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sterner

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Everything posted by sterner

  1. We know about the problem and there is a fix. We will try to release patch soon.
  2. It depends on amount of changes and fixes. Also localization usually takes time. If you are interested in campaigns then they will released within couple of months. US campaign is almost ready and will be introduced to backers soon.
  3. Why do not you believe anymore? Can you please provide details.
  4. We will check your report and prepare hotfix today. EDIT: Hotfix was released v0.6.25 rev.33919
  5. You must remove guns. Fire-ship module takes 70% of ship capacity. It is enough to assign min crew.
  6. You can report in next game session. Just mention that you had a crash before. Crash report will contain logs from previous game.
  7. We are going to work to improve ai when all thing are finished. When new research system is released, then we are going spend time to optimize large naval battles and after that to focus on ai improvement.
  8. There are fixes in the latest patch related to start and stop boarding. But they fixed things mentioned by Rygoat. We are going to balance large ships, to decrease their maneuvering.
  9. Another fix probably changed your approach, before ai quite often tried to hit sails in most of cases instead of aiming hull.
  10. Can you please provide more details. AI knows nothing about how to disengage. But if a ship has a bigger mass and speed, it can break ropes. Probably you had to try to stop AI ship, for example, put your ship in front of her path. We don't have ramming yet so nothing critical can happen. Or maybe just burn the ship.
  11. If you check your screenshot more carefully, you will see that the whole crew does a survival task. There is a broken structure and water arrives. Nobody can manage sails. This is why the ship can not move. You need to transfer additional crew.
  12. We fixed the issue when the weight of the upgrade and price were not considered. All upgrades were free from gold and weight point.
  13. We are happy to release today but still have blockers. We can not estimate when they are fixed because fixing an issue can create another issue.
  14. As soon a stable version of the game received then the game will be released on Steam. We have few blockers now that must be fixed.
  15. We will check the ship. Probably the latest optimization of sea affected things.
  16. What do you expected from custom missions?
  17. It seems that some files were corrupted.
  18. Have got report. Do you have the same situation for both campaigns? It is very strange because there is nothing in code in campaign intro. Do you have music and voice?
  19. It seems as a bug. But I am not able to reproduce the situation. If possible, can you please record a video. It will help us to understand reproduction steps. We are going to work with boarding issues on next week.
  20. We have not got reports, probably there is a firewall that blocks report sender. Could you please send us archive of the folder. It can be found here: C:\Users\local user\AppData\LocalLow\Game Labs\UA_Age of Sail
  21. I just captured a ship, transfer an officer from one ship and send others with boats. It works fine. I was not able to send more than max crew capacity allows. Maybe you have different situation but this is what I understood from description.
  22. Confirmed and patch is in progress. Update: hotfix was released.
  23. When you research sword or bayonet tech then the modification will be added to any invented rifle.
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