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doublebuck last won the day on April 21

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  1. Oh I see. Yeah if you consider there are more sea battles than land battles it makes sense your sailors will gain xp faster than the marines. Plus you can assign career points for faster training level for the officers that will punch up the perks.
  2. Just curious on the Devonshire ship did you intend to lose the 2nd perk on that ship by taken out high stat sailors and replacing them on that ship with new recruits so you ended up losing that 2nd perk on that ship it was no longer active and that ship it now already maxed out at 300 strong but lost that 2nd perk? A tip for land battles it's best if you have great sailors on a bunch of your ships that you don't need for the land battle then you can use those sailors to make very strong marine units. OK I see your willing to lose perks on your ships to make stronger marine units and you pay le
  3. Well you can mostly say that but I was talking about an isolated incident which looked unreasonable I already am aware of the fallback command and it works fine as you noted. The unit involved was clearly hit from distance cannon no enemy was near him when he routed he went forward the whole way up the beach had I had control of him the fallback would work just fine. In this great game you will see at times some things that won't make sense this was just one of them. No problem, thanks for your info.
  4. Your welcome and I hope you can figure it out to in order to get the best out of this great game. Yeah, I have 2k instead of 4k because at the time I bought a monitor they didn't have 4k in the size I wanted it so I bought the 2K. FYI.
  5. Well, I think No. I've been playing this game for about a year and half on two computers. One of them I consider as an HD computer and the other as a 2K computer and each are on very high settings and I don't notice any thing like that in this game. I have all campaigns on you tube as proof of how this game was over the course of time of me playing this game just to show this game to any person out there interested, but it's my RAW playing with comments and personal thoughts. I am not a professional you-tuber but at least I show it as I played it and I would also list, most of the times what v
  6. Yes I think you are right a clicked check into reserve if reserve is empty you are buying veterans of that unit if whenever reserve is unchecked you are buying new recruits.
  7. Think of the reserve pool as something special of only what you put into it and keep in mind that life boats crews from fire ships used in a battle or other situations from those battles the crews may also be put into your special pool which may change the stats within your special reserve pool but if that happens we are talking only of the veterans that were active in that current battle so they were earning xp so if any of them ended up into your reserve pool the affect should be a good thing. Don't confuse the pool that was in UGCW It's not the same here and what I mean is UGCW, if you left
  8. I started Acting Captain battle. When I got to the beach area. I took the 3 transport ships and deployed a total of 6 infantry units, landed them near the edge of the beach where the cove is located so each unit is facing kind of forward objective to our near right and that hidden enemy cannon unit is facing our position. I moved my units forward and at some point the hidden enemy cannon unit hit one of my infantry units and he decided to retreat up forward along the whole length of that long narrow beach shore area all the way to the 2nd objective area so he is trapped and getting pounded by
  9. I might be wrong if you are referring to xsolla and or steam? For steam I can inform you that if you loaded the beta version EA on steam and been playing it presently and in the past as EA steam beta version for example in my steam it still showed it to me as the beta version even though the game is as a released version so I had to go into my steam for this game and disable beta to none so my steam would then properly show UA-AoS in my steam library as the released version because why would I want to keep running beta when it is released so I did not know why it didn't auto switch over to rel
  10. OK guys I think I know where you are coming from and it makes some sense to me. As for fire ships Panda again I will say I agree with you that they do cost money and crew and a slot but it's a trade off for what a person wants to accomplish and how they do it. The best I ever did was sink 8 valuable enemy ships with just two valuable fire ships. Yes, they cost me a lot and I lost 700 deep in enemy territory but the other 700 made it to my other ships in life boats. I did say they are very effective when well placed and sure it can be tough if enemy blasts it before it can strike so there's a c
  11. Well, whatever a DEV put into this wonderful game, it's there for us to use or not. Anybody thinking something is a cheat OP and wants to nerf it or eliminate it from the game seems to me if you don't like something in this game for any reason you can decide to use it or not use it, but please don't take it away from some of us whom may like something such as that. Would you want them to take away the use of fire ships too. One well placed fire ship can sink the best ship in this game. You can chose to use them or not use them. I'll say it again, generally, whatever is in this game we all have
  12. Enemy SKR units in some of my battles are over 100 so to me that is not a small unit just last night there was a couple 160 man SKR units same size as most of my infantry units so I don't think they are too small. Sure, sometimes with the right combination of units nearby you could have a chance to wipe that unit out however their hit and run tactic makes it very hard to get them if they decide not to stay and fight. Also, I have found them nearby picking away at one of my units that is out of range and sight so they are sneaky and problematic. The reason I chase them down is I don't like any
  13. Well, if that is so, then we could easily say Europe would have lost World War II if the USA didn't help them. We sent plenty of supplies to England way before we ever were attacked by Japan but once we got into it we all (the allies) team effort and won WWII and made a new world. I don't think it takes away the fact that we were helped but we did win the Revolution and we should look at the big picture of why did France and Spain help us for it must of helped them too?
  14. The game is going to be published soon and although you all have some good points I think were all running out of time for any major change to this wonderful game. I can say I hate enemy SKR units and I always have to chase them around the whole map for a very long time so I need to corner them to kill them off. I never use them so I can't comment on any of their abilities but I would not want them any better than what they already are or at least let me have an ally CAV unit in each land battle so I would then have a chance to run them down as I already said I hate SKR units in this game.
  15. From everything I know and of what I read this game is complete as of the three campaigns and other stuff so no new battles will be added and it will be published pretty soon if no critical problems occur so they are on a sprint run to finish so don't expect any major changes will happen to this already great game. We can hope they might want to make a little extra money if somehow they could make some new DLC content later on but some of also mentioned they would have to add new ships, guns and other stuff so that might not be likely and hard to do and take a lot of time so in the end we can
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