joining a clan if you play this game, but I disagree with that premise to begin with.  Single players make that personal choice, and the fleet becomes an asset to them.

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Keep the Fleets, but some changes are needed.

 

There are a number of tweaks that can improve the use of fleets. Currently you can use ships from your own stable in your fleets, but you have to remove everything as if you were to but these ships up for sale. Can this be changed so an outfitted ship remain as is? Can what ever is in the hold remain as is when the ship is in Fleet status? Changes in this will allow:

1. To move ships as assets from one warehoused port to another. It allows a warship to protect up to two merchants you can fill to the brim with cargo - self made convoy. More than one player with this combination and you have a large convoy on the OW.

2. It allows an escort to a single merchant with the escorts having all the upgrades you have added without having to remove them. (for game play cannons while in fleet mode, are standard issue/design)

3. It allows for up to three merchants to carry goods in the open world.

4. Capture a merchant gives you three choices A. Sink the captured ship. B. Send it to a port (you loose anything left in the hold, but have to add crew to navigate ship home) C. Attach it as a Fleet ship (you keep everything in the hold, but have to add crew to navigate ship in fleet status).

5. Limit the attached fleet ships to be able to add on to one warship as a fleet adjunct. You can go as high as the max two if one is or both ships are merchant classed ships. These would be the four configurations I have in mind: (1 warship), (1 Merchant), (1 warship + 1 Merchant), or (2 Merchants).

6. If the chance Fishing boats come into play, a fishing fleet will allow for double or triple the catch depending upon the size of the fleet.

 

Fleets are a great addition, we are not there yet.

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#fleetsrule!!

 

#crewistoodamnexpensive  ???

 

 

I see where this goes. Having the liberty of using fleet and then..... oh no please lower crew expenses.

 

I might be imagining things but I would bet most crew losses come from not the average solo player and most from fleets and subpar performance players.

But enough of this. Let's let it rol and the devs take their conclusion with hard data analysis.

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It just bothers me that people only want to engage in a battle when they have the clear upper hand, when you engage in a battle that can't possibly be lost from your side. To me thats as good a gank with two ships as with 10 ships. A managable disadvantage is no problem, but two frigs vs a LGV, that is just a lost battle. Even when the LGV counter tags, the frigs are faster and have chasers so will get him eventualy. Thats just frustrating gameplay for the LGV captain. That is like playing CS and your team has less then half the players of the other team.

 

All the coolest battles I have ever played in NA are battles that are even or at a slight disadvantage, they give so much satisfaction. Last week I got attacked by a lone surprise in my lone LGV, it was the best fun I have had in this game for over a month.

 

There is literaly no skill involved in capping a LGV with two frigs, chain the sails, shoot the masts, grape, board. So I don't think people should be complaining that a trader is running a fleet to protect himself.

my friend, this was a gank, my friend and i were sailing 2 frigs with no fleets because they slow you down. AND we were looking for any fight we could get into this just happened to be a player LGV. sue me.

 

as for frigs being faster with chasers. dude, coward perk now makes it so that if my 30 second reload on my chasers misses ONE single shot/volley he gets to pop out of battle which is what happened in this case. glad the 3rd rate surrendered at that point cuz he was chewing my face off.

 

as for only taking fights i can win, i'd just like to say its really easy to call people out for being cowards and or only fighting obviously down hill battles. 

 

the other day pagan pete "barnstormed" my friends conni. it was brutal. i didnt even see where they came from and i was some what ready to call foul play. but it just so happens that pete and his friends finished murdering a trinc outside sunbury JUST in time to see my friend and they nailed him. perfect timing all around. i watched his twitch feed and saw that my accusations would have been unfounded and just damn untrue. also...nice ganks pete.

 

and finally i would like to defend myself and say that you can find me on pvp1 i fly the american flag, i'll be sailing a rattle or a frig or something similarly sized. i'll probably try and kill you if you arent USA and dont outgun the pants off of me. i'l probably try and run if you and 13 of your friends are trying to fight me.

 

good fights to those i've fought and sunk, good fights to those i have fought and sunk me. my beautiful frig is 3/5 dura now. got some more battles in her before she retires tho. SEE YOU GUYS OUT THERE!!

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my friend, this was a gank, my friend and i were sailing 2 frigs with no fleets because they slow you down. AND we were looking for any fight we could get into this just happened to be a player LGV. sue me.

 

as for frigs being faster with chasers. dude, coward perk now makes it so that if my 30 second reload on my chasers misses ONE single shot/volley he gets to pop out of battle which is what happened in this case. glad the 3rd rate surrendered at that point cuz he was chewing my face off.

 

as for only taking fights i can win, i'd just like to say its really easy to call people out for being cowards and or only fighting obviously down hill battles. 

 

the other day pagan pete "barnstormed" my friends conni. it was brutal. i didnt even see where they came from and i was some what ready to call foul play. but it just so happens that pete and his friends finished murdering a trinc outside sunbury JUST in time to see my friend and they nailed him. perfect timing all around. i watched his twitch feed and saw that my accusations would have been unfounded and just damn untrue. also...nice ganks pete.

 

and finally i would like to defend myself and say that you can find me on pvp1 i fly the american flag, i'll be sailing a rattle or a frig or something similarly sized. i'll probably try and kill you if you arent USA and dont outgun the pants off of me. i'l probably try and run if you and 13 of your friends are trying to fight me.

 

good fights to those i've fought and sunk, good fights to those i have fought and sunk me. my beautiful frig is 3/5 dura now. got some more battles in her before she retires tho. SEE YOU GUYS OUT THERE!!

 

I'm not calling you out on anything man, I even said people only want to play fights they can't lose, but you started a fight you can't win, so kudos for that.

But you can't hit the wall with your fist and complain the wall is too hard afterwards.You knew he had a fleet, so there is no reason to throw a rant about fleets. The guy would not have stand a chance otherwise, so good job on him for taking some fleet with him. Fleets are ideal for traders, lower leveled players or lone wolfs.

 

Please don't be offended by my posts, as these forums are allready filled to the brim with bitter people, and I do not intend to add to that.

I only want to promote fair gameplay, balanced fights and a fair chance for the easier targets in the game to protect themselves.

 

I am sure you agree with this, and I am sure you're not amongst these pro gankers, who used to log out etc... or sail invisible out of port to fight a totaly unfair fight.

My complaint was directed to these kind of people, because I hope these are not on this topic ranting about people running fleets to protect themselves against ganks, because thats just low...

 

I'm a Brit, we're allied, but if you want to do a fair battle we can totaly arange that, not to settle any scores or anything, just to for fun...o7

Edited by LanderD
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I'm not calling you out on anything man, I even said people only want to play fights they can't lose, but you started a fight you can't win, so kudos for that.

But you can't hit the wall with your fist and complain the wall is too hard afterwards.You knew he had a fleet, so there is no reason to throw a rant about fleets. The guy would not have stand a chance otherwise, so good job on him for taking some fleet with him. Fleets are ideal for traders, lower leveled players or lone wolfs.

 

Please don't be offended by my posts, as these forums are allready filled to the brim with bitter people, and I do not intend to add to that.

I only want to promote fair gameplay, balanced fights and a fair chance for the easier targets in the game to protect themselves.

 

I am sure you agree with this, and I am sure you're not amongst these pro gankers, who used to log out etc... or sail invisible out of port to fight a totaly unfair fight.

My complaint was directed to these kind of people, because I hope these are not on this topic ranting about people running fleets to protect themselves against ganks, because thats just low...

 

I'm a Brit, we're allied, but if you want to do a fair battle we can totaly arange that, not to settle any scores or anything, just to for fun...o7

you right you right.

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  • 3 weeks later...

Keep the Fleets, but some changes are needed.

 

There are a number of tweaks that can improve the use of fleets. Currently you can use ships from your own stable in your fleets, but you have to remove everything as if you were to but these ships up for sale. Can this be changed so an outfitted ship remain as is? Can what ever is in the hold remain as is when the ship is in Fleet status? Changes in this will allow:

1. To move ships as assets from one warehoused port to another. It allows a warship to protect up to two merchants you can fill to the brim with cargo - self made convoy. More than one player with this combination and you have a large convoy on the OW.

2. It allows an escort to a single merchant with the escorts having all the upgrades you have added without having to remove them. (for game play cannons while in fleet mode, are standard issue/design)

3. It allows for up to three merchants to carry goods in the open world.

4. Capture a merchant gives you three choices A. Sink the captured ship. B. Send it to a port (you loose anything left in the hold, but have to add crew to navigate ship home) C. Attach it as a Fleet ship (you keep everything in the hold, but have to add crew to navigate ship in fleet status).

5. Limit the attached fleet ships to be able to add on to one warship as a fleet adjunct. You can go as high as the max two if one is or both ships are merchant classed ships. These would be the four configurations I have in mind: (1 warship), (1 Merchant), (1 warship + 1 Merchant), or (2 Merchants).

6. If the chance Fishing boats come into play, a fishing fleet will allow for double or triple the catch depending upon the size of the fleet.

 

Fleets are a great addition, we are not there yet.

 

To me, this seems to be the perfect solution !

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  • 4 months later...
6 minutes ago, Siegfried said:

I didn't see this thread before.

Waiter, I see a bot floating in my PvP soup!!

Remove bots from warship players!!

 

...You didn't see this thread before because it's 6 months old.

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