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Found 3 results

  1. Hey Everyone, I know its been brought up before but wanted to add my voice to the discussion on enemy fire control accuracy. Really enjoying this so far just more often then not feeling fed up with my own accuracy. Several times had turrets destroyed and ship flooding within the opening 10 seconds of the battle starting, and mostly running through levels feeling as if I'm wasting my time. I'm struggling to land shells even in the vicinity after 30 mins in battle while as I mentioned very often the first and second shots from the enemy fleet is straddling. I've tried to max out my accurac
  2. Why does this scenario start with the enemy having superior sight and range finding? It's a major disadvantage that seems to make the scenario unwinnable (aside from cheating by restarting until you get lucky enough to avoid major damage until you can bring your own guns to bear). The enemy fleet usually starts out somehow having sight of my fleet at ranges of greater than 15 km, and I'm never able to sight them until around 10 km. Most major fleet battles of the dreadnought era featured kills at greater than 10 km range. I love the concept here, but it just seems like the scenario
  3. IRL - a captain would have a mate or a midshipman or a lieutenant available to remind him "Sir, we have double shot loaded on the port side - that ship is out of range" That could be emulated easily by changing the aim point (the red aiming bar in firing view) from a single line to a double line when doubles are loaded on that side. It would help me.
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