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Quineloe

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Everything posted by Quineloe

  1. are we seriously going to have more of these "look and applaud us for ganking successfully" threads?
  2. Expected a ship worthy of a thread to be captured saw a lowly frigate left disappointed.
  3. I don't see small ship crews being excluded from this rule. If you have no crew left, you have to quit the game. I don' think such a mechanic has any place in here. It's bad enough that I am now limited to clicking one button per day as a shipwright and any other "economy" gameplay is now capping traders.
  4. wouldn't that put you eventually in a position where you can't play anymore for the rest of the day and would have to log out, ie Zynga Farmville gameplay? I already strongly dislike this aspect of the game as a shipwright.
  5. So the solution to aid a crippled nation is to force them to grind 5 million moneys? And all this does is just providing a more convenient way to trade already existing ships than right click -> trade in port? No way I'd throw that kind of money away for basically nothing.
  6. Seeing how we sunk your PIRATE Cerberus this weekend, why do you ask this?
  7. What if the swedes and the french decide to trade one of those terrible pine / red wood / silver ports over and over?
  8. You don't know what it is that exploded. and yes, the AoE damage of an exploding ship is a bit absurd.
  9. People will always remember the clan tag far longer than they remember your name.
  10. Ships don't sink just because they blow up. It depends on how fierce the explosion is. It could easily render the ship inoperable by knocking out too much crew, but at the same time not cause critical leaks.
  11. It doesn't really matter if RUS and VIE stop doing it. Denmark is so much stronger than Sweden at this point that just the minor clans and solo players will be enough to prevent Sweden from recovering. If you can't get the whole nation in line, the treaty is moot. I see a Swedish captain with a mere 100k left in his pocket lose his last Surprise Dura last night, downgrading to the free Renommee because he can't afford a better ship. If he hadn't been a pre-EA player, he'd have sailed a Mercury when he could crew a Frigate. Alf Pedersen and Clan RAKER finished his ship off, and another Swedish Surprise as well. I'm pretty sure the damage the few Swedes can inflict on Russia are minor, most of those who don't want to play the diplomacy game already ran to the pirate nation.That's why "they do it, we do it" may be correct, but it's hardly the same thing.
  12. If your idea of peace is being farmed for fun by Danish players in your missions, enjoy it.
  13. It doesn't matter. Danish players are still zerging Swedish players doing missions around Gustavia. Any peace treaty isn't worth the bits and bytes it is written on. It seems my assessment of Herminators intentions has been accurate all along. To be clear: This is happening right now.
  14. ok, assuming we're here, in 18th century society. Someone receives the payment for a certain, very expensive delivery, then fails to deliver and refuses all contact? I mean, realism is the reason we punish many things here that are a-ok in other online games. Especially since you have _no_ recourse since green on green damage is banned. How about making it a poll?
  15. I'm pretty sure there will be very few reports of scams on this scale if you start punishing people. Why do you punish crossteamers, damage farmers or other exploiters? That also costs resources. It's such a non-argument
  16. First of all, unlike the new troll insinuated, I did not defend _these particular players_. All I said that this is quite impossible to really pin on someone because this might just happen through regular gameplay. Damage farming can't happen by accident. Crossteaming can't happen by accident. This can. People could always just exit a mission and jump into another fight nearby. And if they don't brag about it, how do you catch them? second, if this is a tribunal case, you need to declare the accused by name. Not "A clan". Since you didn't do this, we can only talk about this in general terms.
  17. The Naval Action Labour Fallacy. Time spent crafting planks is wasted on not crafting ships You can use people who don't know how to code anything to investigate and punish ingame scams. That way, no development time is lost.
  18. Absolutely not in line with you punishing players for far less serious offenses. If a person were to commit fraud on this scale back then, he'd face a trial and be ruined as a person. Realism please. It's nice that this works for you and your super deep pockets. Many crafters don't have complete sets ready to go.
  19. I already covered that Alex. Not a single French player was ever spotted at Haiti. Same for the ports of Spain in central america. The French were holding a lot of territory in the east. Taking their Haiti ports two hours away didn't seem like a big deal to them as it now does to you.
  20. Let's just ignore that many of those ports were neutral ports sitting between ports we already owned from the beginning, or that they were ports no one in the nation used such as central America. We've also taken zero ports from nations right next to their capital. Britain started with a number of ports almost as high as Spain, except we kept them. In what world that is aggressive land grabbing is beyond me. "Play to crush" accusations against Britain are the most hilarious thing I've ever read here. Are you seriously holding it against us that we took Pedro Cay, Saint Ann, Prinzapolka etc? How nice the Swedes were supposed to surrender two ports to you that weren't theirs to begin with Also demanding an Alliance, you really think that would have worked? Since he is French, and so are two of the ports you named were French before the weekend, he's just as qualified to accept.
  21. I wonder if the fact that multiple Swedish players begged for peace is good enough, or if Herminator insists on the big clans also begging for mercy to appease his ego. Either way, with zero ports the game is pretty much unplayable. So our best bet at this point is that the Swedish players only quit until the map reset, and not for good.
  22. The way I read admins posts about pirates there will be no big changes for the difficulty because "so many already play pirates".
  23. No it's fine let's leave it like it is. Contrary to what was promised. Pirates will be the easy nation full of Jack Sparrows, just like the Brethren of the Coast were.
  24. This is hardly tribunal material but should be in open world discussion. It is pretty much impossible to tell whether someone deliberately reinforced a battle from another battle or whether it's pure chance. You exit a battle and see another right next to you, are you now not allowed to enter? This needs a game mechanic solution, not a million tribunal cases.
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