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Bach

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Everything posted by Bach

  1. That area is saturated with ports and forts. When attacked they run to the Forts and park under the guns. We typically end up drinking them at range next to the fort. When we can cap them we do.
  2. CCCP broke alliance. CCCP flipped Bridgetown early in secret deal to deny North American French CMs. CCCP broke alliance not The Purge. The Purge honored the alliance until CCCP broke it. We want our ports back and we want your huge trade fleets out of French ports.
  3. You started it. We want Basse-Terre and Grand-Terre regions back as you promised. We'll take them if we have too. Stop all your merchants taking all our trade goods. If we can't buy trade good because none are left we should sink your cargo ships.
  4. It's a freaking war game! Let them fight gloriously for King and Country. Let the Yanks show them what a united democracy can do. It's an RvR MMO and its peace that sucks.
  5. There should be just one server. Then we don't need to choose.?
  6. This is exactly the case as Texas laid out. If you have an alt lay low. Bringing an unclanned 1st rate to a port battle the rest of the entire nation are attending in Indefatigables is just asking to cause trouble. It shows them your an alt and it shows them your taking their CMs away. Just play it smart, blend in and lay low. @Texas you might need to have a casual discussion with Lone Wolf about that. i don't think a traitor flag issued by players would work either. But perhaps some sort of reputation system. For every direct trade with a foreign player a loss of reputation that eventually leads to potential flagging maybe. Sure they can go around it using the market but that is at least more in the spirit of game play. It's the blatant guys that come into your port battles, buy up all your trade goods or just just hand gold coin to another nation. If it were maybe a little harder for them to do it. If they at least tried to hide it better or if we occasionally get to shoot a blatant one now and then everyone would be happier.
  7. Good to see the People's Republic of the Netherlands fighting imperialism. But I suspect we shall see ICS Royalists hunting for revenge. Best of luck to both parties. Well maybe a little less luck to the imperialists. o7 Viv La Revolution!
  8. But he is creating player content in the sand box and you have to like that. ?
  9. Since no one is really updating this.... June 22, 1812 ish Pirates are showing signs of life and liberating the Bahamas from British rule. USA seem to have hit a red brick wall in the gulf and frozen as forces are deserting the ranks. Spain is getting new life and coming back with a vengeance and a war party looking for scalps. Dutch are starting to make waves in the SE and flex a little muscle while kicking butt with their wooden shoes. Danes are continuing their choke hold on all trade in the Eastern Antilles as they continue to strip everyone else's trade. Swedes are being Swedes and riding the Danish band wagon as they try desperately to flip the Virgin Islands for a week now to give the Danes free CM for it. France is currently having a revolution with much dissenting in the ranks. French seem to have divided north and south with the Royalists holding the South and fighting the Dutch while the Republican Revolutionary forces in the North fight the Danes. Britain, having sucked up all the easy free ports, is apparently sitting back having tea. You absolutely got to love that anything can and will happen on the Global Server.?
  10. Still not to bad. After the patch we all had to grind up basic cutter 3. Then 7th Rate 3. Then 6th rate 4. Even if we were level 50 already. After that you get 5th rate to level 4 or 5. That xp is going to level you to Master & Commander and beyond doing stuff you were going to do anyway. What he will miss is a free Traders Brig, Pickle, Suprise and Indefatigable. Most of the nations are established enough now we got him covered.
  11. He may not be too butt hurt depending on when he last visited the server. The system still remembers your last visit xp even if it was from Sept. of last year. So he may not have to start from zero. Add to that ship skills leveling doubles as character leveling. Since you have to do the ship skills anyway he will recover levels constantly.
  12. We have discovered we can build Trincomelees for 270k. That is the biggest most complex non-mark build. Comparing that to the various money making patterns we found the following: Trincoms grouping 4th rate missions near friendly port generate 20-30k per mission. Plus ship skill xp. Plus guns and module drops. Plus free repairs patches. So in x10 missions the Trincomelee pays for itself. Many regional capitals have a steady stream of lone enemy NPC LGVs that cone right to the port. Not all but many. These can net from 10-100k from a single combat. So the Trincomelee pays itself off in 6-10 LGV prizes. Player produced items are bought by Free Towns at high profit. You can build repairs and rum or even ship building components and haul them to the nearest FTown and sell for 100% profit. One days labor hours can pay for a Trincomelee in one haul. Utilizing investments into the in game trade market I make roughly 300k/day doing nothing. That will buy a Trincomelee/day. Im sure there are even more casual ways to make money to buy and replace ships. Most of the issues I see in the post patch game only exist in old paradigms players seem reluctant to let go. You don't need SOLs for anything but rare SOL port battles. You don't really need first rates for anything. In game gold is all around you for the taking. It's just not where it used to be. Ships are only super expensive and difficult when you are trying to build the entire ship from scratch by yourself.
  13. What server are you playing on? There actually are casual ways to make gold. However, there is no game manual to explain them. The old traditional methods don't work casually anymore.
  14. If you are running a cross nation ALT you have to realize that comes with some risk to it and accept that risk. If you are in a nation sailing with nation mates it becomes problematic if you ask the others in the group to spare targets based on friends of friends Alts. If we constantly did this there would eventually be almost no targets on the seas as half the game is actually moving cargo on Alts to the take advantage of markets without getting attacked. If a pirate player creates a British alt so he can trade cargo unmolested at both capitals then what that really does is disadvantage the British nation. It removes Econ and gold real Brit players could be utilizing there by disadvantaging the British players. If done in mass to a small nation, like Spain, it can shut down the ability of the few real players in it to play the game as all their stuff keeps flowing out to other nations. What we need is a way to flag cross nation Alts so the host nation can brand them the traitor they are and attack them.
  15. I agree on crafting Not on open world speed. My experience isn't in having trouble finding PvP. It's in setting up successful forward bases. So what if the British chose to move to Panama. That isn't the problem. Expecting to be able to move production to Panama while still easily projecting it as if done from Jamaica isn't reasonable. Jamaica is the single best home port spot in the game. It's only weakness is that you have to feed it coal to build special guns. Just build the guns elsewhere and ship the guns instead of whole ships. On PvP G you have taken all of Panama, the mosquito coast, south Cuba and half the Gulf of Mexico. In last years game you could defend that with teleports. This year there is no way your going to hold all that land no matter how many CMs you get. It's that sail and the time input that will trim Britain back to having to chose an actual favorite spot to keep. Conquest marks I agree on as well. The current system is fail. They need to be nation specific or something different than they are now.
  16. Way to early in the morning to be an interesting battle.
  17. I called it a night attack simply because it happened while I was sleeping. I can not control every member of the French nation. If I were to try I would start by first asking you to get all the pirate Alts inside my nation to follow my orders and not Pirates. ? This whole thing is rather convenient on timing. Pirates ask us to ally with Danes. We refuse. That night they stop going West and attack a French port. I think this all about forcing France into the Pirate-Dane alliance. Losing a Indiamen to some unclanned French (Alt?) is just to convenient to believe.
  18. Declared war is probably a bit much. But a night attack of a port by the Danes is a bit war like. It doesn't mean all Danes are at war or that Pirates are in on it. Attacking merchants us unfortunate or perhaps just opportunistic but hardly the work of all of France. However, once you attack a port it becomes something else. Possibly the best thing to come out of it is that France is now free to ally as it chooses. Privateers are just open world marauders. Sink them. I think one of the old habits that will have to be broken is the old pvp2 idea of hive minded nations. For most of last year the populations were much higher on pvp1. Each nation had its rogues and privateers. No one man could claim the sway of an entire nations players. The best you can hope for is solid agreements between the most powerful clans. Then you just have to tolerate the rest. The old alliance system was an attempt to force more unity. But it's gone at the moment.
  19. Its already started. We're seeing PB slots taken up by alts for the purpose of farming CMs from other nations and its creating arguments as other non-alt nation members are getting blocked out of PB participation slots. Alts are not bad things. But when they cause distrust and arguments in the nation they get disruptive. What is causing this is that CMs can be freely traded from an alt in one nation back to the main in another. These alts then rob the nation of the CM production as these CMs then flow to other nations and not to the nation that actually flipped or defended the port. The easiest solution is to simply put restrictions on trading CMs. Option A - not tradeable at all. Specific to player that earned them Option B - Tradeable only to clan mates. Promotes clan play in RvR and deters alts from taking up PB slots for money making purposes Option C - Tradeable only inside creating nation. Deters foreign alts from taking the CMs out of the nation but does not prevent them from selling them in nation for profit. Some thoughts. But the nation cross teaming distruct and the hurt feelings by those blocked from Port battles by alts will grow into a game wide issue.
  20. Lots of drama over nothing. Everyone from the Brits to Sweden is trying to suck up all the free ports they can get. Alliances or non-aggression pacts or whatever are mostly worthless at this time. All you guys are doing is talking yourself into the same stale game PVP2 was playing last year. When the free ports are sucked up we'll see whose really up for RvR and who isn't. Until then my choice is to ally with no one. How will we even know whom the serious players are going to be if we divided up teams now? Taking empty ports doesn't = an RvR team no matter how big they're population is or isn't. By PVP aggression Sweden could turn out to be a better ally than Britain. No one knows yet. @McMannis - one French player/alt in a TS chat with a pirate clan doesn't really = ALL of France is agreeing to something. Make sense?
  21. I'm not arguing against the ship construction system. I think that is now working better than ever. My point is more based on the fact the CM system now promotes Alts and cross teaming. 1000 British Alts in Britain doesn't matter at all. 111 Alts in x8 different nations makes a big difference in the gaming societies. It weakens the trust players have in their nation mates and promotes nation members that actually have minimal vested interest in the actual success of their nation. From Econ and ships on the sea standpoint the new system is beautiful. But the CM system could destroy the integrity on the national societies. Granted this isn't a tangeable thing but it's still a thing. The simplest solution is to prevent CM trading. Adm. DeReuter won much Dutch Republic government praise but that doesn't mean he can actually have given that praise to a British ensign that can use it to buy an SOL from the King of England. But in NA he can.
  22. I do not think you are correct on this. I have enough raw materials to build an SOL myself after 3weeks. Also, If I had the SOL blue print players would line up to give me whatever I needed to build SOLs. It is not actually necessary for me to harvest the goods once I become the player with the BP and shipyard. I can just make deals for the goods. If your nation brings me the goods for x4 SOLs I will build you three and keep one. The challenge is never going to be getting the materials. It's getting the BP and permits. Both of those just come down to CM pensions and an army of Alts get will be able to get them in much less time than single characters ever can.
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