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OneEyedSnake

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Everything posted by OneEyedSnake

  1. Any new players looking to join a nation the pvp2 Na Dutch Nation is an incredible and very helpful community to join. We grind and fight as a nation and help all those loyal to the dutch cause. We are communistic democracy, as weird as that sounds, we listen to everyone and act accordingly to the most popular idea at the time, and we spread all our resources and ships out for all players and ask only their help in the future in return. As stated we operate as a nation and not as a bunch of clans, our agenda is the nations agenda, and not separated by clans, while we may have a bunch of clans, we all log into the same ts and fight the same fight and help everyone. Of course this doesnt just apply to new players, any player that has had it with their nation or wants to try a new game play is welcome to join, just note that we do screen for spies and as such if you are coming from an untrusted place, we may put you through some tests that a player not looking to spy would very easily pass. We are a smaller nation, but do have a decent amount of land, and are a very rich gold wise and resource wise player base willing to help and grow. If you are interested, please email me here on the forums, comment on nation chat, reply to this forum, etc. Just get in touch and we will take it from there!
  2. Just like to say i am not a fan of this. Upgrades could be harder to make, but in terms of giving them durability like ships, no.
  3. I believe that the biggest balance issue, and part of the reason for the gank fleets, if not the whole reason, is simply player numbers in said nation, and or pirate "nation." To balance this issue i would suggest some sort of player limiting factor per nation that could be implemented by percentile. Depending on others opinions on how that percentile could work every nation should have a +- 0-5% of an even percent of the total players on the server that have logged on in the past X amount of time, allowing for an active nation. OR it could be a somewhat uneven balance more historical to the nations historical presence in the area, i.e. spain with a bunch of population followed by britian, america, dutch, swedes/danes, and pirates. This would limit the pirates, and make them also behave like pirates more than what they do now. However this is a game and that might not be very popular, or it could be very popular. Opinions, more implementation ideas, etc. all welcome.
  4. That isnt just any Indiaman. That is THE Amsterdam. A ship that should be in game, us Dutch are terribly lacking in our own ships. we just want anything at this point
  5. I am sorry, but are you actually trying to kill this game? MONTHS to build ships? Our hundreds and in some case thousands of hours of crafting and sailing in this game being "unusable due to database changes and will have to be removed from the game. " And what do you mean we dont use grey, green, blue, and purple ships? I go through tens of them for fleet ships and for cannon fodder and to just have a low risk fun gameplay.. "For example if a shipbuilder wants to increase speed it will increase ship cost AND will have to sacrifice the hull quality" Isnt that how it is now with wood types??? Are you saying that if we want to put better sails on our ship it will somehow magically make my wood weaker? Where are you devs coming up with that one? I understand the hull being weakened if it different wood type as it is now or less wood, so less armor, thats fine. I also like the more crew less hull space, that makes sense. But really, making things just disappear and making it takes months to rebuild one ship after losing tens of them? Yea. no. If this happens i am out. And i bet a lot of others will be as well, including bad reviews and honestly telling people this is just a huge time hole where youll get bored before you can do anything and quit.
  6. I could have sworn you guys said you werent going to do a wipe... What do you mean by final wipe?
  7. Was a great battle indeed! You were great cannon fodder . But dang, just imagine how much faster that game would have gone with your ping not being 2k+.
  8. Eh, we have had BORK fight alongside of us, the force isnt formidable, and you dont have all of sweden with you, let the tides of war envelope us and cleanse us of the weak willed. I care not.
  9. Another crash, what is up with pvp2?
  10. Was in a 169xp fleet mission in my Bucuntaure with Helbent in his Ingermanland, and we got massive ping spikes, upwards of around 2000, then the server crashed and we could not get back in for a couple of minutes, then when we got back in the AI was still hammering us and then we lost connection for good. I am afraid that the battle is still in progress and we lost an officer life as well as durability on our ships. If this could be corrected and refunded it would be greatly appreciated.
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