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cmdrbobcito

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About cmdrbobcito

  • Birthday 09/29/1949

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    Guatemala City
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    Aviation, Military History, Travel, Reading...

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  1. Ship Crafting is a basic element of this game and woods are at the center of this effort. But the idea the ship itself is the only important ingredient to a successful battle is absolutely wrong. A Great ship with a poor captain is not a success...Great Captain with a medium ship is a much better bet. Lesson...spend more time becoming the better Captain and less worrying about how great your ship is relative to others on the water. Bring on the new woods...;)
  2. I notice no one seems to want to address the very real situation that dropping an out post is a more protected mechanic than neutralizing a Clan Port...
  3. Exactly how does a game bring in and keep players if it's rules are arbitrary? Does anyone in this game think every one should win a trophy, so their feelings are not hurt. Equal outcomes for unequal input is not attractive to those who have earned something and invested in it. Sabotage is something the Dev's need to also guard against in the design of their game. Only the Clan chief should be able to make a Clan owned port neutral. not a single key stroke function either...it's harder to drop an outpost for a player than it is to apparently drop a Clan owned port. that's because over the years of development many players complained about mistakenly cancelling an outpost. I have played this game nearly daily for more than 4 years on all of it's servers...I have to think there is something more to this issue than is currently being fessed up to...
  4. Like the crafter name idea a lot... Would also like to see some stats and maybe recognition, regarding prolific crafters over the early development and testing of the game. I.E how many 500 plus ship crafters, etc...before everything gets dumped to begin full release. o7
  5. Now that we have a few more commenters on this issue, perhaps you can spend some time, explaining how the new Crafting program will improve the game and add to the enjoyment of those who like crafting ships and other useful items in this game. Crafting has been a strong force within every aspect of the games development. RVR, PVP, Econ/trading are all influenced, if not fundamentally Based on active crafting programs at the individual,clan and nation level... Just let us know what we can expect with this new change and what it is you hope to achieve by it...Fair winds
  6. Thanks Ink...found most of the Trade goods, but I only hope the guy who sold me the golden Indiaman early in the day, will put it back for sale...appreciate the compensation and continued support. Fair Winds
  7. Thanks again INK for the extra effort you gave to correct my problem with the Gunnery Encyclopedia crafting bug...It is greatly appreciated.

  8. A couple questions... 1. What will happen to player "Stuff", of anyone who is off for a week or two and comes back to the game to find everything changed geographically speaking and with his OP's deep in Enemylandia... When something similar occurred as a result of the PVP3 Merge, returning players just unpacked their things from redeemables after reading the brief notice on signing in. This was a small chore (one I have not completed even yet, by the way ), but not a game buster for anyone I'm aware of. 2. I notice there are no longer Free Cities, only Neutral ones. Will the game mechanics currently used for FCs be available in Neutral Cities...most specifically "deliveries"? If not, will deliveries be available more generally or not at all? Thanks for all your hard work Devs...keep it up and have a good one.
  9. The gifted Bucentaure has disappeared from my EU1 redeemables since the new update and hot fix. I'm not sure whether this disappearance occurred as a result of either, but thought it possible. Additional background...I have played on all the other servers (Merged from PVP3, PVP 2 and PVE) and have redeemed a Bucentaure on PVP2 (another possible cause I guess). I received a Buc BP this morning from a Bellona craft on PVP1. Obviously my game play is not hurt with this loss (or I would have already redeemed it), but wanted to notify your team as such a loss could effect another player at a lower rank, much more. Thanks for all your great efforts to this point. (I've posted a F11 report already)
  10. Okay, let's test it and allow our further discussion to be based on the reality we find in the game...
  11. Good Job Devs...as usual the game direction is mostly positive and we testers have new stuff to look forwards to. Providing suggestions and observations, while having fun helping to improve the game, is what it is all about at this point. I for one, still enjoy just sailing around in the beautiful world that has been created. Paying attention to all the facets of game play is important and you do a fine job at trying to maintain the balance of priorities...Keep up the good work.
  12. Just a question...how many folks have ships in Outposts they have not sailed/used in over a month (RW)? If food is a consumable, how would that work for the dry-docked ships and crews?
  13. Sorry all, but the included post has flipped my switch on another issue...EU3 victimhood. Even though the EU3 Server population is "relatively small", it is also relatively powerful and wealthy. Lots of advanced crafters and fighting captains are in this group as well as previous EU3ers/now current EU1ers who will get their old toys and stuff back, because of the merger. Current EU1 groups and power bases will be affected by these changes... EU3 transportees are not victims, unless they wish to be. The balance of power in EU1 is about to change and those who can't see that are in for a surprise...
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