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Resources prices, trading, teleport


  

27 members have voted

  1. 1. Would you like to change the port resources prices to old system (before patch 9.7)?

    • YES
      7
    • NO
      12
    • Not interested
      8
  2. 2. Would you like to disable Teleport for ships with cargo?

    • YES
      15
    • NO
      5
    • Not interested
      1


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Hello;

 

i would like to propose something that i'm pretty sure will improve gameplay and i would like to know if someone else agrees with me.

 

These are the things i would change:

 

 

1 Old resources prices (before patch 9.7)

 

2 Cancel the ability to Teleport your ship with a cargo

 

 

 

In this way, getting a good price for a resource will be much more dangerous, realistic ( and fun), probably players will group much more to form trading convoys to defend from ganking.

I think all the trading thing and the game itself will benefit of this.

 

 

Let me know what you think about it and feel free to add every idea that you have on this topic.

Edited by Coriolanus
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I don't understand your poll..... but if u want some ideas how trading/eco System could be improved, that would be my current idea

 

1) reduce buying price of goods by NPC (Standard: price of gathering of the ressources+ 10 % in non consuming ports and price of gathering of the ressources + 25 % in consuming ports)

2) make teleport to every outpost possible, without time restriction, but disable teleporting of ships

3) ships can be transportet (without goods) to an outpost (cost Money and time, could even be capured maybe during Transport?)

4) reduce income of missions, so player need to do there eco and think about what they are doing

5) increased OW speed  (x2)

6) distribute the ressources over the hole map. so there is a need to capture ports which are far away or you need to trade with other nations in free ports (only if OW Speed will increase)

7) create a new port class. currently we have capureable ports and free ports. lets call it free trade ports

8) define free trade ports near each capital

9) only Trader ships are allow to go into those free trade ports

10) allow to build  buildings in free trade ports but increase the gathering cost of ressources in those ports. free ports can produces any goods. so even smaller nation will have all ressources which are needed.

 

 

that's it for now, even thought I didn't finished my thought so there could be some isues/problems with my "Suggestion". that free trade port idea could also be used that there are exclusiv materials there which are needed for crafting of higher ships. then those prots shoulndt be near the capital. than you have to drive there, buy stuff and you could be ganked during the Transport. but i'm a lazy slug and other can also think about some ideas 

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I don't understand your poll..... but if u want some ideas how trading/eco System could be improved, that would be my current idea

 

1) reduce buying price of goods by NPC (Standard: price of gathering of the ressources+ 10 % in non consuming ports and price of gathering of the ressources + 25 % in consuming ports)

2) make teleport to every outpost possible, without time restriction, but disable teleporting of ships

3) ships can be transportet (without goods) to an outpost (cost Money and time, could even be capured maybe during Transport?)

4) reduce income of missions, so player need to do there eco and think about what they are doing

5) increased OW speed  (x2)

6) distribute the ressources over the hole map. so there is a need to capture ports which are far away or you need to trade with other nations in free ports (only if OW Speed will increase)

7) create a new port class. currently we have capureable ports and free ports. lets call it free trade ports

8) define free trade ports near each capital

9) only Trader ships are allow to go into those free trade ports

10) allow to build  buildings in free trade ports but increase the gathering cost of ressources in those ports. free ports can produces any goods. so even smaller nation will have all ressources which are needed.

 

 

that's it for now, even thought I didn't finished my thought so there could be some isues/problems with my "Suggestion". that free trade port idea could also be used that there are exclusiv materials there which are needed for crafting of higher ships. then those prots shoulndt be near the capital. than you have to drive there, buy stuff and you could be ganked during the Transport. but i'm a lazy slug and other can also think about some ideas 

Hi man,

 

first of all i apologies for my poor english, it is not my first language, but anyway i wish to thankyou for your suggestions but i don't understand you when you say "i don't understand your poll", there's nothing to understand, the poll is to understand if  you like my suggesion or not.

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I guess he wanted that his Suggestion is:  to go back to the old price system and to disable cargo

 

Then the poll would be -> Yes good idea / No bad idea / I have a better idea

 

but I also got that wrong. His 2 Suggestion are only one and he want to know what other think about that suggestion of changing two parameters/behavior. ´so, now that is clarified and we can vote :)

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Thanks, but I am still confused given a return to old prices has nothing to do with teleports and cargo and vice versa *shrugs*

 

 

I guess he wanted that his Suggestion is:  to go back to the old price system and to disable cargo

 

Then the poll would be -> Yes good idea / No bad idea / I have a better idea

 

but I also got that wrong. His 2 Suggestion are only one and he want to know what other think about that suggestion of changing two parameters/behavior. ´so, now that is clarified and we can vote :)

Ok Guys LOL,

 

i know that my english sucks but seriosly, what i wanted is simple, a poll on 2 things i'd like to change, of course i know that are not related, i just wanted to know if someone else wanted to change the same.

 

I will be happy if you could help me to explain this in a proper poll.  :lol:

Edited by Coriolanus
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Got it.

 

Thing is I do not bother with the first option at all... but would like to vote for the second to the second.

 

Poll needs more options, one for each question with options - yes, no, not concerned.

 

:)

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Honestly I don't understand the confusion over this vote.  The questions are succinct and it's pretty clear to me what's being asked, at least if you trade regularly?  Also, IMO these two particular questions do not need to be related.  They are simple yes/no, pretty clear cut.

 

I voted yes for both BTW, in spite of the fact that I've made millions (8-digit millions) from the two things above since the update.  In spite of profiting from it I voted that way because the challenge has sort of gone away, at least for now.  I am still for a future complex system of trade, with deliveries, trading companies, trading fleets, delivery risk factors, armed escorts, strategic route mapping, all of that stuff, etc.  But for the time being until such a thing can be developed or approached, I think a "yes" to each of the two questions above would at least re-introduce more challenge back into the trading gameplay for now.

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Honestly I don't understand the confusion over this vote.  The questions are succinct and it's pretty clear to me what's being asked, at least if you trade regularly?  Also, IMO these two particular questions do not need to be related.  They are simple yes/no, pretty clear cut.

 

I voted yes for both BTW, in spite of the fact that I've made millions (8-digit millions) from the two things above since the update.  In spite of profiting from it I voted that way because the challenge has sort of gone away, at least for now.  I am still for a future complex system of trade, with deliveries, trading companies, trading fleets, delivery risk factors, armed escorts, strategic route mapping, all of that stuff, etc.  But for the time being until such a thing can be developed or approached, I think a "yes" to each of the two questions above would at least re-introduce more challenge back into the trading gameplay for now.

Man you are my hero...lol

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Take teleport 100% out of game.  It is being exploited too heavily and ruins this game and any sort of realism it might've hoped to have claimed.  Teleporting needs to go.  Replace it with something better like allowing me to assign AI navigation of my ship that can happen while I am offline.

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  • 4 weeks later...

I agree with the need to remove teleport, ideally to be replaced by a means of having your ships travel the OW with an AI crew.

I'm afraid that removing teleport without having the AI crew "autopilot" option will cause even more players to leave the game, as cargo hauling is not that exciting and many people would rather not do it. Not necessarily because of the risk of loss, but because of the lack of fun.

I also agree that unlimited, or less limited, "player captain" teleport between outposts should be permitted. No ship teleporting in that, just the player character.

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I agree with the need to remove teleport, ideally to be replaced by a means of having your ships travel the OW with an AI crew.

I'm afraid that removing teleport without having the AI crew "autopilot" option will cause even more players to leave the game, as cargo hauling is not that exciting and many people would rather not do it. Not necessarily because of the risk of loss, but because of the lack of fun.

I also agree that unlimited, or less limited, "player captain" teleport between outposts should be permitted. No ship teleporting in that, just the player character.

I totaly agree!

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As a crafter who has to regularly sail between Puerto de Espagne and Fort Royal I would totally hate the idea of removing the ability to teleport with cargo. Pirates and raiders alike are operating in ships which are too big for the merchant hunting role and no system of convoys exists. If you play in off peak hours you would run the risk of losing a first rates worth of supplies on each trip.

 

As it is I have a 30 to 40 min sail to return my ships and I am not really interested in not being able to teleport so someone can gank me and waste a huge amount of my time and resources.

 

A move like this would be a serious disincentive to crafting and or trading.

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