In familiarizing myself with the game and looking up more than a few answers in this forum I figured i may as well post my experiences/questions here as there does not seem to be sticky topic for catching up on what is already being planned vs new ideas. So the short version is here.
New Features
Add tactical map or a last spotted position to the game map.
Marked brakes in sliders for when hull changes (Dreadnought I 23,600/23,700)
Marked breaks in gun calibers for mounting (16+ huge, under 3" for tower casements ect.)
Options to designate target for secondaries in addition to main gun target.
New tool tip icon to show destroyed vs damaged components like engine or rudder.( will i get this back in battle or do I need a shipyard.)
Show number of still functioning guns on ship tooltip vs number of total guns.
Admiral options? move flagship added flag bridge for more effective command
Will there be Sliders to change beam and length?
Will torpedo bulges be shown visually?
Questions
Light ships CL DD TP seem slow and frail how do you use them effectively without heavier support?
What do funnels do?
How do fore/aft offsets effect the ship?
Does the angle of the ship effect accuracy? (shooting bow on vs broadside both sending and receiving)
Balance
Spotting seems to be very hard to get high and many missions involve you being seen well before the enemy.
Acceleration on ships of all types is very low and not effected by speed sliders.
Option for lower tier armors or other ways to add weight for low cost like more crew
Add spotted torpedo icons in crowded battles
I have enjoyed this game immensely and look forward to seeing the new directions it goes.
Edit found more things talked about elsewhere.