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BungeeLemming

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Everything posted by BungeeLemming

  1. Do you think the Hermione is the frigate Hornblower sailed? At least its the correct shiptype. But the "HMS Lydia" was a british design. That was a darn epic novel btw..
  2. Carronades are not automatically bery short ranged weapons. Indeed they could have a better range when not beeing elevated (always depending on type comparisn). point blanc. I always keep this side in mind when someone says Carronades have so much less range than long guns: http://ageofsail.wordpress.com/2009/02/28/introducing-the-carronade-the-range-myth/ Carronades are lower-ranged but by far not as low than many books want us to think. I did not however find ANY tests regarding accuracy of carronade vs long gun. Since both guns are bare tubes with a ball thats not 100% round. My stomach wants to tell me long guns have better accuracy but then.. I didnt find evidence. Main reason to mount Carronades on a ship is about always 1st: higher caliber by same or less weight and 2nd: less men needed to man and still managing a higher firing frequency. About the carriages the Carronades used its said they were not as reliable since the barrel can fall off the slid when recoiling. They fixed this in later versions but I cant give figures about years here.. back to topic: The USS Constitution was a new design to build heavy frigates. She and here sisterships first had those reinforcements within the hull inside to stabilize her a a whole. Also while beeing armed so heavily and having exellent armor agains medium frigates (fitted with 9-12lb guns) she still was very fast. Thats due to the hull design and high masts. Still 18 pounders will penetrade her with relative ease. The shipdesigner made an exellent choice in about all aspects of this frigates. Only ships comparing in gunweight and armament were at that time razees. 64 gunners beeing rebuild to heavy frigates. Still mounting the main armament of 24lb guns and a good ammount of guns at the weatherdeck(s). But they were old shipdesigns rebuild. Slow and sluggish to maneuver. Ingame I would try the frigate vs Constitution at once. Just to see how much difference there is between playerskill and armament vs maneuverability. Ive seen that a good rakin gbroadside can win a duel. And nimble ships have the advantage on their sides obviously.
  3. the healthbar on top is not a real healthbar. Iths our buoyancy indicator. In short term: the faster it goes down the faster your sinking. you can pump water wich is recovering your buoyancy bar.
  4. As maturin said there are always crewman to handle the sails. So we always have a specific maneuverability. Thats what we have in gunnery mode. Good weapon reload but only basic sailing abilities. If we switch to sailing we get a penalty to the reloading. But speed and turning is buffed. Sounds legid since more hands can trim and watch the yards constantly. Third we have survival. We order the crew to plug leaks, pump water, repair fast. But our maneuverability and speed is reduced. It feels even worse than in gunnery. reload is horrific. We are also unable to switch at will. There is a timer wich prevents us from immediately switching the crewfocus. We click on a focus we want and the timer is running, when its done the crew is a stations. If you decide to switch to another position while the timer runs its restarted. thats basically it right now. No control over fighting a specific side for example.
  5. BE AWARE SARCASM: alt least we know hor the ukrain rebels get trained for the russian products.
  6. BungeeLemming

    POTBS

    I guess its stil very cool if you play it for the first time. Keep that spirit and you will stay happy with potbs. It can be epic
  7. first please imply added posts like that into the initial post by klicking the "edit" button. It helps keping the forum clean. The video shows an outdated build. Right now we still have the healthbard but no hitpoints. And sinking is not all about shaving off the health. We have shotholes. Above and below the waterline. Also sinking is dynamic. So shotholes may get under water when the ship is sinking. But we can tell the crew to get them plugged. Still we look for a meaning for the health bar. Its an indicator of how much the specific side is beeing shot at and how much guns are propably left. But we see the exact cannoncount anyways. Thats the thoery. In game its somewhat redicolous how much shotholes can be fixed and the ship keeps afloat. But tweaking is done every patch. Its not a great concern for me. About ramming: Its a valid tactic. See t as such. If you win and you are overconfident its your own fault. When you play a lot of pvp games you will get used to dirty tricks. Its the same like in POTBS. Its a learning curve and thats all fine. Dont overpunish someone who is running a last stand for example. "It aint stupid when it works" Its a good sayin if you ask me
  8. erm.. crossing the "T(ee)" is nothing related to the rudder.. Its a maneuver to rake an enemy fleet.. cause the line of ships look like a "T". and rudder having a drag effect is cool. Especially in small vessels.
  9. If you mean Sea Dogs.. I played it a LOT back in the days. It still sits in my shelf. Altho my english back then was horrible I cheated all the way up to a decent ship and boarded my way to a Man O War... eventually since it was damm hard to do so. Since I could not understand what the story was all about Sea Dogs II aka Pirated of the Caribbean with all them cheating (code-hacking) possibilities was just awesome The "piratesahoy community" has a lot of mods online for that game.
  10. BungeeLemming

    POTBS

    There is already a POTBS thread in the offtopic section "Tavern". You may find alot of common ppl there.. edit: here we go
  11. I used the rudder indicator a lot in POTBS. When twoships sail on a parallel course I often used a bit rudder to narrow the distance but while doing so I could still fire. I never gave so much rudder that I cannot shoot. In NA I can do that, too. But only with yard trimming. Its a kind of substitute for me right now.
  12. The most damage will come to ships with only a few layers of planking. Huge armored ships like the Victory will not be as much damaged like cutters. 1) light ship..(at 90°impact angle) .. ramms light ship: If the bowsprit hits the main mast it will break to a certain possibility. The Bow will get damaged and may as well leak water. The rammed ship however will have huge leakage since planks are driven in (is that the correct phrase?). Means they leak a LOT and in real life they cannot be repaired at sea. btw: both ships (same sized) will have a resulting direction due to physic laws. .. ramms medium ship: (frigate sized) The bowsprit will come off, bow will get damaged a lot, no leaking since the frigate has a higher freeboard. Frigate will go on her course, light ship has lost a lot its driving force.(maybe 30% of originalspeed) The frigate on the other hand will have a damaged side (damage somehow decided by the kinetic impact). No leaks on her side. ..ramms a huge ship: (SoL) The bowsprit will come off since the sides will 100% be hit by it. no leaks since the bow wont be able to rise on a freeboard. The ship will nearly stop. Bow is damaged. On the other hand the big ship will have minor damage. Maybe even none since its armor planking is soo huge, not even smaller cannon balls penetrated them. Speed of the big ship is not reduced. Other way round: 2) big ship.. .. ramms small ship: The small ship will be run over, broken in two halves --> sink immediately. but the rigging can damage the bowsprit of the huge ship and even bring it down with some luck. (yeah I read ramage's novels haha) ..ramms medium ships: Not very sure about that tbh. The smaller ship will take a LOT of damage and in some cases could be overrun, too. At very least so much planks will be broken to make her leak until she inevitably sinks. Au contraire the bowsprit of the SoL will come off in most cases. ..ramms big ship: HUGE damage on both ship's armor . The bos will be highly damaged, bowsprit will come off. The side of the other ship will have taken a lot of damage. I guess many planks will leak but not make it sink. Bowsprit will break apart, many planks droven in on the bow and make her leak as badly as the opponent. sidenotte: when the Bowsprit comes down its HIGLY likely that the foremast will come off, too since a lot of stability will be lost due to the bowsprit. Standing rigging attatched to it will help bring down the foremast. theres my few cents.. I wish I had the patience to draw things for more visibillity. sry for that edit: the so called salamis maneuver was used to initiate a boarding. It means the attacking ship will ram the target ship at height of the mizzen mast in order to bring it down. The possibility of the bowsprit beeing snapped off was a calculated risk. The entangled rigging will prevent the ships from drifting apart. If the maneuver was succesfull the quarterdeck could immediately be attacked by the boarders. The most important part of the ship's command. (http://home.arcor.de/thomas_siebe/salamis.html) sorry for german quotas
  13. I like the Dudley Pope's books more. He writes about Nicolas Ramage and his stories in the navy.
  14. If thats going to be the final game I claim that NavalAction has failed. The devs have so much good ideas of open world and sandbox.. WoT is plain arena fight with no real goal to play for. You drive your tanks, get better tanks and thats it.. Thats not a good long term motivation. Mirones.. XP will most likely be a factor to determin what ships one can sail.. Just imagine a newcomer in a good society or with a very riich friend.. First ship a 1st rate? and then he goes into rvr.. guess how upset the hard workers will be..
  15. as far as I am concerned theres always one crewman fetching the cannonball. Gunpowder is beeing fetched by the powdermonkeys. So.. the guy getting the ammo has 10 rounds wich he does not have to run for the ball. Its nothing wrong with my conclutions. But your right its not a very good suggestion. Crew fatigue is more likely the way to go
  16. Ammo racks you mean, ink. And we have them modeled on our ships already(without function). An idea came to my mind: What if we have about 10 shots in those racks. When these ammoracks are empty the crew has to fetch the roundshot from below the decks wich will increase reload times. So we have around 10 broadsides wich reload reasonably quick. When loading double shot this number is reduced to 5 broadsides.(obviously) Ofc the crew can restore these cannonballs on deck when they have nothing to do. For instance if I had a fight and won it. Now I am heading back a few miles to my teammate who is still strugeling with some other foes. When I still have my crew to gunnery stations they may fetch ammunitin from below. (after a few minutes not firing). And when I come intot he fight I have a slight reload-"buff" compared to the ships firing for a long time.
  17. double shot == double damage.. very literally. But it results in a very small range. max range for long 24pd = 1200. double shot-->250 meters
  18. The open world prototype is a must have if the game is ever to evolve into a sandbox open world game. The sooner this topic is beeing worked on the sooner we will be able to test it and help improve. In affect this means we are beeing able to estimate what new gamemechanics can be implemented. Maybe we get ideas of later RvR possibility and reasons to do PvP. IMHO its at least 2nd priority
  19. More ships is maybe the most important factor if you want to bring NA to an early access standart. Nobody likes sailing the same onld ship forever.
  20. BungeeLemming

    POTBS

    Chilly you do not know what I mean. When POTBS was still under FLS/sonys leadership they wasted a lot of development time and ressources to build a completely new shipcombat mechanic. Meaning to remove all additional guns like we have now. They gave the Achilles over 3000 armor but only the few 15 cannons shen has now. Repairs worked like consumables wich will burn ressources. So if you ran out of planks/ sailcloth/ guns etc. you could no longer repair your ship. Now guess what happened with tratder ships like the khan? nearly 2k cargo hold full of repairs. And in a skirmish 3 1st rates tried to demast a fully loaded khan. They raped her sails down to 0% and kept on a barrage of demasting shot. They failed to keep him demasted. He repaired his sails. Not even slowly but very steadily..
  21. BungeeLemming

    POTBS

    It was a miracle they did not improve the : cargo hul for the win system.. When one khan could not be demasted by 3 1st rates or what it was..
  22. I think Studding sails could be a nice gimmic in very light winds. Or when one is chasing another ship down. Take the risk, if the wind is too string. It will bring the small sails down and maybe damage the yard(s). But it takes quite a lot time to set them or get them back inboards. That way one could gain an advantage over the enemy but the gamble is about the timing. Too soon or too late will mean the total loss of the sails. I think studding sails look darn epic on sailships. just my opinion. All the flying sails set between the masts on the other hand just look stupid. They were not set often. Just a few times more often as studding sails.
  23. Well.. you could show a screenshot from the frame you made. The pictures you posted have very poor textures compared to what the Naval Action's ships look like. If the ship you have can be re-done with good textures I think its worth considering for the devs.
  24. Well maybe we shall not look at the "sea"currents as a factor but taking the common air currents into account. If devs aim for a real world scenario they can simply apply the RL airflow into the game. Maybe we get some sort of realistic wheater changes. Day/ night-time currents, all 4 seasons taken into account.. And of course (rage moments to come) the random dead calm:P
  25. Impossible to tell.. It totally depends on the ships you want to compare. The 74-gunner could easily overtake a Frigate. But in light winds the Frigate then may get away. The reason why frigates did the signal-repeating job is only because they are inappropriate to stay in a line of fight. One lineshipbroadside and a frigate is done for. About class restriction.. I dont think that the right spproach. We wont have classes. Maybe passive skills. Noone can tell by now. But Id like to see the playerbase to find the most efficient way to go into battle. Just like POTBS had the skirmgroups. (way back in the old days-.-)
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