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pugtm

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About pugtm

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    Ordinary seaman
  1. Hey admins out of curiosity are all events going to be on saturday? due to time zone/other issues, i can't play saturday at all. will sunday events be making an appearance?
  2. admin take some historic liberties and make the vic much more maneuvarable, the santissima much more powerful cannons and the ocean much more tanky.At least relative to one another. The 3 frigates are almost perfect in this regard(belle poule,frigate and surprise) you can also make national variance, make small difficult to play countries have better designs or more powerful ships. take a perfect unbalanced approach
  3. i seem to have solved it by forcing the Client_.exe to also be set to high power graphics. not sure why that helped
  4. so as i mentioned earlier I already did all this. My switching has client.exe set to the non integrated card. there is still a slowdown
  5. How is it possible to disable the integrated card. I have auto switching and instructed my computer to specifically use my discrete card for the game. I'm not sure it can be fully disabled
  6. So out of curiosity, client.exe needs to be running on the graphics card and that is the only process correct?
  7. Ill submit a f11 asap
  8. can we get a dev's input on this?
  9. is it bad enough to be unplayable for you as well?
  10. After todays mini patch my framerate has dropped from 30ish on ultra settings to 25ish on the lowest. I have an NVIDIA gtx 870 with 3gb of ddr5 ram. Has anyone else experienced this drop and is there a fix?
  11. firstly, I want to say I sincerely hope the officer implementation is at an early stage... to be honest I was hoping for a more in depth system rather than just an extra perk. something like having all the officer slots that would normally appear and random officers with strengths and personality similar maybe to total war systems in Rome and have the possibility of them getting shot in battle. Nevertheless the system we have now i have a few perks to suggest as well. crafting officer perk require 1 less note per level or even better yet make another level above exceptional only accessible via this perk. make this cost all 10 lvls independent commander can ship a ship back to port immediately after capture, you still need to pick him and the crew back up from the port you shipped it to. fire as you bear (this would be amazing for large port battles when you are trying to fight at the same time as not slamming into 50 other ships...) have an option to turn on fire as you bear so the ai officer controls when the guns fire off.
  12. firstly, I want to say I sincerely hope the officer implementation is at an early stage... to be honest I was hoping for a more in depth system rather than just an extra perk. something like having all the officer slots that would normally appear and random officers with strengths and personality similar maybe to total war systems in Rome and have the possibility of them getting shot in battle. Nevertheless the system we have now i have a few perks to suggest as well. crafting officer perk require 1 less note per level or even better yet make another level above exceptional only accessible via this perk. make this cost all 10 lvls independent commander can ship a ship back to port immediately after capture, you still need to pick him and the crew back up from the port you shipped it to. fire as you bear (this would be amazing for large port battles when you are trying to fight at the same time as not slamming into 50 other ships...) have an option to turn on fire as you bear so the ai officer controls when the guns fire off.
  13. i'd like to be able to rename a character without having to start from scratch if possible. Any chance this can be implemented?
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