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Showing results for tags 'hull'.
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Many ship classes had tiered decks, for example the Japanese Fuso, Ise, Kongo, and Nagato-class battleships (and Fast Battleship), and from what I've seen most of the ship hulls are flush or early dreadnought, thus I would like to propose custom tiering for certain, or all, hulls, to allow creation of more historically accurate ships, like British battlecruisers, Japanese battleships, and Standard-type US Battleships. I also think this would be good for Cruisers and possibly destroyers, and if Carriers are added this could be used for fight decks, with the pre-refit Kaga and Akagi or Courageous-class carriers.
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As the title suggests, is it possible to add more historically accurate weapons that are currently not present in the game? For example, currently main armaments goes step up in integral number of inches, so naturally something of not-so-conventional desighes got missed out, even if you ignore some round-ups. Some notable examples are, British 4.5" guns for destroyer main armament and battleship secondaries (http://navweaps.com/Weapons/WNBR_45-45_mk1.php), Japanese 14cm (5.5") guns for light cruiser main armament and battleship secondaries (http://navweaps.com/Weapons/WNJAP_55-50_3ns.php), French 34cm (13.4") guns as battleship main armaments (http://navweaps.com/Weapons/WNFR_134-45_m1912.php), and Japanese 61cm (24") torpedoes (since currently in game the torpedo diameter only gets up to 22") (http://navweaps.com/Weapons/WTJAP_WWII.php#61_cm_(24")_Type_93_(1933)_Model_1%2C_Mod_1%2C_Mod_2_and_Mod_3). Also, since we already has a Yamato-class battleship hull(which can be considered as the ultimate battleship), is it possible to extend the timeline to late 1940s/ early 1950s to cover up some of the last conventional gun cruisers? Examples include British Tiger class light cruiser (https://en.wikipedia.org/wiki/Tiger-class_cruiser), and the Soviet Project 68K and 68bis cruisers(https://en.wikipedia.org/wiki/Chapayev-class_cruiser, https://en.wikipedia.org/wiki/Sverdlov-class_cruiser). Finally, just as how you choose what type of gunpowder/ explosive you want to use in your guns, is it viable to add a similar solution, but applied to torpedoes? Currently the torpedo in this game kinda feels underperforming and lacks customization (insert torpedo damage rant here), so I was expecting some changes, and this would be a nice addition. I would also suggest different fuse types for torpedoes, but I'll hold on to that one now. Thanks for reading!
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What is the thickness cap?
--Privateer-- posted a question in Feature proposals and Gameplay Help Q&A
Does Hull thickness have a % cap or is it just +28? Both the ships below are definitely thickness capped, i.e. I wasted some combat metals adding navy structure with no additional effect. The Santi has a base thickness of 74 and caps at 102 which is +37.83% The Christian has a base thickness of 72 and caps at 100 which is +38.88% Why would the Santi cap at a lower %? I assume the displayed amount rounds to the nearest whole number, so there could be some rounding error. Edit: I looked at this post and it says 30%, maybe someone could explain how this is calculated? -
Hi, I am very interested in the development of the shape of a ship hull between 1600-1800. I have been searching the internet but cant seem to find what i want. I will sum up some question and i hope someone can help me. Wouldnt it be interesting to discuss this topic? 1. How did the shape of the bow, hull and stern develop in this period? 2. What are the most common design for ships in that period? and not just for ship of the line or frigates but for all open water vessels. 3. What does i certain shape mean for the perfomance? What are the advantages and disadvantage of certain designs? I hope this will start a discussion, because i cant be the only one interested in this.
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From the album: Ship Modeling
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I'm not sure if this has been listed, but perhaps the ship could be properly damaged from the cannon fire from an enemy? To the point where you can see inside the other ship and watch the destruction of your own ship happen. Examples: a cannon ball hits the guardrail on ship. A segment of the guardrail gets blown off. a cannon ball hits the hull in a specific spot, there is now a hole in that spot where you can see the inside of that ship. I hope you understand what I'm getting at. Personally I think physics for the ship being damaged is a instant buy from me. If you incorporated that and wood flying all over the place from the cannons, I'd buy this game in a heartbeat. Does anyone else like this idea?