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Treasure Fleet Events


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The game is burning a lot of people out with the lack of anything to do.

I had as an idea for example that once a week you have a treasure fleet. once a weekend a Spanish treasure galleon fleet heavily armed and escorted will take a random route over the open ocean with 10 mill or some such in gold. Anybody could enter the battle(all nations at the same time). and if the ships sink you get nothing but if captured anyone in the battle from your side gets a share. It would force players to scout and nations would be at each others throat. it would generate a lot of combat and get people sailing out far away from base camp.

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Your suggestion sounds pretty fun. ;)  If you are bored and think the game lacks anything to do, though, maybe you should break from the game for a month or two?  For myself, I have plenty to do and not enough time to play the game to accomplish it.  Leveling up and trading is a lot of time and work, and if you craft and do fleeting with a clan too, or are into port battles as well, I can't see running out of anything to do.  If you think there should be more variation in the game that's a different subject.  You might need to break and come back to a changed game with a new perspective.  (or the "a lot of people" you are referring to)

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Your suggestion sounds pretty fun. ;)  If you are bored and think the game lacks anything to do, though, maybe you should break from the game for a month or two?  For myself, I have plenty to do and not enough time to play the game to accomplish it.  Leveling up and trading is a lot of time and work, and if you craft and do fleeting with a clan too, or are into port battles as well, I can't see running out of anything to do.  If you think there should be more variation in the game that's a different subject.  You might need to break and come back to a changed game with a new perspective.  (or the "a lot of people" you are referring to)

 

If "a lot of ppl" will take breake, server will be empty ;)

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*cough* alpha *cough*

 

No really there will be alot of content added. But there is a long way till full release or even beta.

But i like your Suggestion, would be a good target for f.e. a Clan who wants to play some Pve.

 

Greetings

Edited by Paint
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OMG...another negative post, quick, remove it, expunge it, tear it from the forums and destroy it. Descent will not be coddled...nay, it will be banished to the toxic wasteland from whence it was spawned. It's author banned, it's followers cast out as social misfits. Because you, the loyal few that remain are such bastions of informative feedback. After all how can people who spent hundreds of hours playing a game have any worthwhile ideas in comparison to you proud few with hundreds more. I am quite certain that you that remain far outnumber those who have left...right?

 

Game Labs, if you want to stem the flow of the negative responses, deleting and locking them is the wrong way to go about it. A better way would be to give people an outlet to let you know what's frustrating them. Maybe a poll about what to remove (and leave it up long enough so that the players that come and go can respond as opposed to the few that will always blow smoke up your posteriors.) A road map would do wonders in letting players know you are working on content and the timeframe they should expect to see it implemented. That way the positive players could say "see they are working on that and it should be here at such and such a date." By embracing and excepting the negative you will defuse the anger and you might just find out what's causing so many to choose alterative methods of entertaining themselves. 

 

Yes it will cut into your overall vision of creating a realistic old time sea combat game. Which by the way is fantastic...the battle part. You can of course chose to adhere to this model of open world travel at the expense of population. I'm sure no modern traveler who took a cruise across the Atlantic said to themselves half way across "I should have flown." Of course there's no reason to worry as to the numbers because a very small percentage of other successful games fared just as well early on. I'm sure you'll fall into that category. Nope...nothing to see here, move along.

Edited by Rosebud
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OMG...another negative post, quick, remove it, expunge it, tear it from the forums and destroy it. Descent will not be coddled...nay, it will be banished to the toxic wasteland from whence it was spawned. It's author banned, it's followers cast out as social misfits. Because you, the loyal few that remain are such bastions of informative feedback. After all how can people who spent hundreds of hours playing a game have any worthwhile ideas in comparison to you proud few with hundreds more. I am quite certain that you that remain far outnumber those who have left...right?

 

Game Labs, if you want to stem the flow of the negative responses, deleting and locking them is the wrong way to go about it. A better way would be to give people an outlet to let you know what's frustrating them. Maybe a poll about what to remove (and leave it up long enough so that the players that come and go can respond as opposed to the few that will always blow smoke up your posteriors.) A road map would do wonders in letting players know you are working on content and the timeframe they should expect to see it implemented. That way the positive players could say "see they are working on that and it should be here at such and such a date." By embracing and excepting the negative you will defuse the anger and you might just find out what's causing so many to choose alterative methods of entertaining themselves. 

 

Yes it will cut into your overall vision of creating a realistic old time sea combat game. Which by the way is fantastic...the battle part. You can of course chose to adhere to this model of open world travel at the expense of population. I'm sure no modern traveler who took a cruise across the Atlantic said to themselves half way across "I should have flown." Of course there's no reason to worry as to the numbers because a very small percentage of other successful games fared just as well early on. I'm sure you'll fall into that category. Nope...nothing to see here, move along.

 

I'm going to leave this, despite it being a direct violation of the rules regarding discussion of moderation.

 

We remove posts that have no merit whatsoever.  "This game sucks, I'm leaving" is basically worthless feedback, adds nothing to the discussion, and doesn't really help to advance development of the game.  People don't need to announce that they're leaving - increase/decrease of hours played is tracked in Steam and is something the developers see as part of their evaluation.

 

We don't ban people for dissenting.  You can't throw a rock on this forum without finding someone being critical of this feature or that feature, and that same rock will often bounce off and hit a response by Admin.  Often, the dissent is directly addressing a request for feedback by Admin himself.  Those people are all still here, still posting.  

 

Admin has responded repeatedly to posts of this nature, making another one isn't really constructive.

 

The ebb and flow of users is normal while the game is in development.  If you're bored right now, take a break and come back.  You're not paying monthly, and if you played hundreds of hours for $30, I'd say you got your money's worth.  Name me anything else in life where you can keep busy for such a low cost per hour.  And, you can always come right back when new features are released or changes are made that restore your interest in the game.

 

That said, you're right, nonconstructive ranting and feedback will indeed be removed.  It serves absolutely no purpose.

 

I'll leave Admin's response to a very similar topic here:

 

Well look where we are now

 

Captain was very excited about a very realistic game

http://forum.game-labs.net/index.php?/topic/8567-very-excited/

http://forum.game-labs.net/index.php?/topic/9289-finally-a-truer-to-life-sea-game/

 

We did not dumb it down as he asked in his first post on this forum :) (including long voyages and lone sails on the horizon)

 

 

BTW

Some games (like eve or elite dangerous) ban for such - i am leaving - posts, but we are still nice people.

You can all get the amount of work done over the last year here

http://forum.game-labs.net/index.php?/forum/60-patch-notes/

http://forum.game-labs.net/index.php?/topic/7721-previous-patch-notes-historical/

 

Perhaps people became spoiled by other games like star citizen. And do not appreciate what they have (had) and hours they have already enjoyed in the game.

 

One of the recent examples is Wappen von Hamburg german ship we adding. People started complaining about new ship. 

We believe that its ok to get bored with anything after 100+ hours. No point to post about it. Its natural.

 

If you'd like to make a suggestion for an improvement to the game, you can do so without the histrionics - simply state that you think it would be fun if XXX was implemented in the game.  Tying it to a "people are leaving" message is pointless.

Going forward, this topic is about the idea the OP is requesting. Discussion of why people are leaving, etc. is off topic. Thank you.

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