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Everything posted by Felix Victor
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Thanks for the report, will fix it tomorrow.- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
v9.3 2020-04-15 conversion to typescript (expect some bugs as it has been a complete overhaul of the code) Chinese nation added- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
No- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Why does it not count but other upgrades do? Any rule I can use?- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
API data has the same value for 32lb and 36lb cannons.- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Nothing, it is a bug 😁- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
When even admin does not know what the limit is...- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Do you know where? Is it fixed for all ships or individual?- 1,326 replies
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You can use a link shortener, such as bit.ly
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Just to make it clearer: both cannon weights are coded as "2" whereas 42lb is coded as "1".- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
API data does not differentiate between 32lb and 36lb cannons.- 1,326 replies
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You can check the data here: https://na-map.netlify.com/ Use Game tools | Loot and chests
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
API data not game files 😁- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
v9.1.6 2020-01-31 Several bug fixes- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
No changes in game files.- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
24lb.- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
v9.1.5 2020-01-30 New ships Implacable, Redoutable and (draft) Admiraal De Ruyter Updated ships (https://www.diffchecker.com/t2MQMgSB) Port battle and raid zones are displayed again- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
v9.1 2020-01-29 Frontlines added, use Select ports on | Frontlines (distances are an approximation as I do not have the AI routes, Charles Town is closer to Aves than Basse-Terre although the latter is attackable in the game but not the former) Trades uses shortest distances considering land Some bugs fixed Server scripts completely re-written (node instead of bash), expect some bugs in updating the map- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
What do you mean?- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Updated beta version at https://na-map-test.netlify.com/: frontlines: shows available ports for an attacking or defending nation, use Select ports on | Frontlines The data is based on the shortest distances between all ports, taking land but not shallows into account (exceptions shallow water channels between Salamanca and Congrios as well as between Siguanea and Santa Fe, Isla de Pinos). As the game uses AI fleet routes which are not the shortest distances, the result may differ. For example, Charles Town is closer to Aves than Basse-Terre. The latter is attackable but not the former. Please test and report possible differences. Please also indicate whether or not you want this feature on the map although it is not and never will be fully accurate. 😀- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
Exactly my understanding.- 1,326 replies
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
v9.0.5 2019-12-25 25 December patch; ship speed buffs Cerberus 13.92 -> 14.42 Leopard 12.82 -> 13.17 Pandora 14.05 -> 14.28 La Renommée 13.87 -> 14.33 Surprise 13.75 -> 14.04- 1,326 replies
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Great work and very useful!
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Yet another map: Naval Action map
Felix Victor replied to Felix Victor's topic in Maps - Development forum
v9 2019-12-08 (celebrating the third year of the map) improved colour scheme compare ships: ship and wind directions can be set to read and compare the (theoretical) speeds list ship blueprints: costs for extracting materials and crafting seasoned woods added lot of minor changes and updates Expect some bugs here and there. Make journey does atm not take wood changes into account.- 1,326 replies
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You have used my map to prepare for the battle. I like this 😀 Can I point out that you have used the port battle zones whereas you should have used the raid zones (settings | zones | all raid). The join circle is wider and AI starts at two of the four spawn points further out.