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GrubbyZebra

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Everything posted by GrubbyZebra

  1. Really? You need programmers to code database lookup tools? No problem, where do I sign up? Have done database management for almost 20 years now.
  2. Smaller nations/clans form alliances with other clans across national borders. The removal of this info makes this nearly impossible now. Also, many have friends in other nations that they like to talk to when they see them in OW. Also was useful for arranging 1v1 duels before clicking attack.
  3. Some games have rank restrictionson PvP attacking below a certain rank (such as the BP game in my name). They are effective to a large degree.
  4. Sorry @admin, but it is you who doesn't understand. You have built an MMOG. The core defining characteristic of such a game is mulitple players, and tons of them. In order to attract and retain such requires in-game social tools (chat, dm, and most importantly, clans). If you want large, active, healthy clans to fulfill the core characteristic of the genre, they must have access to in-game tools to manage the clan. Warehouse and member activity logs, quick-look and single screen financial tools, and a functional two-way all-clan communication system. Instead you continue to trivialise clan tools and actually go so far as to remove social mechanics in a social game! People may come for the combat, but it is the community that keeps them logging in. Time to fix it.
  5. I jusf want to point out the Dutch do like to RvR, we just suck at it
  6. but some of them are along prime trading routes. (tumbado, aves)
  7. My concern is that traders who's primary defense is outrunning their enemy won't be able to do that in these zones. Being able to escape from a PvP battle by outrunning your enemy should always be a viable strategy.
  8. So picked up an 1896 printing of The Influence of Sea Power upon History 1660-1783 by Cpt. A.T. Mahan, USN. Can't wait to read it. Gonna look for the follow one about the French Revolution (1793-1812) as well. Wish he had written a final volume covering the Napoleonic and steam eras. If anyone has recommendations, please post.
  9. Give us a way to get off a lee shore (anchor, boats, etc), sometimes we just are n00bs and the wind change isn't enough.
  10. Yes and no. PvP marks should be awarded for equal battles, or where the weaker opponent defeats a stronger one. Marks should not be awarded for clubbing baby seals. Also, give marks for capturing ships as well as sinking them.
  11. does this mean defensive tagging will no longer work? (that would be great if so)
  12. I'm hoping if we can make the whole first page of the suggestions forum fix looting suggestions, maybe it will happen
  13. 1 rep is 100 hp. Each cycle is enough reps for ~25% of your sail or hull,side hp. Repair effectivity bonuses are a % increase of the 100 hp per repair.
  14. Yea, they've already shown they cam tweak it with a hotfix and not require a major patch. Have the AI strike at 20% hull remaining would be fine, or better yet, give XP and marks for boarding actions and then it's a non-starter. (Boarding makes looting so mich easier, but you can't build up xp that way)
  15. What do you think I do? All the planning in the world can't account for the stupid fast wind changes that outpace every SoL turn rate.
  16. I and others have suggested multiple fixes for the looting mechanic. How about you actually read the forums.
  17. There is a way to merge the servers and not kill the PvE only game. But it would require a major rewrite of certain mechanics
  18. Between leeway and 120 deg wind changes, looting has gone from frustrating to insufferable in large ships. Spend 30 min sink a 1st rate, end up sinking him when I am literally bowsprit to bowsprit. Too far away from the X, can't sail into him because of the wind, tack, get in position to tack back, and Oh, wing change! By the time I get there it's too late to loot and so I basically just wasted my time getting jack squat for my efforts. Can't afford to buy books because people want stupid prices, and can't get them from drops because the looting mechanic sux ballz. Getting tired of it.
  19. I was meaning just regular PvE/PvP in OW building a national hostility without specific missions. PvE or PvP hostility building mechanics that replace the current system for specific ports would also be desirable (raids, blockades, etc)
  20. But where would the gameplay suffer from having prepared be universal?
  21. No captain would enter a battle with having his guns loaded and run out. Prepared should be on by default, it is a gamey waste of a perk slot. DC and DS are also not "specialised" enough to warrant a perk, but could be an acquired skill. Fleet 1 is self explanatory. Capt should get it automatically upon 1st rank up. Fleet 3 and hold optimization should cost the same perk points as the two are mutually exclusive. The rest should stay as perks. Would still require a lot decision making and trade offs.
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