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Captain_Chis

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Everything posted by Captain_Chis

  1. Good ship for privateer then maybe. Kill enemy merchant vessels and run from the rest.
  2. Ye its interesting how few guns it has. Maybe they were of larger calibre like 9 or 12 pdr. I also remember someone saying the french calibre was larger then the british equivalent also.
  3. Hello here is La Tuite 1787 (source is all-model.com) in the drawings it is a 14 gun corvette but according to wikipedia is was renamed to Recherche and reclassed as a 12 gun frigate. In game it could be a high speed light ship (has three mast sails) with decent maneuverability and perhaps the ability to carry decent armament. I also have started to model this ship for fun (mostly because it is so small and good practice for ship modelling). I think someone with experience could model this ship easily but i guess there is alot to puting a ship into the game other then modelling (like the bow coming off moving parts like sails and rudder etc.). So here is what it might look like
  4. The constitution really could be classed as a 4th rate though could it not. Atleast the one in game.
  5. No i tried Google search but found nothing. Maybe some French people might know.
  6. Hey here is some technical drawings for this french 52 gun 4th rate i found, did a search and it is not on this forum so here it is. I thought the constitution and trincomalee could use more buddies.
  7. People of the rattlesnake agenda we must unite our ideological belief that there are too many british ships and combine our votes to the amsterdam. Fight the powa.
  8. If they did mount and blade fighting mechanics would be cool.
  9. Maybe they will simulate the tones bm tax. Merchants with flat bottoms benefit from this and pay less tax. A ship with its lower hull mostly narrow (like a warship) will pay the same tax as an equivalent merchant (same maximum width and length) but the merchant carries alot more cargo at its fat lower hull.
  10. O right i definitely agree that a vessel with no gun decks and a wider hull will have more cargo capacity then the equivalent ship with a narrow hull and gun decks. However i'm not so sure about the stepping stone bit. I don't believe they will make ship progression in open world like we have now (damage) which is just like world of tanks. I think you will start with a starter ship and you could have multiple routes to go down. Privateer: sell your soul to a country and be given missions to maybe capture/loot an enemy faction ai/player vessel. 70%(estimate) of your spoils goes to the crown but you are safe in your own waters. Pirate: like privateer but you are your own boss and you choose who to go to war with. Being able to keep 100% of your spoils (although maybe pirates crews might have higher wage cost to balance this) Merchant: use your yaught to do goods and eventually get a bigger ship from the profits expanding your business until you have a treasure galleon transporting 5 million dollars from Americas. royal navy: aligning yourself to captain for a navy maybe having to prove yourself with a yaught intercept mission and maybe being given new vessels upon completing enough missions until you could eventually get a 1st rate if you are contributing so much to the said navy. But that being said you don't own your ship the crown does so if you are disobedient you could be deranked and forced to withdraw your ship for a smaller class vessel or face the entire navy trying to kill you (maybe this is how we could become a big ship pirate) I think there are more sub professions like smuggler, bounty hunter etc. But i don't think we will have a system where we have to do damage to level up.
  11. Im not exactly sure what you are meaning but to me it sounds like you think everyone will be using frigates for trade. But Crankey has already noted three reasons why a merchant vessel would be profitable as uposed to a patrolling frigate paying off a huge crew wager/maintenance. I would definitely use a merchant vessel for hauling cargo but would travel in numbers for protection. If you do get overwhelmed chances are you couldve got overwhelmed in a frigate anyway. Got to take the risk and hope you plot a safe course.
  12. It's getting close, i hope we get a merchant ship.
  13. 2CHI$ aka 2Chainz. Choose historical character and roleplay when the game comes out. You could be blacksheep the barbar pirate for example.
  14. Hey thanks for the link, i have no idea how to use the mirror functions or even connect two polygons together lol. So i have been using a long method but the tutorial did help me alot as i did not know the lines had to be relatively consistent with the boat. I have no idea what unwrapping is but i assume it is not fun. Anyway i gave up on the galleon after i had zig zag lines going everywhere on the front section (again). So i took a simple viking long boat and the hull turned out okay. Going to give its interior a go at modelling, wish me luck. Edit: oh and i also found out pressing 3 makes the lines smoother! i pressed it when i finished the hull (pic below) should i press 1 to go back to normal un smooth mode while still working on it or is it fine.
  15. Haha 5 years jail time wth. I played vco for a bit but quit as soon as i got my level 10.5 raider, and first high level professional uniform. I realized at the high end of the game it is just people spending thousands of dollars on buff items. I have high hopes for this game though.
  16. What about a reputation system where different faiths are judged by the factions giving a bonus (or negative impact) on your trading/dealings in that region. So if you are a Muslim recruiting sailors (and slaves for your oarsmen mwuaha) from turkey you might get a discount, or if you are a catholic priest buying olives from italy you get them cheaper also.
  17. Ofcourse open world priority, we can do the americas cup or carribean cup
  18. Different hull design as well. Tax on merchants was based on the length and width of a ship assuming it followed a certain shape (that of the normal frigate hull etc.) so merchants used boats that were wide at the bottom of the hull as well (flat bottom) giving them an effective capacity over the estimated capacity (which assumes the lower hull width is a fraction of the maximum width of the boat). Atleast this is what i think based on the bm equation Tonnage = (length -(beam*3/5)*beam*beam/2)/94
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