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doublebuck

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doublebuck last won the day on July 25 2021

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  1. FYI The DLC was freely given to everybody that bought this game during early access and Steams early access all before the Steam released version. Once this game was completed and released you now have to buy the DLC if you want it. It's only ten battles long but still enjoyable to play. Just put it on your wish list and Steam will notify you when it goes on sale.
  2. I like your ideas however I dislike to give my thoughts about this when I consider the facts. Historical battles was a good feature in UGCW and had steam achievement that we could earn but it was not a feature in this game so that is the first problem. The second problem, is that this game is out of development, finished, and this company got bought up by a giant company so who knows anything more, now? The other thing to consider, is many of us, wanted more cookie cutter like campaigns such as French, Spanish or anything more than what we already had and I can feel confident when I write this because I think No DEV ever responded to any of us, that they would even consider doing anything of what I just wrote above. I mean, it's still a great game to play as is and we can always write and hope for some more product but it might be more like doom and gloom because this product is complete and only a DEV could give us true news about this completed game. I welcome DLC and I would buy it, however the chance of that happening is long gone, but we could still hope for all of it and it would be great if they surprised us, someday.
  3. I am not sure if I can help. Each ship class can mount certain cannon guns in each slot if available meaning if you have enough of them. Certain guns you can't apply to every ship. A 7th rate ship may have a certain gun where a 6th rate ship might need a bigger caliber gun or many more guns. Normally, if you researched or have the tech to have many guns unlocked they should appear for you to select them. You can't mount, unless you have enough of them and the required slot for that type of gun. Buying generic guns to add them to your armory is not the the best way to add guns unless you're trying to collect a favorite gun you may want on a certain ship. When you are at the ship screen to add guns you should see what they could have, meaning the type of gun for that ship. The only way to add them is if the ship can hold 20 then you need to have 20 of them to buy or add from your armory. If no guns show up? You might not have unlocked the tech or what? Of course I am only guessing and you are at the start of the game so you might not have as many guns as you need for that type of slot on that certain ship? I played this game for nearly two years and I can tell you I hardly ever buy a ship. I capture so many ships which supplies my fleet of ships and with their guns so when I add a captured ship even if I sell it later I take the guns off it so they pile up over time so unless I am looking to buy a better gun I have plenty guns to put on my ships seeing they all came with the ships I captured. With out a picture to look at I am just speculating.
  4. Well, from what I think about your question? One way or for any reason it seems to me the DEV does allow you to use any rifle you captured or received as a reward within the certain campaign as you go along in it so as long as you have enough of those rifles you can give them to any unit however, as you noted or observed if you capture mortars or artillery, all you can do with them is to hold on to them until you unlock their tech or of course you could always sell them to the shop to make some money. I can tell you a little secret during the backer build early version of this game a long time ago we was able to capture enemy artillery and it would become a unit in our fleet as that artillery unit before unlocking the tech. Rightly so, the DEV didn't intend that to happen so they fixed that quick and that is one reason why we can't make them until we unlock their required tech but as for all rifles we get if you have enough of them free you can use them.
  5. I am not sure, however I will give you my point of view. A rifle that already comes with a bayonet or sword you may have access to it which allows you to buy it however, when you pay to research a bayonet or sword it will then give you versions of a lot of rifles that now will have a bayonet or sword. I guess only a DEV could inform you of whether it's a bug or not?
  6. Oh I see. Yeah if you consider there are more sea battles than land battles it makes sense your sailors will gain xp faster than the marines. Plus you can assign career points for faster training level for the officers that will punch up the perks.
  7. Just curious on the Devonshire ship did you intend to lose the 2nd perk on that ship by taken out high stat sailors and replacing them on that ship with new recruits so you ended up losing that 2nd perk on that ship it was no longer active and that ship it now already maxed out at 300 strong but lost that 2nd perk? A tip for land battles it's best if you have great sailors on a bunch of your ships that you don't need for the land battle then you can use those sailors to make very strong marine units. OK I see your willing to lose perks on your ships to make stronger marine units and you pay less for new recruits overall. Thanks we all benefit from everybody.
  8. Well you can mostly say that but I was talking about an isolated incident which looked unreasonable I already am aware of the fallback command and it works fine as you noted. The unit involved was clearly hit from distance cannon no enemy was near him when he routed he went forward the whole way up the beach had I had control of him the fallback would work just fine. In this great game you will see at times some things that won't make sense this was just one of them. No problem, thanks for your info.
  9. Your welcome and I hope you can figure it out to in order to get the best out of this great game. Yeah, I have 2k instead of 4k because at the time I bought a monitor they didn't have 4k in the size I wanted it so I bought the 2K. FYI.
  10. Well, I think No. I've been playing this game for about a year and half on two computers. One of them I consider as an HD computer and the other as a 2K computer and each are on very high settings and I don't notice any thing like that in this game. I have all campaigns on you tube as proof of how this game was over the course of time of me playing this game just to show this game to any person out there interested, but it's my RAW playing with comments and personal thoughts. I am not a professional you-tuber but at least I show it as I played it and I would also list, most of the times what version I was playing. Although, I have to mention I was never a person that ever worried about FPS as long as I never noticed any lag or something that caused a problem when playing. This is not a true demanding online game. This game did at one time have a lag or freeze every few seconds in a certain battle but they fixed it fast but if you seen my play explaining it then you would be aware of that isolated and fixed problem. Other than that, my videos show 2K play. Maybe if you seen any of them you could judge it. I can't judge it cause I don't notice it and of course I am running on 2k for the videos and your talking about 4K and FPS but I can say this game is no where near of what a demand for a game such as Tom Clancy's Ghost Recon Wildlands and Ghost Recon Breakpoint Cooperative gameplay that I play every weekend with my daughter over the past couple years and having a blast. Bottom line for me is all three games I just mentioned here, play great with 2K. I'm not sure any of this helps you so either way I don't mind sharing info. Happy Sailing!
  11. Yes I think you are right a clicked check into reserve if reserve is empty you are buying veterans of that unit if whenever reserve is unchecked you are buying new recruits.
  12. Think of the reserve pool as something special of only what you put into it and keep in mind that life boats crews from fire ships used in a battle or other situations from those battles the crews may also be put into your special pool which may change the stats within your special reserve pool but if that happens we are talking only of the veterans that were active in that current battle so they were earning xp so if any of them ended up into your reserve pool the affect should be a good thing. Don't confuse the pool that was in UGCW It's not the same here and what I mean is UGCW, if you left any men in your pool after a battle all the troops that you earned from that battle go in there and the good stats that you left in there would be crushed or affected badly and that is one reason not to leave high stat troops in that pool but in this game you don't have to worry about that they don't force (new recruits or earned troops) into your wonderful reserve pool here. Hover over your reserve pool to see their stats. Not sure if this helps but correct me if I am wrong?
  13. I started Acting Captain battle. When I got to the beach area. I took the 3 transport ships and deployed a total of 6 infantry units, landed them near the edge of the beach where the cove is located so each unit is facing kind of forward objective to our near right and that hidden enemy cannon unit is facing our position. I moved my units forward and at some point the hidden enemy cannon unit hit one of my infantry units and he decided to retreat up forward along the whole length of that long narrow beach shore area all the way to the 2nd objective area so he is trapped and getting pounded by the hidden cannon unit and that 2nd objective coastal gun shooting him. Why couldn't he simply fallback retreat? This is a great game so this is a tiny nit pick of a unit doing something a real life unit wouldn't do. Look at this way, had I commanded any of my 6 infantry units to fallback from their current position they all would head back to the area behind them which is where the life boats are located, I do admit the beach area behind us is not as long as the entire length of the whole beach but still fallback retreating going forward looks bad and we end up losing a whole unit. Considering that unit was hit from a frontal attack of either of those two cannon units it should not retreat forward. I F11 but this is minor thing and I just wanted to point it out.
  14. I might be wrong if you are referring to xsolla and or steam? For steam I can inform you that if you loaded the beta version EA on steam and been playing it presently and in the past as EA steam beta version for example in my steam it still showed it to me as the beta version even though the game is as a released version so I had to go into my steam for this game and disable beta to none so my steam would then properly show UA-AoS in my steam library as the released version because why would I want to keep running beta when it is released so I did not know why it didn't auto switch over to released version. No big deal to me it was easy to turn beta to none and now I can run the released version. Great game DEVS thanks, I can't wait for your next game.
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