Ink Posted April 15, 2016 Share Posted April 15, 2016 Captains, at the moment if you use carronades and guns mixed layout, the range for both types of cannons will be reduced to carronade range regardless the carronades deck state (locked/unlocked). While we are working on fixing this bug, please avoid using mixed carronades and guns layouts. Sorry for inconvenience it caused 2 Link to comment Share on other sites More sharing options...
Inkompetent Posted April 15, 2016 Share Posted April 15, 2016 Thanks for telling us! Link to comment Share on other sites More sharing options...
Cragger Posted April 15, 2016 Share Posted April 15, 2016 was wondering why my long guns would only shoot water. 1 Link to comment Share on other sites More sharing options...
elite92 Posted April 15, 2016 Share Posted April 15, 2016 Captains, at the moment if you use carronades and guns mixed layout, the range for both types of cannons will be reduced to carronade range regardless the carronades deck state (locked/unlocked). While we are working on fixing this bug, please avoid using mixed carronades and guns layouts. Sorry for inconvenience it caused so 9.72 doesn't fix it? Link to comment Share on other sites More sharing options...
Jean LaPointe Posted April 15, 2016 Share Posted April 15, 2016 Thanks for the notice! Link to comment Share on other sites More sharing options...
Lobottomie Posted April 15, 2016 Share Posted April 15, 2016 Does this include stern/bowchasers? Link to comment Share on other sites More sharing options...
akd Posted April 16, 2016 Share Posted April 16, 2016 no, just mixing broadside guns where you can, for example, have carronades on the top deck and long guns on the bottom deck. Link to comment Share on other sites More sharing options...
cmdrbobcito Posted April 16, 2016 Share Posted April 16, 2016 Thanks for the response...I had taken all my sights apart and couldn't find anything wrong with the analog side of things... Link to comment Share on other sites More sharing options...
Cragger Posted April 19, 2016 Share Posted April 19, 2016 Any update on this issue getting fixed? Link to comment Share on other sites More sharing options...
DeRuyter Posted April 20, 2016 Share Posted April 20, 2016 Fixed. See notes for Hotfix 9.73. Haven't tested it though. Link to comment Share on other sites More sharing options...
oldcrankyman Posted May 15, 2016 Share Posted May 15, 2016 Not really fixed, just changed. Now my carros shoot extremely high, even when shot by themselves without cannons. The only ship I have a mix on is my Pavel, because that's how it was designed. Link to comment Share on other sites More sharing options...
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