Jeheil Posted June 30, 2016 Share Posted June 30, 2016 Naval Action Patch 9.9 has landed, here is a quick starter guide covering some of the great new features, Crew allocation, Officers and their Perks, your fleet and of course fishing. Here is a quick YT guide : 9 Link to comment Share on other sites More sharing options...
OlavDeng2 Posted June 30, 2016 Share Posted June 30, 2016 Im just gonna piggy back on this one and post my own 9.9 patch video as well: 6 Link to comment Share on other sites More sharing options...
HardyKnox Posted June 30, 2016 Share Posted June 30, 2016 Kudos! Instead of infernal, lubberly blubbering and whining about the changes, two captains who went out in the game world as it is after the patch, ran it up and down the coast, blew some cannon up and told us what the reality is now. Settling down to watch with interest, notepad close at hand. Gold Rattlesnake restless at the dock, new crew chipping shot and new 1st Lieutenant studying charts and tide tables. ~ Hardy ~ 1 Link to comment Share on other sites More sharing options...
Aria Posted June 30, 2016 Share Posted June 30, 2016 What is the renewal rate of the free crew? Link to comment Share on other sites More sharing options...
jw62 Posted June 30, 2016 Share Posted June 30, 2016 Thanks, that helped Link to comment Share on other sites More sharing options...
Eishen Posted June 30, 2016 Share Posted June 30, 2016 What is the renewal rate of the free crew? Each time you dock. Link to comment Share on other sites More sharing options...
HardyKnox Posted June 30, 2016 Share Posted June 30, 2016 Jeheil's vid made clearer to me the role of crew and fleet ships. Fleet ships can be added in port, and some of your surplus (if any) crew assigned to it. Crew Management functions can be used to assign surplus crew to captured NPC ships, to be sailed back to OP or port or(?) follow along on your mission (with their damage). This gives advantages to sailing a ship smaller than you may be qualified for, in order to have surplus crew to handle prizes captured. He discusses the cost/benefit decisions that need to be made regarding boarding (costly in terms of crew losses) and the cost of replacing crew or popping the valuable MedKits (can be bought in port or crafted from Food Supplies, Rum and Tobacco). He also demonstrates how fish caught during OW sailing can be Converted into FishMeat right on board, and provides advice regarding what to do (and not do) with Bottles that contain Treasure Maps pointing to sources of good swag in Wrecks located on the Map, and how to access them. Also, your fleet escort ships added in port have to have all guns, upgrades, cargo REMOVED before you can sail. Capn' Jeheil reports that they will be set up with medium armament, etc. and sailed by the AI system. He indicated that their actions can be directed from the map screen in the Combat instance, which I have not tried of yet Your flagship will be reduced to the sailing characteristics of the slowest, deepest draft fleet escort ship. As always, a valuable, well-organized and concisely narrated instructional video. ~ HK ~ 1 Link to comment Share on other sites More sharing options...
Grundal Posted June 30, 2016 Share Posted June 30, 2016 Good video to both. ~Flocki Link to comment Share on other sites More sharing options...
Cmdr RideZ Posted July 3, 2016 Share Posted July 3, 2016 Ingermanland is a sol or frigate for the perks? Link to comment Share on other sites More sharing options...
John André Posted July 4, 2016 Share Posted July 4, 2016 Ingermanland is a sol or frigate for the perks? I would guess it's a sol. Link to comment Share on other sites More sharing options...
OlavDeng2 Posted July 4, 2016 Share Posted July 4, 2016 For the perks the Ingermanland is a Frigate Link to comment Share on other sites More sharing options...
Cmdr RideZ Posted July 5, 2016 Share Posted July 5, 2016 The best balance for 4th rate Port Battles would be that Ingermanland is a SOL and Constitution is a frigate. Link to comment Share on other sites More sharing options...
Jeheil Posted July 5, 2016 Author Share Posted July 5, 2016 Olav please confirm, but the three perks shallow, frigate and sol apply as per the port battle designations of shallow, deep and regional So Shallow is upto mercury Frigate is Renomee to Ingie Sol is 3rd to Santi Link to comment Share on other sites More sharing options...
Hethwill Posted July 5, 2016 Share Posted July 5, 2016 Olav please confirm, but the three perks shallow, frigate and sol apply as per the port battle designations of shallow, deep and regional So Shallow is upto mercury Frigate is Renomee to Ingie Sol is 3rd to Santi This is correct. 1-3, 4-5, 6-nonrated. Link to comment Share on other sites More sharing options...
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