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felelo

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Everything posted by felelo

  1. Crankey, sorry I did not make myself clear, I meant using the same 3d model as a base for other historical ships, not creating a new one from scratch, we all know that most ships of the period had a lot of similarities... Hulls in general, for example, are very similar, some proportion tweaks here and there, can easily adapt a Victory's hull to a lot of other SOLs for shure, and I'd even bet that is already done to some extent on the game. Anyway, I still insist that nations should have something differ from each other, to justify a player choosing a nation over the other, and I think that ship restriction to some level, would be a reasonable metod of creating such a balance... Cheers
  2. Well, that'd be a really smart way of making lots of ships, I'm shure that most ships could easily serve as a model for diferent ships from other nations...
  3. Samuel, I really do se your point, and I really like your ideas on upgrades and cannons. On the Bellona matter,things like That are what make some level of ship mirroring really important, so for instance,the Dutch would have a ship very close to the Bellona, but with small disadvantages and advantages... But why not consider the following, the Devs have been talking on something like a "Navy Career", where you sign up for the Navy, and after that you have to follow certain rules. Maybe, ship availability should be part of them, so, if you wanna buy a Constitution without being an US player, you only need not to sign up for your Navy... So ship availability would only be present in militar affairs... I think this could be implemented gradually,so the devs wouldn't need rush and make loads of time consuming ships...and starting only after the main testing is done, so they can focus on more primordial and technical aspects of Naval Action...
  4. Beautiful ship, would love to sail it! Seems similar to the Renomee!
  5. I don't think has nothing to do it the game being a strategy game or not, it is only a way to make factions more unique, and to give players a reason to choose between nations, other than by simply "preferring" one or another, or because of port locations. I don't see why a player would be pissed of by it, as a lot of players already tend to capture instead of buying, just because right now ships are really expensive. I see your point about the Trincomalee, and that is really something to think about, I'm aware that not always one Nations navy would have its own design style, and I don't particularly know how that would work that case. I really don't see the point about the amount of ships, I can't see how a lot of ships would be a problem, ships are content, and having a lot of content is rarely a bad thing... About how the Constitution was unique, that is true, and thats an historical example of diference between nations back then, the americans were the only ones to have such heavy frigates(If I'm not wrong there were more frigates of that class). So it is not impossible to imagine that for various reasons diferent nations would have diferent navies. Other than that, we could find dozens of examples of games were diferent factions have diferent characteristics, so yeah, I'm not taking that out of my head at all, and in most cases this is actually very positive. I think that the point I'm trying to make is that, there should be diference between nations, and one should consider those diferences when choosing a faction.
  6. I all for it... Sounds like the bast way to have pirates in game...
  7. So, I've been thinking about creating a variation in how Nations perform, based on ships and upgrades availability, the idea is the following... There would be several not rated ships available for all nations, like the smallest ones, up to the Mercury, but each nation would have their own rated ships for purchase... of course, an US player could have a british ship, but he would need to capture it... For instance, using the ships available right now as an example: The Victory, Bellona, Trincomalee and the Surprise would be only available for British players to purchase. The Santissima would be only available for Spanish players to purchase. The Constitution would be only available for US players to purchase. And etc.. Disclaimer: This should only be implemented when EVERY nation has the equivalent ships... The US should have a Ship Of the Line somewhat equivalent to the Victory, a 74 gunner equivalent to the Bellona, and a frigate equivalent to the Surprise... The same goes for French, Spanish, Dutch, Norwegian, and all future nations... The Pirates could follow a diferent system, for instance, some people suggested that pirates should only be able to capture ships... That could work... The idea is that each nations should be stronger in a certain class... say for example "The Brits have awesome frigates, while the Spanish have really strong ships of the line", but still having somewhat equivalent ships... And I think upgrades could vary in cost, while all upgrades should be available to all nations, maybe a british player would find speed upgrades for chaper money than the spanish, while the spanish player would find cheaper crew upgrades... This could be based on history, so , say the real french ships had better armor, armor upgrades would be cheaper to french players.. I think this would be the best way to give each nations pros and cons... While sticking to history...
  8. +1, and also, I use 2 monitors, and I keep clicking the 2 monitor by mistake in battle, there shoud be a mouse lock or something, probably an easy fix!
  9. No, of course not! As soons as I found out this topic, I tried to figure out myself if that was possible! Thanks!
  10. On the fancy vs modern Ui style, I tottaly agree that the game deserves a more oldstyle UI, but I think that that can be done in a simplistic way, using the same color scheme that we have now, but with old typefaces and some more 18th centurish forms and details... the example shown above looks to fancy, time consuming to make, and visually poluted... I'll try to make some drafts on what I imagine would serve the game well, and then I'll post here for you guys... There we go, just a little example of what I'm thinking about: Same general concept and color scheme that we already gave, but with some fancy bits and letters... Use this as a template to imagine the rest of the general UI
  11. (Only now I've noticed that I've posted this on the Shipyard by mistake, instead of the History forum, I'm sorry, fell free to move it!) Not ships but they equivalent on land, some time ago I've visited the Bertioga fort in the SW cost of Brazil, took some pics, so decided to share in here, and some other pictures from the internet of general portuguese forts in Brazil... Most of them we're built in the late 16th century, but their modern design is from modifications made in the 18th century: Sadly, the remaining equipment is not in the best conditions... And these cannons are probably from the 19th century, installed after the independence... Forte Do Brum: Forte Orange: A surviving cannon in the Orange: For me this is the most interesting, it shows the simplicity of those fortifications, going against that general hollywood idea that we have: These forts we're in general garrisoned by less than 20 men, and all of them turned obsolete around 1840, though the Brazillian army still garrisoned most of them until the early 20th century. The ones from the NE coast of Brazil were the ones that saw most actions, on the Duch and Portuguese colonial wars. Text
  12. Hello! I'd love to see a more oldstyle typeface on the general UI, so I've done a little edit, Here with High Tower Text for normal text and News 701 BT for the all caps text: I forgot to edit some of the text, but you guys get the point...
  13. The guy who posted this post should stop crying around... As already mentioned in this post... Even how the game is right now, it is already worth it if you like age of sail...
  14. So they they would shoot when they had a good position? Say you are broadsiding an enemy ship's stern, as it is smaller than the lenght of the gun deck, each gun captaing would shot when they had the stern on their aim?
  15. felelo

    Portuguese Poetry

    I'm brazilian! Studying filmmaking... we study him in Portuguese class...
  16. So, my question is about in which order would they shoot the cannons back in the age of sail. My observations are mostly from movies and games, in which there are many contradictory examples, from one at a time(in order, i.e bow to stern, or not) and just randomly,(the officer yells "fire" and each team "pulls the trigger" as fast as they can)... The one way I never seen its all the cannons at the same time, in unison, and I believe that was probably not done, 'cause feels like 50 cannons shooting at the same time could bring some damage to the ship's structure. Was there any regulations on this at all?
  17. I found some hull lines over Pirates Ahoy... http://www.piratesahoy.net/threads/selected-ship-plans-plan-websites-and-other-resources.18660/ Modelling this one: http://collections.rmg.co.uk/collections/objects/384789.html I don't plan to model it completely... just the main hull and deck, than I'll look for a more complete set of plans of some ship...
  18. Yes.... I'm researching about buying a nes Nvidia, around the 800 series, and using it together with my 550 Ti...
  19. felelo

    Portuguese Poetry

    Yeah.... being a college student I have to agree with you... I'm exams I'm always like "its a Fernando Pessoa poem but I have no damn idea of wich charachter it is".. Its a pain in the ass...
  20. Yeah, color scheme its nice... I'd love to have my Acheron looking Constitution! I find the black and white color scheme very ugly....
  21. In your opinion, whats the best historical movie you've ever watched? Doesn't need to be related to ships... I don't have a best... Maybe Barry Lyndon, but I'm not shure...
  22. Love the rounded stern! Probably they'll say its to old for the game, but I'd love to sail it!
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